Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oh boy! really? would you kindly tell me the steps how? i would be grateful for that!
https://www.youtube.com/watch?v=7uAlRh9VU_U
https://www.youtube.com/watch?v=JKh7L63SYas
thanks smugkitty! saw it but still want to know if you can import a non pixel 2d art? like hollow knight kind of art sprites?
thats great to know! but im still looking for that kind of tutorial and want to see what it looks like or it will work at all? all i can do is the enemy sprites :(
hey there! im doing the things people told me here but still im having a problem still my art assets are pixelated. i did a 300 to 500 scale of art i did and bakin seems not working i dont really know what error i had but i am stuck to figuring it out and i research any video too i dont find any proof that this engine can really run a non-pixel 2d art just like hollow knight art. it will be a huge help for me if you show me how you do it? thanks.
That's the only way I could see having true lossless graphics emulating a 2d sprite. Otherwise, there are filtering options to make your sprite less pixelated, but ultimately your characters are always going to appear a bit pixel-rastered unless you do go for a vector style character.
Now, as far as using pixel characters, I've noticed a blurring of the pixelization a bit when you choose the Minfilter and Maxfilter options to not choose nearest...
hey there! yeah i think its my fault too what type of sprite to called it but yeah thats the one vector art kind of 2d sprite to this engine can it run it? or will it make it work? like i will make a vector art animation for certain actions for example attack animation or walking then i will import them as png sequences? the question is can it run vector art 2d sprites?