Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have a restriction of two hunter animals so it will unsummon a random one then summon the new one. You can totally have 2 bats, wolves or whatever (especially if you have a cool down reset).
The skeleton raised is also random.
You can unsummon minions by pressing the x next to their health bars, so you can always choose which summon you want to dismiss at any time and no cost.
However skeletons will not leave behind bodies (though I believe there is a special item that changes that) so you can't endlessly resummon them.
THANK YOU!
Would have never noticed that functionality, that alone solves probably all the issues I've been having with re-summoning.
Yeah, I know of one if there's more - there's a wand from the Fly King that makes skeletons leave corpses as well. Shame it doesn't come with 2AP attack as well, though. That one attack is enough for me to stashed it - corpses aren't exactly hard to come by.
Appreciate all the information, thank you again!