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- Hero units :)
I remember a great mod that added 2 Onna Bushi (American Carbine Skirmisher and Yahri units) to a clan. Just having access to such stuff, (30-60 models in a unit wont break a game, but still give you options and enable you to play around with your tactics) PLUS, flavor. (FotS)
Then aswell, what about buildings? How is that sounding in terms of being realistic? Some of the industrial buildings perhaps :)
The first request seems reasonable. I'll examine it in more detail.
The second one is problematic. That was my first thought when I decided to do this mod. However, there's no way for me to add faction-exclusive buildings. In addition, the building slots for vanilla campaign won't work for FotS buildings. BUT there might be a way around it. It will have to wait until I've finished all other small stuff though. It will be a major change.
Yeah that's an interesting unit. I think we need a unit which can use repeating rifles. Your request is now in pending queue. =)
Edit: done.
Yays * ^ *
What I experienced was that the AI will always run away from you, even if they had 4 armies and I had not even one full army (basically from 6-8 modern units upwards).
This is of course because the AI does the numbers and understands it cannot win, but that has two negative effects. First, the AI most likely could have won a battle in large numbers vs. you, especially with much cavalry. I'd even go as far as to say it is their only chance to win anything (rush as fast as possible and engage). Secondly, because of the AIs cowardness, the player has to hunt down all the fleeing stacks one by one. That often prevents any battle on an "epic" scale because the AI disperses as much as it can.
The only exception to that behaviour is on the AI turn, when you end your army within their territory there is a chance they will attack you with everything they got. Fun times!
I'd like to suggest a modification to the campaign AI that tricks the AI into thinking your units are weak (maybe they would attack my castles too then) or prevents the AI from retreating. Alternatively, could you please suggest me a mod that alters the AI behaviour in the desired way and is compatible with your mod?
Edit: Upon further observation I'd like to add that the AI is aggressive on the offense, even against strong armies in castles, but cowardly when you are on the offensive in your turn.
I don't think elite modern units can do much in this era, since all modern units have leather armor while the saumrais have metal. But having another type of calvary is an interesting idea.
Glad you guys liked it =)