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UPD2 Added zombies to player ratio check: more players = less zombies per player, to keep net load balanced.
UPD3 Added check if group still present, to keep zombies spawning after all were dead at same time.
wp setWaypointSpeed "Full";
wp setWaypointType "MOVE";
wp setWaypointBehaviour "COMBAT";
sleep 10;
};
};
I edited the last "sleep 10;" and changed it to "sleep 600". Made 2 other copies of the .sqf and renamed them. The scripts fire off in triggers at the start of the mission and will spawn 3 zombies every 9 mins around player.
@-CML-CaptainMittens or @Bl2ck dog
How can i get this script to spawn CSAT and fire at player. They will spawn but wont fire at player. I have tried changing behaviour etc but it wont fire at player.
I've added you, as I do have several questions regaarding the zombie ambience you've written. Hopefully we'll be able to sort this out fairly quickly!
also this is the part for independent zombies:
_ZombiesSlow= ["RyanZombieC_man_1Slow","RyanZombieC_man_polo_1_FSlow","RyanZombieC_man_pilot_FSlow","RyanZombieC_journalist_FSlow","RyanZombieC_OrestesSlow","RyanZombieC_NikosSlow","RyanZombieC_man_polo_2_FSlow","RyanZombieC_man_polo_4_FSlow","RyanZombieC_man_polo_5_FSlow","RyanZombieC_man_polo_6_FSlow","RyanZombieC_man_p_fugitive_FSlow","RyanZombieC_man_w_worker_FSlow","RyanZombieC_scientist_FSlow","RyanZombieC_man_hunter_1_FSlow"];
_ZombiesFast = ["RyanZombieC_man_1Medium","RyanZombieC_man_polo_1_FMedium","RyanZombieC_man_pilot_FMedium","RyanZombieC_journalist_FMedium","RyanZombieC_OrestesMedium","RyanZombieC_NikosMedium","RyanZombieC_man_polo_2_FMedium","RyanZombieC_man_polo_4_FMedium","RyanZombieC_man_polo_5_FMedium","RyanZombieC_man_polo_6_FMedium","RyanZombieC_man_p_fugitive_FMedium","RyanZombieC_man_w_worker_FMedium","RyanZombieC_scientist_FMedium","RyanZombieC_man_hunter_1_FMedium"];
basically you just have to delete opfor..
Or you can have a trigger that calls it once players enter an infected area or whatever.