Left 4 Dead 2

Left 4 Dead 2

Cheyenne Mountain Complex
 This topic has been pinned, so it's probably important
green  [developer] 12 Jan, 2018 @ 3:15pm
Changelog for version 2
There's a lot of changes, fixes and improvements so I will post just the most important.

Map has been extended with new surrounding area, small parking and new building. More props has been added for example cars, trees, bushes, fences etc. to make map more detailed and less empty.

Changed lightning and fog settings so map looks visualy better.

Fixes are related to geometry and textures. Mountain bad displacement, holes in ground that light was passing through, stretched and bad aligned textures.
Some of the shapes has been recreated like tunnel or pillars near guards booth.

Navigation mesh for bots has been recreated. Added cubemaps and stringtables dictionary.