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A One-way 6-lane with bus-lanes maybe be nice ;)
One question though... Is there any chance to improve the texture of the bus lanes? They look great but as we zoom out, they disappear. However this is not a major problem :)
Sneak peek: https://cloud.githubusercontent.com/assets/4941733/7789516/fd04c7e8-025a-11e5-9205-6ad0e928d8bf.png
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450063827
you can see how the left and right lane markings are correct for the set traffic direction but the straight on direction still shows as a turn left only option. The road straight on can be seen as a two lane two way road.
For some reason the two laner side of that same junction will also not show the appropriate lane markings....
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450067356
^^^^ even though a green car has just ran over the top of the two laner road markings you might just make them out as a left and right only turn option.
Is it because we in real life would see the two lane ahead road as a straight on option and yet the game considers it as a turn left due to it not being exactly 180 degrees from the six to the two laner....?
This junction below is the one PRIOR to the one noted above and each lane can be set as required and the road markings change accordingly.....
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450065847
This works for both sides of the junction.
EDIT: This seems to be a game feature as it sees the straight ahead option (which I know is only "straight" ahead in the above junction as a term used to distinguish from an absolute left and right) as an actual turn for the markings, but at least the traffic seem to obey the settings of the intended travel, if that makes sense..!
https://drive.google.com/file/d/0B0ZheppcHJ3rS1RyQTZYLWNnMUk/view?usp=sharing
running the following mods:
unlock all
25 spaces
first person camera
simcity fudged population
pollution color changer
1/4 citizen aging speed
ambient occlusion
sun shafts
infinite oil and ore
auto bulldoze
extended public transport ui
control building level up
tsunami disaster
traffic report tool
extended building info
fine road heights
area enabler
terraform tool
ARIS hearse, garbage, stuck vehicle, early death mods
road color changer
toggle traffic lights
The arrows are set according to the angle between the roads. Right if <150º, forward if 150<o<210, left otherwise.
I want to improve the arrows in the future.
Log, please.
Does it not happen without the realistic speed option?
Your log shows the Population Info View Panel throwing an error. You can easily find it by searching for "PopulationInfoViewPanel". Can you check if that error still shows with T++ in Ghost Mode?
I now understand how the lane markings are applied, there is no bear left or right and whilst it is a mere cosmetic change, as long as the traffic behaves as you set it, it would be nice for it to have indicated straight ahead in the above type situations.
Glad that you might be able to improve those in the future :)