RPG Developer Bakin

RPG Developer Bakin

Character Generator Take
My take on this is that the whole premise of these type of game tools is (Simplicity). No coding is necessary, most assets are already made or included. Yet if I want to make new characters, which is only natural, I need to know and learn a whole different program to do this which in turn kind of negates the (Simplicity) factor. Great engine by the way.
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Showing 1-5 of 5 comments
sylardean 21 Oct, 2022 @ 9:01am 
There's absolutely nothing stopping you creating 2D characters from other character generators and using them in Bakin, unless that generator dont allow them to be used in other engines other than a proposed one, like rpgmaker, or godot, or unity, etc.

In terms of assets Bakin comes with quite a lot for free if you look at the DLC, BUT yet to give out a character generator DLC. DO NOT hold your breath for one any time soon either, it's EA, bugs and issues will get sorted first, the bells and whistles iwll come much later.

As far as Bakin negating simplicity, in fact.. it doesnt, it says it can do exactly what it says it can do out of the box. IF you want to learn extra 3D modelling/Unity/Blender or any other creation program then thats your decision, not Bakin making you do that.
DownSyndicate 21 Oct, 2022 @ 11:30am 
I think you missed my point. Not taking anything away from this product. Just a different view on what could be included as an aiding part of the product. The product does as is advertised no question. But like you admitted above, you still have to go outside the program for just different characters. That's my point. :steamhappy:
highwizard 21 Oct, 2022 @ 11:49am 
Character generators is something complex, not to create, but to be able to reconcile a good quality with a good level of customization even for those who have less experience with 3D.
with generator or not you will have to learn to use external software if you want to make something original, so I believe that this kind of thing is not a priority.
this is certainly why the engine has the 2D sprites option.
sylardean 21 Oct, 2022 @ 11:16pm 
Originally posted by highwizard:
Character generators is something complex, not to create, but to be able to reconcile a good quality with a good level of customization even for those who have less experience with 3D.
with generator or not you will have to learn to use external software if you want to make something original, so I believe that this kind of thing is not a priority.
this is certainly why the engine has the 2D sprites option.

Exactly, and that's my point i was trying to make to 'DownSyndicate' (even though i got his point) the developers are giving you a tool/engine that makes things easier to make an rpg with given assets, you DO NOT have to go outside of the engine to create a game. All the extras is YOUR OWN personal needs NOT the developers OR the engines.

But I agree.. that with engines such as this.. if you want diversity, and your game to stand out from others and NOT looking like the hundreds of RPG Maker games that look exactly the same you HAVE to look outside of the engine itself and use other tools there's no way around that.. its the same for every other game engine on the planet.

You always have the option to outsource for 3D objects that are free to use in commercial games and import those into Bakin, it's not hard at all.. it just takes time to google search for things, or costs if you want stuff made custom.. OR just do it yourself.
Itami 9 Aug @ 5:21pm 
I’ve been playing around with a lot in Bakin, my suggestion would be to use VRoid as the models are supported in Bakin & its pretty simple customizable chars. Im currently using it now & building a character customization system in my game I’m developing. Let me know if you have any questions with the software.
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