RPG Developer Bakin

RPG Developer Bakin

engine can manage a VECTOR ART?
as the title says can this engine import a vector art sprites? i was wondering if you can import 2d vector art as resource instead of pixel types?
Last edited by Alucard; 25 Aug @ 2:31am
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Showing 1-11 of 11 comments
Harley 21 Jul @ 4:57pm 
Yeah you can upload any 2D spritesheet and it will work as intended. You just need to make sure the formatting matches the import settings.
Alucard 22 Jul @ 2:29am 
Originally posted by Harley:
Yeah you can upload any 2D spritesheet and it will work as intended. You just need to make sure the formatting matches the import settings.


oh boy! really? would you kindly tell me the steps how? i would be grateful for that!
SMUG KITTY 23 Jul @ 12:26pm 
Originally posted by Alucard:
Originally posted by Harley:
Yeah you can upload any 2D spritesheet and it will work as intended. You just need to make sure the formatting matches the import settings.


oh boy! really? would you kindly tell me the steps how? i would be grateful for that!
Here's 2 tutorials on the topic, they're slightly old so things have changed, but mostly shows how it's done.
https://www.youtube.com/watch?v=7uAlRh9VU_U
https://www.youtube.com/watch?v=JKh7L63SYas
Alucard 24 Jul @ 10:11am 
Originally posted by SMUG KITTY:
Originally posted by Alucard:


oh boy! really? would you kindly tell me the steps how? i would be grateful for that!
Here's 2 tutorials on the topic, they're slightly old so things have changed, but mostly shows how it's done.
https://www.youtube.com/watch?v=7uAlRh9VU_U
https://www.youtube.com/watch?v=JKh7L63SYas


thanks smugkitty! saw it but still want to know if you can import a non pixel 2d art? like hollow knight kind of art sprites?
any 2d image can be imported aslong as the file type is compatible
Alucard 24 Jul @ 7:58pm 
Originally posted by SMUG KITTY:
any 2d image can be imported aslong as the file type is compatible


thats great to know! but im still looking for that kind of tutorial and want to see what it looks like or it will work at all? all i can do is the enemy sprites :(
Harley 25 Jul @ 2:39pm 
Originally posted by Alucard:
Originally posted by SMUG KITTY:
any 2d image can be imported aslong as the file type is compatible


thats great to know! but im still looking for that kind of tutorial and want to see what it looks like or it will work at all? all i can do is the enemy sprites :(
Again.. any 2D image can work as long as it is formatted properly. So if you want to have a hollow knight character in there you would set up the spritesheet to follow the exact same steps. I really think you're over complicating this by a long shot.
I can attest that this works perfect with rendered sprites like PVGames New Worlds Spriteset, 2.5 Spriteset, and the Medieval Series as well.
Alucard 4 Aug @ 6:47pm 
Originally posted by JayVinci:
I can attest that this works perfect with rendered sprites like PVGames New Worlds Spriteset, 2.5 Spriteset, and the Medieval Series as well.

hey there! im doing the things people told me here but still im having a problem still my art assets are pixelated. i did a 300 to 500 scale of art i did and bakin seems not working i dont really know what error i had but i am stuck to figuring it out and i research any video too i dont find any proof that this engine can really run a non-pixel 2d art just like hollow knight art. it will be a huge help for me if you show me how you do it? thanks.
JayVinci 13 Aug @ 11:25pm 
well Hollow Knight appears to be a vector graphic, so in that case it would be a 3d object on a 2d plane in my opinion. You can use shapekeys to change it around and give it an armature for the more intricate animations, much like with (Dragonbones)

That's the only way I could see having true lossless graphics emulating a 2d sprite. Otherwise, there are filtering options to make your sprite less pixelated, but ultimately your characters are always going to appear a bit pixel-rastered unless you do go for a vector style character.

Now, as far as using pixel characters, I've noticed a blurring of the pixelization a bit when you choose the Minfilter and Maxfilter options to not choose nearest...
Alucard 14 Aug @ 12:14am 
Originally posted by JayVinci:
well Hollow Knight appears to be a vector graphic, so in that case it would be a 3d object on a 2d plane in my opinion. You can use shapekeys to change it around and give it an armature for the more intricate animations, much like with (Dragonbones)

That's the only way I could see having true lossless graphics emulating a 2d sprite. Otherwise, there are filtering options to make your sprite less pixelated, but ultimately your characters are always going to appear a bit pixel-rastered unless you do go for a vector style character.

Now, as far as using pixel characters, I've noticed a blurring of the pixelization a bit when you choose the Minfilter and Maxfilter options to not choose nearest...


hey there! yeah i think its my fault too what type of sprite to called it but yeah thats the one vector art kind of 2d sprite to this engine can it run it? or will it make it work? like i will make a vector art animation for certain actions for example attack animation or walking then i will import them as png sequences? the question is can it run vector art 2d sprites?
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