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Zgłoś problem z tłumaczeniem
I believe it was the new flying mechanic and special boss arenas that caused the game to be so short because there was just so much work put into that area for so many possibilities during the fight, sadly most of it will be wasted since you can just adopt a conservative strategy to get around most things, not to mention the buttons for special effects on those structures are so tiny and need a auto lock to actually hit easily.
However the game was really easy to pick up due to the lack of weapon management and straightforward upgrades, which is what we need in a fun and almost brainless shooter with silly one liners. Not having to conserve ammo most of the time compared to SW2 was a huge plus imo, as the game is really way more fun when you don't need to consider so much stuff, or run out of ammo at a crucial time to kill the movie like quality of the gameplay.
Sadly the maps were way linear and did not have any exploration value. One of the few replay value this installment had was to come up with multiple ways to kill the same enemies in more entertaining manners. The main thing that propped this game up was Lo Wang's one liners.
So I'm not sure you can call this getting worse, imo this 3rd installment would be the best as it gave me the most fun. It's just a bit short. To each his own.