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Workshop mods appear in blue at the top of the Custom Quest list.
Non-Workshop mods appear in white.
And SORRY - not "working". That's where the uncompiled mod data is stored.
Just custommaps!
Sometimes switching between regular game and "host multiplayer" in Custom Quest helps to refresh the mod list, but otherwise I'm out of ideas.
This is also where TQ keeps all the settings and save files.
Though you can copy the files from SteamWorkshop/MODNAME/customaps/ to your regular custommaps folder to use them with the old versions.