Killing Floor

Killing Floor

806 ratings
ScrN Total Game Balance + Gunslinger
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
28.138 MB
20 Sep, 2012 @ 8:49am
20 Jun @ 4:06pm
98 Change Notes ( view )

Subscribe to download
ScrN Total Game Balance + Gunslinger

In 3 collections by [ScrN]PooSH
ScrN Balance
4 items
Custom Monsters & ScrN Balance Bundle
12 items
ScrN Mod Pack
12 items
Description
Total rebalance of the game. Added new guns, Gunslinger perk, and server-side achievements.
Version 9.72.10.

OFFICIAL STEAM GROUP
DOWNLOAD

Main Features
  • Featuring eXpert Challenge Mode (XCM)
  • Featuring Social Isolation Mod
  • New perks: Gunslinger and Combat Medic.
  • Balances weapons and perks, making each perk useful in the game.
  • Perk levels up to 70 but no grinding required! Perk bonus levels automatically adjust to the game difficulty and player count always to bring a balanced gameplay experience while allowing perk progression (making e-penis bigger).
  • Perk bonuses for custom weapons (the ones you get from Workshop)
  • New weapons: Golden M79 Incendiary, Napalm Thrower, Laser Dual-MK23, etc.
  • Medic Grenade Launchers: M79M Medic GL, M4-203M Medic Rifle.
  • Tactical Reload for Assault Rifles, Sniper Rifles, SMG, and pistols.
  • Quick Melee Bash
  • Chainsaw consumes fuel and brings real massacre to the game.
  • Changing gun skins "on-the-fly", e.g., switch from the regular to golden AK-47 on a key press.
  • 30 game modes (some require ScrN Brutal KF Bundle)
  • Enhanced server-side zed hitboxes (less wonky headshots)
  • More than 400 achievements.
Most features are configurable (turn on only what you like).

Optional Features
  • Configurable spawn inventory and weapon prices.
  • Cool HUD
  • Manual Reloading
  • Grenade "Cooking"
  • Show Damage Numbers
  • User-defined soundtrack.
  • Voting to end trader time, boost zed spawn, etc.
  • Configurable max zeds at once on the map. Now you can raise the previously hardcoded value of 32 zeds and fight against a 100-zed crowd!

Links

IMPORTANT NOTICE
Make a backup of your Scrn*.ini config files if you made any changes there! Otherwise, they will be overwritten by future releases.
Popular Discussions View All (2)
27
2 Jul, 2017 @ 4:18am
I think this game would be much more fun if perks had some passive bonuses.
Llamamoe
0
16 Jun, 2020 @ 8:01pm
DLC weapons unlock
76561198045704134
762 Comments
Wuli 10 May @ 8:32am 
Inspired by this and seeing the new Combat Medic Class Perk, i thought about introducing this Design for a class, which is like Survivalist from KF2, but much better customization where you can have 12 points to spent in different kinds of attributes from all the class perks (+added 1 minor perk to choose). Where you could do your own modified class to try
The way of modifying this tree could be done in "a shop menu" (Before joining the game, or even in the Main Menu) where you could buy perks for free, but only your 12 points are the limit.

Google sheet page about the idea:
https://docs.google.com/spreadsheets/d/1gLSM-RoGHJN2_AUtJ7d7QiFi4kTEp1DONnUGqsLExIU/copy
(You need to login, to copy the sheet for yourself)

In Call Of Duty Ghost i remember how there was a point perk system, where you could have certain amounts of points to spent in perk tree. This idea is like the same.
More in here:
https://www.eurogamer.net/call-of-duty-ghosts-perk-system-detailed
Wuli 10 May @ 8:32am 
Been playin ScrN for a while, and its breath of fresh air from the original game. The Balance feels quite good, as Demolitionist performs better in solo with M4 203, and Sharpshooter's Crossbow aint that broken without reload speed. Shriver and Tesla Husk being new zed adds little more variety to the gameplay, over all with the much smoother moving capabilities.
_madnapkin_ 5 Apr @ 2:55am 
ok thanks, will do!
[ScrN]PooSH  [author] 5 Apr @ 2:41am 
Technically, it is possible to configure any game length: from 1 to 250 waves. Those are just not included in the default rotation. Join our Discord server for more information.
_madnapkin_ 5 Apr @ 2:34am 
ive also noticed that some variant of the gorefast despawns immediately after dying, and is there a way to set the bodies to stay for longer?
_madnapkin_ 5 Apr @ 2:21am 
ah okay thanks a lot, i see there is an option for medium but none for short length, would this ever be possible to do in the mod?
[ScrN]PooSH  [author] 5 Apr @ 12:00am 
Sandbox is incompatible with ScrN Balance. Start the game in a regular length, then change the game config via the Map Voting menu.
_madnapkin_ 4 Apr @ 12:38pm 
hey thanks so much for this sick mod, but i have a problem, when ii try and change game length in sandbox menu it disables perks and custom zombies, is they a way i could get around this?
[ScrN]PooSH  [author] 3 Apr @ 9:51pm 
Part 5 is mandatory. Other parts are for custom perks and weapons.
Cultist ⁧⁧ ඞ 3 Apr @ 9:44pm 
Wait, so do I need this if I get the Brutal KF Bundle or not?
I'm confused.