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However the upgradable vampire armor's (all of them) can be found in the hidden closet of the sleeping chamber in the Master Throne wing. This is a picture of the sleeping chamber: http://tes-mods.wikia.com/wiki/Master_Throne_Wing?file=Master_Throne_Wing_sleeping_chamber.jpg
It is the closet on the left when entering the sleeping chamber. Open the secret closet in the middle which reveals yet another small dressing room. The cabinet closets inside there have most of the vampire armor's in the game and can be enchanted.
I looked into this and yes, the spawning gargoyles that attack during the quest "It's good to be king" in the throne room are in fact not disabled at the end of the quest as they were supposed to be.
However, if I were to change it I'd have to recompile the scripts for that quest. This would mean I would have to recompile the .bsa. Creating a new .bsa can cause all kinds of major issues with existing saves. I have over 70,000 subscribers and that would be a disaster.
Unfortunately at this point there is no way to fix this on a wide level. People will just have to deal with those guys popping up once in a while. Not a big deal when you take into consideration two elite guards and five worshippers will dispatch them for you.
When you weigh out the issues fixing it would create relative to leaving it there is no contest to leave it as it is.
Just consider them rogue gargoyles that are still mad that you killed their king and a few will show up now and then for some fun fights to watch now and then. After all isn't skyrim a fighting game? Seems like it would be fun to have something to kill now and then.
Creating this mod has been a huge learning experience. Supporting it after the fact was three times the work and learning curve! So I apologize but I have no choice but to leave it as is until possibly some day in the future when I release a new version such as the one I plan to make for people that have the hearthfires dlc.
Since these are re-spawning NPC markers, there is no way to disable it with console commands. Sorry!
===================================================================
To understand the layout of Castle Volkihar Redux one should start by looking at the Courtyard schematic since it is at the center of the castle.
===================================================================
Castle Volkihar Courtyard
===================================================================
*IMPORTANT! The Master Throne Wing and Valerica's Tower are intertwined and share the same space! So, two schematics showing the castle layout had to be used.
===================================================================
Entire Castle (showing the Master Throne Wing)
Entire Castle (showing Valerica's Tower)
I know it can be quite confusing getting to know the layout of this castle. Please keep in mind that Bethesda originally designed Castle Volkihar as a dungeon that is a maze. This mod adds connections to the existing blocked portal or otherwise unused dead ends.
========================================================
THE SCHEMATICS BELOW SHOW INDIVIDUAL WINGS OF THE CASTLE
========================================================
Valerica's Tower
Master Throne Wing
North Tower Vault - side view
East Tower - side view
Teleport Tower West - side view
Daedric South Tower
Click here if the "CASTLE IS TOO BIG AND YOU GET LOST"
Mannequin bugs are not related to this mod as it does nothing to change the scripts or the objects involved with mannequins.
Most people don't have this issue with mannequins, but it does happen as Skyrim is prone to bugs that develope due to many factors, especially when you install mods make a save, then delete a mod remembered in the save. Also remember mods are mostly created by amateurs. Poorly written scripts cause conflicts, especially when original scripts or objects have been changed by a mod author. This will corrupt your save and even your game files. Also too many saves cause issues, you should have no more than 30. Sometimes corrupted files cause these issues..
Mannequins in skyrim are fickle. I do not have that issue nor do any of my testers but some people run into issues. Best thing I can recommend is put my mod last in the load list and see if that helps. Try doing some google research. At some point you may have installed a mod that did something to mannequin scripts and it corrupted your save.
If you delete a mod, it's scripts remain in the save. Which will negate moving mods to the bottom of the load list because deleted mods scripts are always last in the load!
I should clarify that I did nothing to mannequins in this mod. Sorry I can't help you but Skyrim with mod's can be very elusive when fixing issues. Try some of these basic fixes and see if it works:
http://gtm.steamproxy.vip/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
You can read more about it on this thread:
http://gtm.steamproxy.vip/workshop/filedetails/discussion/129969995/846966336549220989/#c648812917386093023
You can also get more information about Teleport Tower West and where the book is located here:
http://tes-mods.wikia.com/wiki/Teleport_Tower_West
(when upgrading to latest version or uninstalling then re-installing mods)
Whenever you place an item in the south tower' special holding spots, any enchantment upgrades will be stripped from them! This was unavoidable as the script makes a copy of the original when holding it.
-------------------
DiGiTaL CLeaNeR [developer] Aug 5 @ 10:05pm
First off, sorry you ran into this issue. Not only did I know that this could happen, I prepared for it! Read on to fix your issue. Do not stop reading until you read this entire thread below!
You know, I've had this up on the FAQ for a long time, the fact that if you reset your save you'll reset the castle and I quote my own string here:
DOING THE FOLLOWING WILL RESET THE CASTLE! BE SURE TO REMOVE ANY BELONGINGS BEFORE MOVING FORWARD! You will have to do all my quests again.
What it sounds like you did was run the game and save when the mod was un-installed before you upgraded, then you installed it and everything was missing.. right?
You reset your save, and that will reset the castle. In order to upgrade correctly you "must not run the game until you finished synchronizing/upgrading to the latest patch at the splash screen. This will happen with any mod, not just castle volkihar redux.
fixes:
1.) you can go to an earlier save from before you uninstalled and then synchronized the mod. This should correct the problem.
Or
2.) you can use this cell to get all your artifacts back using console commands ingame.
coc dlc1cleanertestroom
After using the above command you can get back out by either using your teleport spell or by typing this into console:
coc dlc1cleanersouthtower
I anticipated some people making this mistake when I built this mod so I included a cell that has all the daedric and aedric artifacts. Inside this test room you'll find every daedric and aedric artifact in skryim.
However, the caveat is do not take any artifacts you have not already found on your own ingame or you may not get credit for the steam achievements for getting them.
steam achievement:
http://elderscrolls.wikia.com/wiki/Oblivion_Walker
ALSO WORTH NOTING!!
Whenever you place an item in the south tower' special holding spots, any enchantment upgrades will be stripped from them!
Last edited by DiGiTaL CLeaNeR; Aug 5 @ 10:11pm — See post history
-------------------
Solanum Greenbriar has The Elder Scrolls V: Skyrim 2 hours ago
Thank you for your help! I love your work! It has made my game play like a new game all together. I researched how to use the command console and got back the items I lost, and a little extra gold ;-) I am all for earning the artifacts and not just filling slots. Oh, yea, did I tell you how much I love your mod? Looking forward to what you have next.
----------------
DiGiTaL CLeaNeR [developer] Just now
No problem Solanum Greenbriar, I am going to move this thread over to the FAQ where it will help me help others with this issue.
Have you finished the quest Blood on the Ice[elderscrolls.wikia.com]"? Because yeah it won't work until that is done.
It works fine when we tested it. Maybe a mod is conflicting?
This mod does not add a castle, it upgrades the vampire castle volkihar that comes with the Dawnguard DLC. So you must purchase Dawnguard DLC to run this mod! It says this in the first paragraph of the mod's description.
Like most games you can buy expansion packs or as Steam calls them "DLC's" which is an acronym for Down Loaded Content. This mod upgrades the Dawnguard DLC. Not the base game Skyrim.
If you have the Dawnguard DLC and still can't find the castle it means you haven't begun the vampire questline in which brings you to the castle after meeting Serana. However, maybe you've forgotten where it is THE CASTLE IS NORTH WEST AT THE TOP LEFT OF THE SKYRIM MAP.
you can see a map here[img4.wikia.nocookie.net]
Or if you dont have it, you can purchase the DLC right here on steam:
http://store.steampowered.com/app/211720/
I highly recommend this DLC! If you like me have the opinion that Skyrim is the most amazing RPG ever made, then you should get the Dawnguard DLC. It enhances Skyrim 10 fold!
The Dawnguard DLC adds a whole vampire driven storyline that is truely an epic journey. Not to mention with this mod you'll get the best castle home ever created ;)
Is it worth $20.00? Absolutely! If this is one of your favorite games of all time how can you even question it?
This mod was not built with the Hearthfires DLC as a dependency. Since this mod add's Castle Volkihar as a home to the marriage script as an option, it will cause two bugs to Hearthfires DLC owners..
Bug:
1.) No spouses will be able to move from Castle Volkihar to a Hearthires home.
2.) Spouses already inside a Hearthires home when this mod is installed will not be able to leave.
Fix for above bugs:
The fix for both bugs are the same:
a.) Uninstall this mod (be sure to go to an earlier save prior to when you installed Caslte Volkihar Redux mod). If you do not go to a save from prior to installing a mod before deleting it you'll break your save.
b.) Move your spouse to a non hearthfire home, such as breezehome in Whiterun.
c.) Re-install Castle Volkihar Redux
d.) Invite your wife to stay at Castle Volkihar as it should now be an option in her dialogue.
Unfortunately there is no Hearthfires version ready for download as of yet. I just don't have time with work and family. That would be the only true fix to these minor issues. I am sorry but this mod was only ever built primariliy for Dawnguard.
You'll have to follow these steps if you want to move your spouse to and from Hearthfires houses. Ultimately, you'll have to decide if all homes not in the Hearthfires DLC are your final destinations for your spouse or is Hearthfires homes.
Everything you need to know is on the wiki here:
http://tes-mods.wikia.com/wiki/Robes_of_Molag_Bal#Armor_Set
There may be more on it than that, but it would require me going into the ck and looking through ton's of areas to be specific. I don't have time for that right now.
I would also recommend you take a look at your "Active Effects" before and after putting on pieces of the robes. That will tell you what they do as well.
http://elderscrolls.wikia.com/wiki/Active_Effect
http://gtm.steamproxy.vip/workshop/filedetails/discussion/129969995/846966336549220989/#c34094415708547067
coc dlc1cleanertestroom
Otherwise it's something I can't fix. Sorry.
i have the UDGP(latest version), but still got this bug, i cant start/advance it using the console and none of the other solutions on the uesp site works, as soon as i completed touching the sky, releasing the coven started, which seems to have permalocked kindred judgement for me, although it does not show up in completed quests and i cant force it to complete either by using setstage dlc1vq08 200, on my last playthrough i didnt activate this mod until after i had comleted the dawnguard questline, and my modlist has not changed for my new character, so i have to assume that this mod has broken my dawnguard questline, really dissapointing as i quite liked this mod the first time around
This mod did NOT break your dawnguard questline.
This mod has over 45,000 subscribers and is highly rated. If it broke the main questline of the DLC it was meant to compliment it would have been pulled 2 years ago when it was originally created.
If you want to be disappointed in something be disappointed in the way skyrim saves work. I'm betting you've installed lots of mods, made saves, then uninstalled lots of mods over the history of your game. This will break your game. Skyrim saves require that you NEVER delete mods installed when you made the save.
If you are having issues with this not working my best bet is that your save is screwed and if you started a whole new game none of these problems would exist. If that was the case, then this mod could NOT have caused any of those issues. Because it can't be broken here, and not broken there, get what I mean? That is how you test if your save is f ucked.
Hope that helps.