Farming Life

Farming Life

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Game suggestions
Got an idea how to make Farming Life a better game? Share it here, even the wildest suggestions are welcome! (please note, that this is NOT a thread for submitting bugs and technical issues)
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Showing 1-15 of 25 comments
Ivins 16 Oct, 2021 @ 6:31pm 
multiplayer, splitscreen....
r3n4ud 17 Oct, 2021 @ 4:36pm 
Controller support for sure
Britto 17 Oct, 2021 @ 5:31pm 
To have the ability to send a worker to a field and to select "use machinery on field" so that they can use tractors, implements and harvesters without you having to do it all manually. Just like when they work on the field without machinery.

I have given up on machinery on fields for now.
Sweet Jade 18 Oct, 2021 @ 11:04am 
Removing or changing the driving mechanic. It's annoying and overly complicated. It is making me want to stop playing
Pyramid.Games 18 Oct, 2021 @ 11:13am 
Originally posted by Sweet Jade:
Removing or changing the driving mechanic. It's annoying and overly complicated. It is making me want to stop playing
how should it look like in your opinion? What is most irritating in this mechanics. They usually change things in their games if players explain how something should work.
thelefthorse 18 Oct, 2021 @ 11:56am 
Originally posted by Sweet Jade:
Removing or changing the driving mechanic. It's annoying and overly complicated. It is making me want to stop playing

+1

In general it seems like everything is overly complicated. Actions that could be accomplished with one click take two, three, or more. Lots could be streamlined here it would seem.
Ronnecker 18 Oct, 2021 @ 10:12pm 
- add an option to let the workers do jobs automatically! they just stay around and do nothing, even if the pet is hungry...
Thalathos 19 Oct, 2021 @ 12:02am 
It need an option to turn off the screen wobble
thelefthorse 19 Oct, 2021 @ 1:32am 
Originally posted by Ronnecker:
- add an option to let the workers do jobs automatically! they just stay around and do nothing, even if the pet is hungry...

+ 1 Having to feed the dog and cat isn't fun, it's just an annoying distraction
markakeen 19 Oct, 2021 @ 6:41am 
Originally posted by thelefthorse:
+ 1 Having to feed the dog and cat isn't fun, it's just an annoying distraction

+1 I want to focus on managing the farm
Patchoulidaze 19 Oct, 2021 @ 9:27am 
game needs like rimworld style of task priority or and a better way to queue up tasks, the game is abit to micro intensive compare to like city builder games

Space Chief Prime 19 Oct, 2021 @ 11:50am 
Originally posted by Britto:
To have the ability to send a worker to a field and to select "use machinery on field" so that they can use tractors, implements and harvesters without you having to do it all manually. Just like when they work on the field without machinery.

Agreed. This is, by far, the biggest annoyance in the game. Even if it was a 2-click process it would be okay.
But as it stands today, it requires something like 4-5 clicks to water a single field.
Select worker > Select tractor > WAIT (can't queue other tasks yet) > add water sprayer > use machine on field.

I think this could be simplified by a couple ways:
Allowing tractors to be stored WITH the equipment on them, this would make it 2 clicks. GoTo Tractor > Use on field

Allowing a direct option from within the tractor such as "Water Field" or "Spray Field". GoTo Tractor > WAIT > click on field, the tractor fetches the tool automatically.

Fully automating the process of Select worker > use tractor to spray field might be a lot of steps for the game's AI to do, but as it stands, having it be 4-5 clicks is just too much. Especially when the vehicles create traffic jams at garages and grain silos.

[Edit:] I've discovered that you can technically click on the Tractor > Tool in Shed > SCROLL back to the tractor > Add Tool > Opens the Employee menu that you can choose someone to do this task.
However, this is still a lot of clicks and now you have to scroll back to the tractor after clicking on the shed.
Last edited by Space Chief Prime; 19 Oct, 2021 @ 11:55am
Sweet Jade 20 Oct, 2021 @ 5:50am 
Originally posted by spoxmen33:
Originally posted by Sweet Jade:
Removing or changing the driving mechanic. It's annoying and overly complicated. It is making me want to stop playing
how should it look like in your opinion? What is most irritating in this mechanics. They usually change things in their games if players explain how something should work.

The game is chill and relaxing overall but everything relating to the driving is overly complicated or you need to micromanage. It would be nice if you could load the vehicle from a silo or house with one click and then trade at the Trading Center. Having to tell someone to drive the vehicle or get out of the vehicle seems like extra unneeded steps if the AI is intelligent. Trading at the Trading Center would be nice if there was one window for sell and another window beside it for buy, I accidentally ended up selling what I just bought because I did the buying first. That was my mistake but it would have been nice to do both tasks at one time.

For driving also it would be nice if some of the bugs were removed. My truck got stuck on the road and the worker exited the vehicle leaving the vehicle stuck on the road backing up traffic. When I told my worker to get back in the truck to fix it they said they couldn't route there. After that in the same save file I told my worker to trade at the Trade Center and the vehicle took off without me. This left my vehicle too far away and my worker couldn't get to it effectively breaking my game.
mrsampson1992 20 Oct, 2021 @ 5:48pm 
bigger trucks for delivery or hired company to take your stuff to trader for a feee

more crop selection

sprinklers 1 that ca be clicked on and spray water pesticide or fertilizer
Kaeru Gaman 21 Oct, 2021 @ 2:40am 
picking fruits could be more efficient.
now, an NPC walk to a tree, picks all apples wich are 4, goes back to the silo and then continues to the next tree. one char can carry 50 pieces of anything. he could harvest 12 trees before having to return to the silo.
same applies for working on fields, the guy walks with 5 carrots each instead of collecting the whole field at once.

also, the chars are overly SLOW, it would be nice if they would behave like at WORK not like on VACATION.
... and they become even SLOWER e.g. when ordering them to go from the car to the silo - already obvious in the tutorial setting. seems the pathfinding scrubs them along the car as an obstacle instead of guiding them around it.
Last edited by Kaeru Gaman; 21 Oct, 2021 @ 2:41am
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