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////////////////////////////////////////////////////////////////
Date: 09.10.2016 11:46:02
Assembly: Gnomoria.exe
Version: 1.0.0.0
World: world05
Message: Object reference not set to an instance of an object
////////////////////////////////////////////////////////////////
at Game.GUI.PopulationProfessionUI+<>c__DisplayClass8.<SetupPanel>b__1 (System.Object s, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ComboBox.OnItemIndexChanged (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ComboBox.set_ItemIndex (Int32 value) [0x00000] in <filename unknown>:0
at Game.GUI.PopulationProfessionUI.SetupPanel () [0x00000] in <filename unknown>:0
at Game.GUI.TabbedWindow.AddPage (System.String name, Game.GUI.TabbedWindowPanel panel) [0x00000] in <filename unknown>:0
at Game.GUI.PopulationUI..ctor (Game.GUI.Controls.Manager manager) [0x00000] in <filename unknown>:0
at Game.GUI.HUD.OnPopulation (System.Object sender, Game.GUI.Controls.EventArgs eventArgs) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ButtonBase.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Button.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.ClickProcess (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.MessageProcess (Message message, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.SendMessage (Message message, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Manager.MouseUpProcess (System.Object sender, Game.GUI.Controls.MouseEventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.UpdateButtons (MouseState state, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.UpdateMouse (MouseState state, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Manager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.GuiManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GnomanEmpire.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Game.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
////////////////////////////////////////////////////////////////
Which options are you using?
I'm going to retry it without strong start now.
Edit: It happens without strong start too. This is the new log. I suspect it may have to do with me using Linux (Kubuntu 16.04), it certainly mentions MS XNA Framework a lot. Possibly a little quirk with the way the devs implemented Linux compatibility, this "file not found" issue with XNA is very similar to when I couldn't launch Tiberian Sun per Wine, but it doesn't happen in vanilla. Oh, it also didn't happen with the older version of your mod on the workshop.
////////////////////////////////////////////////////////////////
Date: 09.10.2016 12:31:50
Assembly: Gnomoria.exe
Version: 1.0.0.0
World: world06
Message: Object reference not set to an instance of an object
////////////////////////////////////////////////////////////////
at Game.GUI.PopulationProfessionUI+<>c__DisplayClass8.<SetupPanel>b__1 (System.Object s, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ComboBox.OnItemIndexChanged (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ComboBox.set_ItemIndex (Int32 value) [0x00000] in <filename unknown>:0
at Game.GUI.PopulationProfessionUI.SetupPanel () [0x00000] in <filename unknown>:0
at Game.GUI.TabbedWindow.AddPage (System.String name, Game.GUI.TabbedWindowPanel panel) [0x00000] in <filename unknown>:0
at Game.GUI.PopulationUI..ctor (Game.GUI.Controls.Manager manager) [0x00000] in <filename unknown>:0
at Game.GUI.HUD.OnPopulation (System.Object sender, Game.GUI.Controls.EventArgs eventArgs) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.ButtonBase.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Button.OnClick (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.ClickProcess (Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.MessageProcess (Message message, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Control.SendMessage (Message message, Game.GUI.Controls.EventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Manager.MouseUpProcess (System.Object sender, Game.GUI.Controls.MouseEventArgs e) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.UpdateButtons (MouseState state, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.UpdateMouse (MouseState state, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.InputSystem.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.Controls.Manager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GUI.GuiManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Game.GnomanEmpire.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Game.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
////////////////////////////////////////////////////////////////
Try again with this.
Following is the crashlog:
////////////////////////////////////////////////////////////////
Date: 9-10-2016 15:10:26
Assembly: gnomoria.exe
Version: 1.0.0.0
World: world02
Message: De objectverwijzing is niet op een exemplaar van een object ingesteld.
////////////////////////////////////////////////////////////////
bij Game.AIDirector.cf67458689c200e5c67e1c255df60ff44(Vector2 c78f15c0ad4abf903e07de76dc6b14402, Rectangle c5877ec08a4b6bbd8db95b86a358f8e26)
bij Game.AIDirector.c61573fcd5d88b2ed4f173e74dccd93de()
bij Game.GnomanEmpire.FinishGeneratingWorld(CreateWorldOptions worldOptions)
bij Game.GUI.CreateWorldLoadScreen.Update(Single dt)
bij Game.GnomanEmpire.c8e1ed55b98c25d9215393318d5e71efc(Single c98206223a14c41d705f29e408e0b44cd)
bij Game.GnomanEmpire.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
(The message, translated, is the infamous "Object reference not set to an object" error)
I will be fiddling around with this, see if removing mods entirely would help, and I'll let you know if I find a solution myself.
Brb, playing gnomoria.
http://images.akamai.steamusercontent.com/ugc/255968775613635793/1185D0325746FAA3F6AA6A3E79A9D10714626133/
fixed
edit: finially gave me error log.
////////////////////////////////////////////////////////////////
Date: 10/13/2016 12:46:51 AM
Assembly: gnomoria.exe
Version: 1.0.0.0
World: world02
Message: A previous Draw call threw an unhandled exception. See InnerException for details.
////////////////////////////////////////////////////////////////
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
Date: 10/13/2016 12:46:51 AM
Assembly: gnomoria.exe
Version: 1.0.0.0
World: world02
Message: Begin must be called successfully before End can be called.
////////////////////////////////////////////////////////////////
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at Game.GnomanEmpire.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
////////////////////////////////////////////////////////////////
Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
////////////////////////////////////////////////////////////////
bei Game.Item.Name(String itemID, String materialID, Item item)
bei Game.AvailableGood.Name()
bei Game.GUI.TradeItemUI..ctor(Manager manager, Int32 width, AvailableGood good, MerchantGoods tradeGoods, Boolean merchantStock)
bei Game.GUI.TradePanelUI.AddGood(AvailableGood good, MerchantGoods tradeGoods, Boolean merchantStock)
bei Game.GUI.TradePanelUI.BuildItems(List`1 goods, MerchantGoods tradeGoods, Boolean merchantStock)
bei Game.GUI.MarketStallTradeUI.SetupPanel()
bei Game.GUI.TabbedWindow.AddPage(String name, TabbedWindowPanel panel)
bei Game.GUI.MarketStallUI..ctor(Manager manager, MarketStall marketStall)
bei Game.MarketStall.ShowBuildMenu()
bei Game.Workshop.ShowDetailsUI()