Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd like to see how it works as a practical weapon, though.
Just one thing, make the vulnerability higher. The 10% is permanent when the weapon is equipped, and then goes up to 20% once the minicrit is activated. For each time the minicrit buff activates, the permanent vulnerability goes up by 10%. It would cap at 50% permanent vulnerability.
However, the minicrit buff will gain 1 more second of duration for each time the buff is activated.
The vulnerability and the buff would be reset at death.
Also, you do have access to a free program. I personally use Blender, and it's good enough.
but I would change the model, if I were you...
That won't be a problem if the Soldier himself is extremely vulnerable.
The playstyle would be those of a glass cannon: he hits hard, but you just need to hit it a few times, and it will break.
Exactly. The damage during the mini-crits buff could be more than 10% and this way it's easier to kill the soldier.