MiniGolf Maker

MiniGolf Maker

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How do you make Moving course objects??
I have looked all over and can't find this answer. The tutorial is not very useful on explaining this. I just want to have spinning obstacles and stuff like that but every time i edit the effects nothing is ever in motion.
Ursprünglich geschrieben von Road Turtle Games:
Hey there,

Here's a step-by-step guide on how to make an object spin. The "Behaviors & Events" tutorial covers most of this info.
  1. Select the object you want to spin, right-click to open the Action Menu, and select Edit Behaviors.
  2. Create a new sequence on the object and make sure it's Loop Mode is set to Loop, otherwise it will stop spinning after the duration is up.
  3. Add a Spin behavior and change the properties as needed.
  4. Now we need to actually tell the object to start spinning. Click Edit Hole Events at the top of the screen.
  5. Select either Course Loaded or Hole Started so that it will start spinning automatically.
  6. Click the Plus button to add an event.
  7. Click the little chain link icon next to "No Target Selected" and select the object you want to spin.
  8. For Sequence, select the sequence you created earlier.

Now when you test your hole the object should automatically start spinning.

- Kevin
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Beiträge 13 von 3
Ein Entwickler dieser Anwendung hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
Road Turtle Games  [Entwickler] 25. Jun. 2021 um 20:30 
Hey there,

Here's a step-by-step guide on how to make an object spin. The "Behaviors & Events" tutorial covers most of this info.
  1. Select the object you want to spin, right-click to open the Action Menu, and select Edit Behaviors.
  2. Create a new sequence on the object and make sure it's Loop Mode is set to Loop, otherwise it will stop spinning after the duration is up.
  3. Add a Spin behavior and change the properties as needed.
  4. Now we need to actually tell the object to start spinning. Click Edit Hole Events at the top of the screen.
  5. Select either Course Loaded or Hole Started so that it will start spinning automatically.
  6. Click the Plus button to add an event.
  7. Click the little chain link icon next to "No Target Selected" and select the object you want to spin.
  8. For Sequence, select the sequence you created earlier.

Now when you test your hole the object should automatically start spinning.

- Kevin
Zuletzt bearbeitet von Road Turtle Games; 25. Jun. 2021 um 20:31
Thank you for the detailed explanation, I have gotten it working now.
madmacs 13. Apr. 2023 um 19:34 
Thanks for the above. This works with the current game now too, FYI!
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Beiträge 13 von 3
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