Battle Brothers

Battle Brothers

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Modding, Crafting, Customization, Inventory Decoding, Legendarys, Quests, DLC
By Chief and 1 collaborators
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Welcome to the guide
Originally posted by Chief:
Please do not be confused if you see the whole bytes and codes. It is a bit difficult at the beginning but you will understand it more and more. They only need time and patience. I promise with a backup from your save-file nothing can happen. After some time you will understand the codes as Neo read the matrix! I wish you a lot of fun and success. Let's go! 👌

This guide provides information that can be used to edit hex-code bytes in save-files. As creators of the guide, we do not use, develop, or review any special modding tools (such as “BB-Edit”).

English is not a native language for the creators of this guide. Sorry for any possible mistakes (or misunderstandings). To suggest any improvements, please, write it in the comments.

All hex-codes introduced in this guide have been tested several times. We confirm that the codes are relevant for the patch 1.5.0.14, which contained the following parts of game:
  • Original Game “Battle Brothers”;
  • Free DLC “Lindwurm”;
  • DLC “Beast & Exploration”;
  • DLC “Warriors of the North”;
  • DLC “Blazing Deserts”;
  • Free DLC “Of Flesh and Faith”.
NOTE! We don’t test all codes in a permanent way. So if you found a code that does not work at the time, please, write in the comments.

Together we can make the guide better.

The Basics
Before you first edit save-file, perform the following steps:
  1. step A. Prepare the save-file for editing.
    We recommend equipping any weapon, armor, helmet, accessory, quiver (for example, bandage + quiver of bolts). This is important to check the number of bytes. Also, those hex codes can be present in the your save-file;

  2. step B. Find and backup the save-file.
    Save the files located in
    C:\Users\XXXX\Documents\Battle Brothers\savegames
    or
    ...\Steam\steamapps\common\Battle Brothers\savegames
    We recommend creating a backup of your save-file before any editing actions;

  3. step C. Download the “HxD” application.
    This application is required to edit bytes in your save-file;

  4. step D. Download Hexadecimal System or use any online 'hex to decimal'-tools.
    For example, http://www.binaryhexconverter.com/hex-to-decimal-converter
After completing the above preparatory steps, you may start to edit the save-file.
NOTE! all images have full-size versions.

Here we go...


Open the editable save-file in HxD-editor.
Use the “Ctrl+F” combination or the “Search” ▶ “Find” menu with options from the screenshot (use In-Game name of your ‘brother’-character).





-

Scroll carefully till you find a “human” byte group (68 75 6D 61 6E).
These bytes are always the same.

You may use the group of bytes mentioned above as an anchor for the start point of editable bytes of each character.

-

After the release of the DLC “Beast & Exploration”, a new byte group has been added for status effects of each character (for example, “PotionLastUsed”, “Charmed”, “Devoured”).


Ignore these bytes.

-

Byte group “AP” (1 byte) and “Stats” (2 bytes on each stat). Stats have the following order:
- HP;
- Resolve;
- Stamina;
- Melee Skill;
- Range Skill;
- Melee Defense;
- Range Defense;
- Initiative.
For example,
09 AA 00 AA 00 AA 00 AA 00 AA 00 AA 00 AA 00 AA 00
AP (9) HP (170) Resolve (170) Stamina (170) Melee Skill (170) Range Skill (170) Melee Defense (170) Range Defense (170) Initiative (170)

Unknown (6 bytes).










-

“Pouch Count” (1 byte)
It uses only values “02” or “04”.
Example,
02 > 2 Pouches;
04 > 4 Pouches.






-

“Equipped Items Count” (1 byte)
Example,
00 > 0 Items (no equipped items);
0A > 10 Items (max. value).







-
- Items
Each Item, equipped in character, increases the value of the byte “Equipped Items Count” on 1, and is located after this byte. Order of items according to the byte “Item Slot” given in the table below.

Item Slot
Description
Comment
00
Weapon
01
Shield
02
Armor
03
Helmet
04
Accessory
05
Quiver
06
Pouch
06
Pouch
06
Pouch
if character uses perk “Bags and Belts”
06
Pouch
if character uses perk “Bags and Belts”

Each item begins with the byte “Item Slot”. Replace bytes, except “Item Slot”, to change item to another.
NOTE! Red Lines indicate ‘Item Slot’-bytes.








-
- Perks


First of all, find the character using the information above (section “The Basics”).
After this, open search with the following settings.
Used code for searching from the perk list below.





-

Byte groups of perks located after items and before background (see image). If your structure looks similar — you do everything right.

Replace found code on any hex-code from perk list below.






NOTE! You may replace the sum of perks not so many as available and spend perk points of the character. If you want to add additional perk points to the character — please, check information in the section "The Basics" ▶ "- Name/Title, Exp".

NOTE! Perk "Voice of Davkul" can be used, while character (which used ability) is not cultist — but cause effect only on characters with backgrounds "Cultist" or "Converted Cultist" (your or opponent).

Original Game AB 04 64 F3 > Adrenaline 14 23 C8 22 > Anticipation 71 C4 1B DA > Backstabber A5 46 AF 20 > Bags and Belts 37 CE F6 31 > Battle Forged 97 CB 0D 95 > Berserk 04 A8 36 6D > Brawny CA 38 52 00 > Bullseye 4C 86 76 85 > Colossus F9 47 3B 3C > Crippling Strikes EC CF 15 0A > Dodge C3 22 92 07 > Duelist 05 97 02 B2 > Executioner 3E 75 23 FA > Fast Adaptation AB C2 2E AE > Fearsome 40 4C 93 E1 > Footwork 24 68 BB 8C > Fortified Mind 98 99 E3 80 > Gifted 80 A4 08 71 > Head Hunter F5 21 E3 DD > Indomitable 7C 85 6C 1D > Killing Frenzy 12 CC 3E A1 > Lone Wolf 1B 63 AB 23 > Mastery Axe 39 67 AB 23 > Mastery Bow CF 52 B4 2E > Mastery Cleaver 4B A8 F8 80 > Mastery Crossbow BB A9 10 B8 > Mastery Dagger F1 AB 0A C0 > Mastery Flail 53 D8 9D C8 > Mastery Hammer 5F 1E CE 27 > Mastery Mace 1D E5 F9 FF > Mastery Polearm E4 9B 81 C1 > Mastery Spear D0 3C 87 C1 > Mastery Sword B7 57 1E 54 > Mastery Throwing 38 5F D7 9D > Nimble 9D 82 F5 92 > Nine Lives 02 6F 2F A2 > Overwhelm 56 5F 97 BE > Pathfinder 0B AD B4 37 > Quick Hands E3 FC 2F 93 > Rally the Troops BA CA D9 E4 > Reach Advantage A3 23 3C 22 > Recover CA 79 13 AA > Relentless 8B DA 13 08 > Resilient 09 E3 AD 30 > Rotation A1 DE 72 3D > Shield Expert 07 AD 74 2B > Steel Brow C0 7D 23 FB > Student E1 E8 D4 0B > Taunt 5D 89 33 A5 > Underdog WotN 80 ED 05 7C > Voice of Davkul
- Background
Character Backgrounds define a character's story.
It means, that Background determines:
  • the range of the base stats;
  • triggered random events;
  • upkeep cost.
Though, editing the Background does not affect following data:
  • current character stats;
  • stats potential (stars);
  • stats per level.
More information about background, stats ranges and triggered events (it is an actual information from decoded game files) in wiki[battlebrothers.fandom.com].

Though, many guides provided information about successfully edit/replace background hex-code — we could not confirm this.



Originally posted by The Psijik:
If anyone succeed the methods to solve this riddle — please, write it in the comments.

Original Game 14 0A D1 7E > Adventurous Noble 3C 17 74 B5 > Apprentice 55 33 0A D5 > Assassin 2A AE 85 59 > B@stard 51 3C A7 C5 > Beggar 21 28 34 2F > Bowyer 4C 95 ED 0E > Brawler 9E 3E E8 27 > Butcher BB 0C BB B3 > Caravan Nand F1 D4 D6 4F > Companion C2 32 61 F9 > Companion D1 B9 D2 CC > Companion 71 64 8B CF > Cultist ?? ?? ?? ?? > Cultist (Converted) 6C 9C E6 98 > Cripple 7E F5 17 2D > Crusader 7B 9A 3C F7 > Daytaler 07 46 32 9A > Deserter 71 BA 80 F4 > Disowned Noble 29 A7 8F 2E > Eunuch C6 DD 96 95 > Farmhand FA 65 6B C3 > Fisherman B3 62 61 EF > Flagellant ?? ?? ?? ?? > Flagellant (Converted into Monk) 33 31 13 69 > Gambler 24 AC B2 73 > Gravedigger EA 19 65 0F > Graverobber 3A 15 7B 3E > Hedge Knight AE F7 C7 4B > Historian 3B 54 08 90 > Houndmaster 3B 7D 94 08 > Hunter B5 DD 90 94 > Juggler B4 72 05 E5 > Killer on the Run 2D 27 19 9D > Lumberjack 9F 01 86 9F > Mason 82 97 FE BA > Messenger AA B0 93 41 > Militia EA D1 1A C4 > Miller A8 E5 67 38 > Miner 27 4C E4 B2 > Minstrel EE FB A0 4C > Monk ?? ?? ?? ?? > Monk (Converted into Flagellant) 14 C7 F4 89 > Orc Slayer C1 67 24 D1 > Peddler ?? ?? ?? ?? > Pimp 87 22 80 DE > Poacher A4 BD 44 35 > Raider 9A A5 0C 11 > Ratcatcher 7C EF 5D 75 > Refugee 21 D1 CD 1C > Retired Soldier 7C 6E B7 FB > Sellsword D4 5B 05 E3 > Servant E0 9E B0 18 > Shepherd AE 7D D5 5A > Squire E0 4D 80 4B > Swordmaster F8 B4 4D E8 > Tailor 15 D9 9E 2B > Thief DF AB A6 99 > Vagabond 6D F3 81 C6 > Wildman 26 9F 18 31 > Witchhunter B&E 8D 48 C7 5B > Beast Slayer WotN ?? ?? ?? ?? > Barbarian ?? ?? ?? ?? > Hedge Knight (Origin) ?? ?? ?? ?? > King's Guard BD ?? ?? ?? ?? > Belly Dancer ?? ?? ?? ?? > Converted Crusader ?? ?? ?? ?? > Gladiator ?? ?? ?? ?? > Gladiator (Old) ?? ?? ?? ?? > Gladiator (Origin) 77 CC 2A 7F > Indebted ?? ?? ?? ?? > Indebted (Northern) ?? ?? ?? ?? > Indebted (Southern) ?? ?? ?? ?? > Manhunter 3C B0 3F 39 > Nomad (Melee) ?? ?? ?? ?? > Nomad (Ranged) ?? ?? ?? ?? > Southern Assassin ?? ?? ?? ?? > Southern Beggar ?? ?? ?? ?? > Southern Butcher 36 AD 25 50 > Southern Caravan Hand ?? ?? ?? ?? > Southern Companion (1H) ?? ?? ?? ?? > Southern Companion (2H) ?? ?? ?? ?? > Southern Companion (Ranged) ?? ?? ?? ?? > Southern Cripple ?? ?? ?? ?? > Southern Daytaler ?? ?? ?? ?? > Southern Eunuch ?? ?? ?? ?? > Southern Fisherman ?? ?? ?? ?? > Southern Gambler ?? ?? ?? ?? > Southern Historian ?? ?? ?? ?? > Southern Peddler ?? ?? ?? ?? > Southern Servant ?? ?? ?? ?? > Southern Shepherd ?? ?? ?? ?? > Southern Tailor ?? ?? ?? ?? > Southern Thief oF&F ?? ?? ?? ?? > Anatomist ?? ?? ?? ?? > Anatomist (Origin) ?? ?? ?? ?? > Lindwurmslayer ?? ?? ?? ?? > Oathtaker ?? ?? ?? ?? > Oathtaker (Origin)
- Traits


Have some moment about edit traits:
  • miscoding trait can immediately crash your save-file;
  • you can only change the traits that are permanent (don't temporally injury);
  • your save-file can immediately crashed, if you add more 2 traits (sum on character) without special tricks (described below);
The safest way is use the morale trait as an anchor. Traits usually ends with the byte group "Morale Trait" (4 bytes) 13 C3 03 58 (always the same). Edit the 4 bytes before, start the save, and then go on.


Here is a few different tricks of the "bypass" ‘permanent trait’-limit.

’Tavern’-method
Step A. (In-Game) Go to any tavern In-Game and use option "Pay a round for your men" till taking "Drunk" status for required character
Step B. In HxD find bytes below according to the specific character:
Template 02 A4 68 6A ## ## ## ## 00 01 00 00 00 01 00 00 00 For example 02 A4 68 6A B9 22 E9 46 00 01 00 00 00 01 00 00 00
Step C. Replace byte group above on any other permanent trait.
Step D. Accept changing file size.


’Survivor’-method
Step A. Replace any permanent trait in character on trait “Survivor”.
Step B. Receive permanent injury in the battle. This trait increase 'permanent trait'-limit (like permanent trait have 4 bytes).
Step C. Replace permanent injury on any permanent trait.

NOTE! Followed permanent injury traits have an incorrect visualization on character when removed:
  • “Missing Eye”,
  • “Missing Ear”,
  • “Missing Nose”,
  • “Brain Damage”
(trait removes, but visualization remains; more information on section "Customization").


’Schooling’-method
NOTE! This method working only non-veteran (below 11 level) characters.

Step A. In-Game in Building “Training Hall” buy options "Rigorous Schooling" (+20% on 5 battles);
Step B. In HxD find bytes below according to the specific character:
Before Patch 1.4. 76 AE 89 04 05 00 00 00 9A 99 99 3F 1B 00 73 6B 69 6C 6C 73 2F 73 74 61 74 75 73 5F 65 66 66 65 63 74 5F 37 37 2E 70 6E 67 After Patch 1.4. 76 AE 89 04 00 05 00 00 00 9A 99 99 3F 1B 00 73 6B 69 6C 6C 73 2F 73 74 61 74 75 73 5F 65 66 66 65 63 74 5F 37 37 2E 70 6E 67
Step C.
  • Before Patch 1.4. — replace byte group above on on any other permanent trait (or permanent injury) (for example, 07 56 CE 67 > Paranoid);
  • After Patch 1.4. — replace byte group above on any on any other permanent trait (or permanent injury) with byte "00" as an endpoint (for example, 07 56 CE 67 00 > Paranoid).
Step D. Accept changing file size.


...for a better overview

First of all, find the character using the information above (section “The Basics”).

After this, open search with the following settings (see image).






Use codes to search from following Tables:
  • “Permanent Trait Table”;
  • “Permanent Trait Table (sequence)”;
  • “Permanent Injury Table”;
  • “Permanent Trait Table (B&E)";
  • “Permanent Trait Table (WotN)”;
  • “Permanent Trait Table (BD)”;
  • “Permanent Trait Table (oF&F)”.
Group byte "Traits" located after "Background Description", but before "Name/Title" (see "Modding” in image). If your situation are similar, you do everything at right.


NOTE! Red Line indicate byte group “Morale Trait”. Between select bytes and red line located hex-code of the trait “Eagle Eye”.
- Permanent Trait Table
Name
Image
Hex-code
Description
Asthmatic
DF 6E F7 29
-3 Fatigue Recovery per turn
Athletic
6F F4 6E FE
Builds up 2 less fatigue for each tile travelled
Bleeder
A8 EF 0A C9
Will receive bleeding damage for 1 additional turn
Bloodthirsty
98 8F 21 79
All kills are fatalities if weapon allows
Explanation: Causes a gruesome death like a decapitation
Has no additional effect on Morale
Brave
15 A0 27 09
+5 Resolve
Bright
D1 B9 2F 40
+10% Experience Gain
Brute
8F 1F 32 16
+15% Damage to a hit on the head (Melee Only)
-5 Melee Skill
Clubfooted
7C F4 C9 87
+2 Fatigue for each tile traveled
Clumsy
B6 5E AF C8
-5 Melee skill
Cocky
A6 BB 1D 0B
+5 Resolve
-5 Melee Defense
-5 Ranged Defense
Craven
38 B6 96 57
-10 Resolve
Dastard
9C FA 5D 8B
Starts combat at wavering morale
Deathwish
62 BE C5 FA
No morale check triggered upon losing hitpoints
Determinded
8E 02 89 2D
Starts combat at confident morale
Dexterous
E8 BB E1 1A
+5 Melee Skill
Disloyal
F2 1D 84 F3
Fast to leave if you run out of provisions or money
Dumb
B9 DA DF BC
-15% Experience Gain
Drunkard
A0 CF 97 74
+10% damage
+5 Resolve
-5 Melee skill
-10 Ranged skill
Eagle Eyes
84 3D 8D D9
+1 Vision
Explanation: This trait does NOT allow one to shoot
further with a ranged weapon than normal
Fainthearted
50 65 D2 34
-5 Resolve
Fat
B4 A3 C9 D5
+10 Hitpoints
-10 Max Fatigue
Fearless
6A D5 32 7F
+10 Resolve
Fragile
0B 0E 08 CE
-10 Hitpoints
Gluttonous
E5 EB 98 D2
Eats 3, instead of 2 food per day and is fast to leave
if you run out of food
Greedy
E5 4F 06 E1
+15% Daily Payment
Will ask for more daily pay than similar characters,
and quicker to leave if you run out of crowns
Hesitant
49 43 12 EC
-10 Initiative
- Permanent Trait Table (sequence)
Name
Image
Hex-code
Description
Impatient
1C E5 EF 83
Always acts first in the first round of combat
Insecure
1F 29 11 A2
Will never be of confident morale
Iron Lungs
F1 38 A2 EF
Recovers an extra 4 fatigue every turn
Iron Jaw
F6 40 E0 9A
The threshold to sustain injuries on getting hit is increased by 25%
Irrational
5E 1A 05 86
Has +10 or -10 Resolve randomly at every morale check
Loyal
46 AD B9 47
This character is much less likely to leave you
if you run out of food or crowns
Optimist
9A 95 BB 9E
+5 Resolve at positive morale checks
Bad mood away faster
Pessimist
36 7B 7B C1
36 7B 7B 71
-5 Resolve at negative morale checks
Good mood away faster
NOTE! In DLC "B&E" hex-code changed
Quick
C2 C1 13 4F
+10 Initiative
Short Sighted
70 AA 50 F5
-1 Vision
Spartan
12 4A 03 A3
Eats 1, instead of 2 food per day and is less likely to leave
if you run out of food
Strong
1E D3 81 9C
+10 Max. Fatigue
Superstitious
88 0D BD 6B
-10 Resolve at morale checks against
fear, panic or mind-control effects
Sure Footing
9D 81 C2 74
+5 Melee Defense
Survivor
81 8E 0F 24
90% chance to survive if reduced to 0 Hitpoints
and not killed by a fatality
Tiny
99 4F E7 08
+5 Melee Defense
+5 Ranged Defense
-15% Melee Damage
Tough
B4 76 0E 9D
+10 Hitpoints
- Permanent Injury Table
Name
Image
Hex-code
Description
Brain Damage
83 B8 CE C7
A hard hit to the head shook some things up and
didn't exactly benefit this character's cognitive skills.
On the bright side, he may now be just too stupid
to realize when it's time to run.
  • +15% Resolve
  • -25% XP Gain
  • -25% Initiative
Broken Elbow
Joint
C9 3E 39 63
A broken elbow that never fully healed hinders
all movement of the arm and severely reduces
combat effectiveness.
  • -20% Melee Skill
  • -20% Ranged Skill
  • -30% Melee Defense
Broken Knee
AC 1B FE 37
This character took something to the knee,
and it never fully healed.
Lunging forward or dodging can be painful,
and it lacks any grace.
  • -40% Melee Defense
  • -40% Ranged Defense
  • -40% Initiative
Maimed Foot
41 05 25 80
An injury to the foot has never really healed,
making it hard to win any dancing competitions or
otherwise move around quickly.
  • +1 Additional Action Point per tile moved
  • -20% Initiative
Missing Ear
3E 2C A5 D6
Luckily, a missing ear isn't that much of a hindrance
for this character. But it does look gross.
  • -10% Initiative
Missing Eye
AD 97 DB 01
A missing eye makes it difficult to judge distance properly,
and limits the field of view.
  • -50% Ranged Skill
  • -2 Vision
Missing Finger
7D 13 BB 0E
A missing finger makes it harder to firmly grab a
weapon or shield, but it also makes for a good story.
  • -5% Melee Skill
  • -5% Ranged Skill
Missing Nose
2F DD E7 9B
A gaping hole is all that is left of the nose,
making this character hard to look at.
  • -10% Max. Fatigue
Partly Collapsed
Lung
97 D3 76 85
A part of the lung has died, making it very hard for this
character to catch breath.
  • -40% Max. Fatigue
Traumatized
33 0B F3 06
This character has been to the other side.
Faced with his own mortality, the experience of dying
and coming back has left him a broken man.
  • -40% Resolve
  • -30% Initiative
Weakened Heart
30 18 4A 38
Past injuries left this character with a weakened heart,
severely lowering his constitution.
  • -30% Hitpoints
- Name/Title, Exp, Up Points
Name/Title located after byte group “Morale Trait” (13 C3 03 58) and have the same structure:
  • Name Length (2 bytes);
  • Name Text;
  • Title Length (2 bytes);
  • Title Text.
First of all, find the character using the information above (section “The Basics”).







-

Here is a simple example of the structure.
NOTE! Red Line indicate “Morale Trait”.







-

After byte group “Title” located unknown bytes (4 bytes).








-

You need additional proficiency in data types to edit experience points (detail in section “Advanced”). To simplify this process, you may use information from the table below (experience weighted in level ups).
NOTE! It is only affects counter of experience points (exp) in the character. If you want to change level, please, read information below table. Also, values from the table are lower on 1 exp then real values for Level-Up (it means that you need to complete any 1 battle after editing save-file for a new Level-Up).

More about exp and exp-rewards in same section on wiki[battlebrothers.fandom.com].

Level
Experience
Hex-code
2
199
C7 00
3
499
F3 01
4
999
E7 03
5
1999
CF 07
6
3499
AB 0D
7
4999
87 13
8
6999
57 1B
9
8999
27 23
10
11999
DF 2E
11
14999
97 3A

Byte group “Exp” (2 byte) located after "Title" (and unknown bytes).
Edit hex-code, using values from the table above.








-

Unknown (2 byte).










-

4 Bytes “Up Points” (1 byte on each):
  • Current Level;
  • Perk Points Available;
  • Perk Points Used;
  • Stats Level-Up Points Available.






Example,
05 01 01 01
Current Level (5) / Perk Points Available (1) / Perk Points Used (1) / Stats Level-Up Points Available (1)


When max. values are,
2A 00 32 2A
Current Level (42) / Perk Points Available (00) / Perk Points Used (50) / Stat Points Available (42)
- Stats Potential, Stats per Level
The last interesting moment, when you edit the character — are byte groups "Stats Potential" and "Stats per Level" for non-Veteran (below level 11) character.
Byte group "Stats Potential" (stars in stats) indicate proficiency of the character, but do not affect on real situation if you edit save-file. Stars codes have the following values:
  • 00 > 0 stars;
  • 01 > 1 star;
  • 02 > 2 stars;
  • 03 > 3 stars.
Byte group "Stats Potential" have the following structure (8 bytes, 1 byte on each base stat):
03 03 03 03 03 03 03 03 Where, HP (3) Resolve (3) Stamina (3) Initiative (3) Melee Skill (3) Range Skill (3) Melee Defense (3) Range Defense (3)

Byte group "Stats per Level" have the following structure:
  • one set for each base stat;
  • on Level-Up, all sets reduce first byte by 1 and second byte is removed.
0A 04 03 04 03 04 03 04 03 04 03 0A 04 04 04 04 04 04 04 04 04 04 0A 04 04 04 04 04 04 04 04 04 04 0A 04 04 04 04 04 04 04 04 04 04 0A 04 04 04 04 04 04 04 04 04 04 0A 04 04 04 04 04 04 04 04 04 04 0A 04 04 04 04 04 04 04 04 04 04 0A 04 03 04 03 04 03 04 03 04 03 Where, 0A > Level Up Used (0) 04 04 04 04 04 04 04 04 04 04 > set of stats per level for the different base stats, according to the following order: * HP * Resolve * Stamina * Initiative * Melee Skill * Range Skill * Melee Defense * Range Defense

Stat
Lvl2
Lvl3
Lvl4
Lvl5
Lvl6
Lvl7
Lvl8
Lvl9
Lvl10
Lvl11
Hitpoints
04
03
04
03
04
03
04
03
04
03
...
...
...
...
...
...
...
...
...
...
...
Range Defense
04
03
04
03
04
03
04
03
04
03

Scroll carefully till you find bytes after byte group "Up Points" (see images).
DLC "Beasts & Exploration" (B&E)


“Beasts & Exploration” is a first massive expansion, which released on the 29th of November, 2018.
Originally posted by OverHype Studious:
The ‘Beasts & Exploration’ DLC for Battle Brothers expands the game with a larger world, full of unique hidden locations throughout that offer new possibilities and rewards to the daring adventurer, as well as challenging new beasts roaming the untamed wilds. Craft your own gear from trophies you collect, customize your equipment with a new system for armor attachments, and engage in profitable beast hunting and exploration!

Full Information about DLC features:
https://gtm.steamproxy.vip/games/365360/announcements/detail/1683676666060969807
Playlist with official videos, which review gameplay changes:
- Taxidermist List


More information about crafting on the wiki[battlebrothers.fandom.com].

Provisions
Fermented Unhold Heart
1* Unhold Heart (Unhold) 1* Wine (any days to spoil)

Potions
Antidote
1* Jagged Fangs (Nachzehrer)
Apothecary's Miracle
1* Unhold's Heart (Unhold) 1* Mysterious Herbs (Hexe)
Cat Potion
1* Adrenaline Gland (Direwolf) 1* Parched Skin (Alp)
Happy Powder
1* Shimmering Ashes (Geist, Necrosavant) 1* Parched Skin (Alp)
Lionheart Potion
1* Jagged Fangs (Nachzehrer) 1* Poison Gland (Webknecht) 1* Parched Skin (Alp)
Night Owl Elixir
1* Third Eye (Alp) 1* Witch Hair (Hexe)
Poisoned Oil
2* Poison Gland (Webknecht)
Acid Flask
1* Lindwurm Blood (Lindwurm)
Iron Will Potion
1* Adrenaline Gland (Direwolf) 1* Nachzehrer Brain (Nachzehrer)
Second Wind Potion
1* Adrenaline Gland (Direwolf) 1* Mysterious Herbs (Hexe)
Potion of Knowledge
1* Poisoned Apple (Hexe) 1* Third Eye (Alp) 1* Heart of the Forest (Schrat)
Potion of Oblivion
Resets all perks on character 1* Poisoned Apple (Hexe) 1* Unhold Heart (Unhold) 1* Nachzehrer Brain (Nachzehrer) 1* Poison Gland (Webknecht) 1* Heart of the Forest (Schrat) 1* Petrified Scream (Alp) 1* Severed Tentacle (Kraken)

Paints
Paint Set (Company's Colors)
1* Black Paint 1* White, Green and Yellow Paint 1* Orange and Red Paint
Paint Remover
Remove paint from helmet 1* Nachzehrer Horn (Nachzehrer)
Black Paint
1* Petrified Scream (Alp)
Red Paint
1* Poisoned Apple (Hexe)
Orange and Red Paint
1* Unhold's Heart (Unhold)
White and Blue Paint
1* Nachzehrer Horn (Nachzehrer) 1* Adrenaline Gland (Direwolf)
White, Green and Yellow Paint
1* Nachzehrer Horn (Nachzehrer) 1* Poison Gland (Webknecht)

Armor Attachments
Bone Platings
3* Giant Skull & Bones (Unhold)
Bone Platings
1* Lindwurm Bones (Lindwurm) 1* Giant Skull & Bones (Unhold)
Direwolf Pelt Mantle
3* Unusually Large Wolf Pelt (Direwolf)
Wardog Armor
1* Unusually Large Wolf Pelt (Direwolf)
Heavy Wardog Armor
1* Unhold Hide (Unhold)
Unhold Fur Cloak
2* Thick White Fur (Unhold)
Lindwurm Scale Cloak
1* Lindwurm Scales (Lindwurm) 1* Unhold Hide (Unhold)
Horn Plate
1* Horn Plate (Kraken) 2* Nachzehrer Horn (Nachzehrer)
Light Padding Replacement
2* Gossamer (Webknecht) 1* Glowing Resin (Schrat)
Additonal Fur Padding
1* Thick White Fur (Unhold) 1* Unusually Large Wolf Pelt (Direwolf)
Protective Runes and Sigils
1* Shimmering Ashes (Geist, Necrosavant) 1* Parched Skin (Alp) 1* Witch Hair (Hexe)

Weapons, Shields, Quivers
Large Quiver of Arrows
1* Unhold Hide (Unhold)
Large Quiver of Bolts
1* Unhold Hide (Unhold)
Reinforced Throwing Net
1* Throwing Net 1* Gossamer (Webknecht)
Lindwurm Shield
1* Lindwurm Scales (Lindwurm) 1* Lindwurm Bones (Lindwurm)
Living Tree Shield
1* Ancient Wood (Schrat) 1* Glowing Resin (Schrat)

Trophies
Nachzehrer Trophy Necklace
2* Jagged Fangs (Nachzehrer) 2* Nachzehrer Horn (Nachzehrer)
Alp Trophy Necklace
1* Parched Skin (Alp) 1* Third Eye (Alp) 1* Petrified Scream (Alp)
Hexen Trophy Necklace
1* Witch Hair (Hexe) 1* Poisoned Apple (Hexe) 1* Mysterious Herbs (Hexe)

DLC "BD"
Wardog Armor
1* Hyena Raging Fur (Hyena)
Hyena Mantle
3* Hyena Raging Fur (Hyena)
Serpent Mantle
2* Serpent Skin (Serpent) 1* Nachzehrer Horn (Nachzehrer)
Large Powder Bag
1* Hyena Raging Fur (Hyena) 1* Serpent Skin (Serpent)
Fire Bomb
1* Sulfurous Rock (Ifrit) 1* Jagged Fangs (Nachzehrer)
Flash Bomb
2* Glistering Scale (Serpent) 1* Petrified Scream (Alp)
Smoke Bomb
2* Acidic Saliva (Hyena) 1* Nachzehrer Brain (Nachzehrer)
- Permanent Trait Table (B&E)
Name
Image
Hex-code
Description
Ailing
FD 82 9D 68
Poison effects last 1 additional turn
Fear of Beasts
64 72 F2 78
-10 Resolve when in battle with beasts
Fear of Greenskins
C3 A1 7B 67
-10 Resolve when in battle with greenskins
Fear of Undead
6F 2C 86 14
-10 Resolve when in battle with undead
Hate for Beasts
0C F9 D3 DA
+10 Resolve when in battle with beasts
Hate for Greenskins
EB 25 1F 2F
+10 Resolve when in battle with greenskins
Hate for Undead
17 B3 67 76
+10 Resolve when in battle with undead
Huge
DA 78 B7 36
+10% Melee Damage
-5 Melee Defense
-5 Ranged Defens
Lucky
C5 B9 A3 A5
Has a 10% chance to have any attacker require
two successful attack rolls in order to hit
Night Blind
9F 4D 21 4B
-1 Vision during Nighttime
Night Owl
AC C4 6F 0E
+1 Vision during Nighttime
Paranoid
07 56 CE 67
+5 Melee Defense
+5 Ranged Defense
-25 Initiative
Pessimist
36 7B 7B 71
-5 Resolve at negative morale checks
Good mood away faster
Swift
76 7F 08 BC
+5 Ranged Defense
Team Player
C5 E5 3A 6E
Has a 50% lower chance to inflict friendly fire
Weasel
E2 20 53 4E
+25 Melee Defense while retreating
- Legendary Locations
Unhold Graveyard


Curious Ship Wreck

Gallery:




Ancient Statue


Witch Hut

Gallery:



Watermill


Stone Pillars


Ancient Temple

Gallery:





Ancient Spire


Grotesque Tree


Black Monolith


Great Goblin City
- Quests (Spoiler!)


Questline "Beast of the Beasts"
Search Legendary Location "Watermill".
Talk with the old man (his son is going to kill a monster "Beast of the Beasts").





-

Search Legendary Location "Stone Pillars" (usually in the swamps).






-

Talk with the woman (she give you two sub-quests).
- Sub-Quest 1: Bring the woman few Unhold Hides.
- Sub-Quest 2: Bring the woman few Shimmering Ashes.

NOTE! Woman is always ask for more materials, than you have.
Example, you have 1 Unhold Hides previous talk by her - and she will need 3. But, if you have 3 - she will need 5.
Decision on this:
  • Talk by woman;
  • Save game and logout;
  • Edit save-file on need amount materials (more information in
    section "Global Map Editing" -> "- Inventory Decoding").
  • Load save-file InGame.
-

After complete all sub-quests - prepare for Battle against Kraken ("Beast of the Beasts").






-

Kraken, conditionally, assembled 2 components:
  • Kraken Head (have solid armor rating and HP);
  • Kraken Tentacles.
Each Tentacle have separate HP, but if Tentacle dies - Kraken Head receive %-damage on HP. For win in battle need kill Kraken Head. You have may attack Kraken Head, but remember, that any her (head) attack instantly killed your Brother.
  • Phase 1: Kraken spawns ~10 Tentacles and trying to grab and drag to head your brothers. Tentacles dealing small damage on HP.

  • Phase 2: After lose ~50% Head HP, Kraken begin active attacking your brothers. Tentacles deal more damage.
Gallery (loot after battle):



Questline "Rachegeist"
Search Legendary Location "Watermill".
Talk with the old man (his son is going to kill a monster "Beast of the Beasts").
Complete quest-line "Beast of the Beasts" and receive Item "Sword Blade".
Return to old man.


-

Talk with the old man.
He remakes the legendary sword and... tries to kill you.





-

Prepare for battle against Rachegeist.







-

The Rachegiest himself will wield "Reproach of the Gods", the one-handed sword that deals 50-55 damage and causes lightning to spread on a hit from the target to surrounding enemies for 10-30 unblockable (armor ignoring) damage.
  • Phase 1: The first is a material phase in which the Rachegeist have extremly moderate Hitpoints supported by a small host of powerful Undead Knights known as Betrayers, alongside Fallen Heroes. Fallen Betrayers, besides have larger HP, Melee/Range Defence and Melee Skill and alos perk “Fearsome”.

  • Phase 2: At the start of the second phase, when you slay the Rachegeist, ~10 geists will spawn to act as the new support units. The Rachegiest will become a high Melee Defence ghost and continue to fight with less, but moderate, HP.
NOTE! If you kill Rachegeist using dagger - you don't receive Rachegeist's Helmet.

Gallery (loot after battle):


Questline "Conqueror"
Search Legendary Location "Black Monolith".
Select "Go in".






-

Prepare for battle against Conqueror.







-

A Conqueror which wears the Emperors Armor, a golden laurels and Crypt Cleaver. He don’t have any stage or hidden mechanics, but own cruelty Stats and big Ancient Dead Army (46 Ancient Legionaries, 3 priests and 5 necrosavants included on day 109; more if your company day larger).
NOTE! You always gain Emperor’s Armor in loot after battle (even if destroy her in Conqueror in process - in this case armor have 1 durability).
NOTE! If you kill Conqueror using dagger - you don't receive Conqueror's Golden Laurels.
NOTE! Conqueror have immune to disarm.


_
DLC "Warrior of the North" (WotN)


“Warriors of the North” is a second massive expansion, which released on the 9th May, 2019.
Originally posted by OverHype Studious:
The ‘Warriors of the North’ DLC for Battle Brothers expands the game with a more distinct northern region, as well as different starting scenarios to pick for your mercenary company. Face an entirely new faction of barbarians in battle, wear new viking and rus themed gear, and follow the legend of the ‘Ijirok’, a mythical creature of the frozen north!

Full Information about DLC features:
https://gtm.steamproxy.vip/games/365360/announcements/detail/1629649952171972344 https://gtm.steamproxy.vip/games/365360/announcements/detail/1599251924938031511
Official video, which review the battle with a new faction:
https://youtu.be/Y9czW3g8wI4
- Permanent Trait Table (WotN)
Name
Image
Hex-code
Description
Cultist Fanatic
?? ?? ?? ??
+5 Resolve
No morale check triggered upon allies dying
Cultist Zealot
?? ?? ?? ??
+10 Resolve
No morale check triggered upon allies dying
No morale check triggered upon losing hitpoints
Cultist Acolyte
?? ?? ?? ??
+2 Fatigue Recovery per turn
+10 Resolve
No morale check triggered upon allies dying
No morale check triggered upon losing hitpoints
Cultist Disciple
?? ?? ?? ??
+20 Hitpoints
+2 Fatigue Recovery per turn
+10 Resolve
No morale check triggered upon allies dying
No morale check triggered upon losing hitpoints
Cultist Chosen
?? ?? ?? ??
+5 Melee Defense
+5 Ranged Defense
+20 Hitpoints
+2 Fatigue Recovery per turn
+10 Resolve
No morale check triggered upon allies dying
No morale check triggered upon losing hitpoints
Is not affected by fresh injuries sustained during the current battle
Cultist Prophet
?? ?? ?? ??
+5 Melee Defense
+5 Ranged Defense
+20 Hitpoints
+2 Fatigue Recovery per turn
+10 Resolve
No morale check triggered upon allies dying
No morale check triggered upon losing hitpoints
Is not affected by fresh injuries sustained during the current battle
Player Character
DA 1D 12 24
+10 Resolve
If he dies, your campaign ends
You can't dismiss him, and he'll never desert you

NOTE! You may add the trait "Player Character" on any character in the different origins. But, campaign is over, when this character dies. Don't recommend using this trait on more than one character.
- Legendary Locations
Icy Cave


Hunting Ground
- Quests (Spoiler!)


Questline "Ijirok"
Search Legendary Location "Icy Cave".
Select one of the three characters for scouting location.
NOTE! Selected character will be fight alone in location.



-

Prepare for Duel against Barbarian Madman.







-

A Barbarian Madman which wears the Legendary Ritual Armor and Unique Barbarian Cleaver. He don’t have any stage or hidden mechanics, but selected character will be fight alone against him.

After battle receive Broken Ritual Armor.
NOTE! If you kill Madman using dagger - you still get only Broken Armor.





-

Search Legendary Location "Hunting Ground".







-

Prepare for Battle agains Ijirok.







-

Ijirok have 2 attacks:
  • Charge. Like a Unhold, inflict status "Staggering" and any Temporary Injury.
  • Teleportation:
    • In the place from where he teleported inflict status "Cold" (-3 Action Points, -30 Initiative);
    • In the place where he teleported (start and end) changed area 3x3 on show side.
In first round battle - Ijirok charge in your company. After this - he will begin to teleport, until it covers all show. Next that he will start alternately using attacks.
Also, Ijirok regenerated all poisons, wounds and injuries (like a Unhold) each turn in round.

Although your opponent will be only Ijirok, battle will be long and exhausting.

Gallery (loot after battle):



_
DLC "Blazing Deserts" (BD)


“Blazing Deserts” is a third massive expansion, which released on the 13th of August, 2020.
Originally posted by OverHype Studious:
The ‘Blazing Deserts’ DLC for Battle Brothers expands the game with new lands of burning deserts and lush oases to the south. Visit independent city states, fight in the arena, face desert raiders and southern beasts in battle. Wear new gear inspired by Arabian and Persian cultures of the medieval ages, employ alchemical contraptions and primitive firearms, and forge your own path when the fires of religious turmoil threaten to engulf the world in a new late game crisis.

Information about DLC features:
https://gtm.steamproxy.vip/games/365360/announcements/detail/3621391695524201830
- Permanent Trait Table (BD)
Name
Image
Hex-code
Description
Pit Fighter
DC 2B 39 A5
Displays the number of arena fights and wins
(replaced "Arena Fighter" after 5 wins)
Arena Fighter
38 B9 EB E5
+5 Resolve
Displays the number of arena fights and wins
(replaced "Arena Veteran" after 12 wins)
Arena Veteran
90 78 6E 95
+10 Resolve
+50% chance to survive if struck down
and not killed by a fatality
Displays the number of arena fights and wins
Glorious Resolve
8C 53 5E 47
Re-roll every failed morale check for a second chance
Glorious Endurance
C5 C5 22 E8
Gains 5% damage reduction with every hit taken,
up to a limit of 25%
Glorious Quickness
06 25 ED 75
Upon killing an enemy on their turn,
this character immediately regains 1 Action Point
Mad
4B 1B 8D F7
+15 or -15 Resolve at every morale check
Grants immunity against fear and mind control abilities
- Legendary Locations
Sunken Library
- Quests (Spoiler!)
soon...
DLC "Of Flesh and Faith" (oF&F)


“Of Flash and Faith” is a third massive expansion, which released on the 10th of March, 2022.
Originally posted by OverHype Studious:
The free 'Of Flesh and Faith' DLC is a love letter to the fans of Battle Brothers after a journey of almost six years together. It expands the game with two new starting scenarios to pick for your mercenary company - the Oathtakers and the Anatomists - that shape your campaign from beginning to end. These origins come with unique mechanics, new equipment, new character backgrounds, their very own story events, and even a custom-tailored banner each. Experience a total of more than 50 new events in the game!

Information about DLC features:
https://store.steampowered.com/app/1910050/Battle_Brothers__Of_Flesh_and_Faith/
- Permanent Trait Table (oF&F)
Name
Image
Hex-code
Description
Oath of Vengeance
6C 48 6A F9
When fighting greenskins:
  • +15 Resolve
  • +10 Melee Skill
  • +10 Ranged Skill
  • +5 Melee Defense
  • +5 Ranged Defense
When not fighting greenskins:
  • -10 Resolve
  • -5 Melee Skill
  • -5 Ranged Skill
  • -5 Melee Defense
  • -5 Ranged Defense
Oath of Righteousness
33 F1 6C 92
When fighting undead:
  • +15 Resolve
  • +10 Melee Skill
  • +10 Ranged Skill
  • +5 Melee Defense
  • +5 Ranged Defense
When not fighting undead:
  • -10 Resolve
  • -5 Melee Skill
  • -5 Ranged Skill
  • -5 Melee Defense
  • -5 Ranged Defense
Oath of Dominion
F9 2C AF 1B
When fighting Beasts:
  • +20 Resolve
  • +10 Melee Skill
  • +10 Ranged Skill
When not fighting Beasts:
  • -10 Resolve
  • -5 Melee Skill
  • -5 Ranged Skill
Oath of Wrath
B6 88 5D 2E
+15% chance to hit when wielding a
two-handed or double-gripped melee weapon
-5 Melee Defense
-10 Ranged Defense
All kills are fatalities (if the weapon allows)
Oath of Humility
8D 41 60 08
+10% Experience Gain
Oath of Honor
D6 46 10 10
Starts combat at Confident morale
Cannot use ranged attacks or tools
Oath of Valor
EC 56 A9 80
Will not flee in battle
-15% Experience Gain
Oath of Endurance
?? ?? ?? ??
+3 Fatigue Recovery per turn
Oath of Camaraderie
?? ?? ?? ??
Will start combat at Wavering or Breaking morale
Oath of Fortificaion
0D 6F A3 A4
Shield skills build up 25% less Fatigue
The 'Knock Back' skill has a 100% chance to Stagger on hits
Cannot move in the first round of combat
Oath of Sacrifice
59 E4 5E 97
Is not paid any wage
Injuries do not heal
Oath of Distinction
E8 C9 AB DD
0% Experience Gain for allied kills

If there are no allies in adjacent tiles:
  • +10 Resolve
  • +3 Fatigue Regeneration per turn
  • +10% damage
- Anatomist Potion Table
Obtain
Image
Name
Description
Human
Apotheosis Potion
+1 Hitpoints
+1 Fatigue
Direwolf
Potion of Blade Dancing
Attacks that miss have 50% chance of their Fatigue cost refunded
Nachzehrer
Potion of Flesh Knitting
Reduces the time it takes to heal from any injury by one day, down to a minimum 1 day
Lindwurm
Tincture of Emberblood
Makes a character's blood burn with acid, damaging attackers in melee range whenever thay deal Hitpoint damage
Alp
Nightking's Draft
Not affected by nighttime penalties
Hexe
Potion of Malevolence
Reflect 100% of Hitpoint damage received back at the attacker
Schrat
Draught of Godtree Roots
Immune to being knocked grab or grabbed
Unhold
Fool's Treasure Potion
Regenerate 10 Hitpoints each turn
Webknecht
Venomblood Potion
Immune to poison effects, including those effects of Webknechts and Goblins
Hyena
Bloodgate Brew
Damage received from the Bleeding status effect is reduced by 50%
Serpent
Quickfang Potion
Gain an additional +3% chance to hit in melee for every ally adjacent to your target
Ifrit
Potion of Stoneskin
Turns skin hard and stone-like, granting 25 points of natural armor
Goblin Ambusher
Skirmisher
Wolfrider
Potion of Fleetfoot
The Action Point costs of the Rotation and Footwork skills are reduced to 2
The Fatigue costs of the Rotation and Footwork skills are reduced by 50%
Goblin Overseer
Deadeye's Draught
An additional 5% of damage ignores armor when using bows or crossbows
Goblin Shaman
Grasejar Potion
Always successfully able to escape from ensnarement, such as from nets or roots
- Anatomist Potion Table (sequence)
Obtain
Image
Name
Description
Orc Young
Kinteicist's Draft
Attacks have +10% effectiveness against armor
Orc Berserker
Pose Philter
Gain stacks of Rage upon taking Hitpoint damage
Gain 2 stacks for each time, when losing Hitpoints
Lose 1 stack on the start of each turn

Each stack provides:
  • +2% Damage Reduction
  • +1 Resolve
  • +1-1 Damage Dealt
  • +1 Initiative
Orc Warrior
Ironhead Potion
+33% chance to resist the Dazed, Staggered, Stunned, Distracted, and Withered status effects
Orc Warlord
Font of Strength
No longer suffer any additional Fatigue penalty for using orc weapons
Ancient Auxiliary
Legionary
Potion of the Sleepless
The Fatigue cost of the "Shieldwall" skill is reduced by 25%
Ancient Honor Guard
Elixir of Boneflesh
Take between 25% and 50% less damage from piercing attacks, such as those from bows and spears
Ancient Priest
Dastard's Valor
Cannot be reduced to Fleeing morale, only Breaking
Necrosavant
Potion of the Nightstalker
Heal 25% of Hitpoint damage inflicted on adjacent enemies that have blood
Wiederganger (Any)
Potion of Leather Skin
The threshold to sustain injuries on getting hit is increased by 33%
Fallen Hero
Elixir of Perseverance
Accumulate no Fatigue from enemy attacks, whether they hit or miss
Geist
Deadman's Drink
An additional 5% of damage ignores armor when using melee weapons
Necromancer
The King in Chains
+20% Experience Gain
Kraken
Bog King's Draught
+50 Hitpoints
Rachegeist
Knife Edge Potion
Deal +25% damage and receive only 75% of any damage if Hitpoints are below 50%
Ijirok
Elixir of the Mad God
+50% chance to resist any status effect
Lorekeeper
Potion of Inner Sanctum
Once per battle, upon receiving a killing blow, survive instead and regain full health
(if character has "Nine Lives", then Potion activates before it)
Global Map Editing
- Inventory Decoding
Inventory bytes are located in save-file after the character’s bytes.

Example of location inventory bytes,
  • left image — character bytes position,
  • right image — inventory bytes position.
-

‘Workbench’-method
‘Workbench’-method can be used for step-by-step decoding any hex-codes.
This method requirements 2 any famed (non-legendary) items and is as follows steps:
  • receive hex-codes for first named item (or crafting material);
  • receive hex-codes for second named item (or crafting material);
  • create ‘Workbench’ in the inventory In-Game;
  • find and decoding bytes on ‘Workbench’.

Receive hex-codes of the famed items completed on the character without 'item Slot'-byte.
famed item with 'Item Slot'-byte
01 38 86 F7 D9 0F 00 46 61 6D 65 64 20 4D 75 74 69 6C 61 74 65 72 00 00 74 42 F2 43 00 65 00 00 00 C0 3F 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 74 42 00 00 20 40 00 00
famed item without 'Item Slot'-byte
38 86 F7 D9 0F 00 46 61 6D 65 64 20 4D 75 74 69 6C 61 74 65 72 00 00 74 42 F2 43 00 65 00 00 00 C0 3F 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 74 42 00 00 20 40 00 00

After completing the ‘Workbench’ In-Game, used named items from the previous step.
  • First named item make left side;
  • Second one — right side;
  • Middle item (whose code you need to get) placed on the ‘Workbench’.


-
Save game and quit in menu. Open editor and use function “search” in your save-file with the following options with full hex-code of the first named item (see image).

Find item in inventory-bytes:
  • the first bytes of the first named item;
  • the first bytes of the second named item.
Copy middle bytes.


Template changes after Patch 1.4.
After Patch 1.4. in each item in the inventory has added group byte "YY".
For example, 01 E9 59 A6 5F 00 00 00 00 00 80 3F 00 00 80 3F > Jagged Fangs (Before Patch 1.4.) 01 E9 59 A6 5F 00 00 00 00 00 80 3F 00 00 80 3F YY>- Jagged Fangs (After Patch 1.4.) While you added new Item, instead of replace, that group byte "YY" can be following values: 2E 3D 40 4E 55
- Inventory Space
Inventory bytes are located in save-file after the character’s bytes.

Two pairs of bytes located before the first item in the inventory and define available space
63 00 63 00 > 99 (Basic Origin) 6C 00 6C 00 > 108 (Peasant Milita) 51 00 51 00 > 81 (Band of Poachers) 6C 00 6C 00 > 108 (Manhunters) 5A 00 5A 00 > 90 (Gladiators) 5A 00 5A 00 > 90 (Lone Wolf) 75 00 75 00 > 117 A2 00 A2 00 > 162 F3 00 F3 00 > 243 32 01 32 01 > 306 91 02 91 02 > 657

Before each item in the inventory located byte of containing
00 > slot empty 01 > slot contains something

NOTE! The ending byte (such as "4C" in the example above) can be different for items of categories "Consumables", "Treasures", or "Craft Resources", but it does not affect characteristics of items
For example, "Bandages" 01 E3 FA 50 30 00 00 00 00 00 80 3F 00 00 80 3F 4C 01 = slot containing item E3 FA 50 30 = Bandages 4C = last byte

9 empty inventory slots (1 line in the In-Game inventory)
00 00 00 00 00 00 00 00 00
- Inventory Codes
Below are Tables and Lists of the Inventory hex-codes. These codes are grouped into categories according to specific parts of the game:
  • sub-section "Inventory Codes" — codes from Original Game;
  • sub-section "Inventory Codes (B&E)" — codes from DLC "B&E";
  • sub-section "Inventory Codes (BD)" — codes from DLC "BD";
  • sub-section "Inventory Codes (oF&F)" — codes from DLC "oF&F".

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Provisions
Wine (14 days)
01 85 D7 22 17 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 76 CC 46 B6 00
Smoked Ham (12 days)
01 FE 5B C3 E2 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 D2 CA 46 69 00
Roots and Berries (8 days)
01 C2 B2 68 25 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 8A C7 46 42 00
Mead (12 days)
01 7D A1 7F C4 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 00 CA 46 95 00
Ground Grains (7 days)
01 B0 0E D5 D2 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 B8 C6 46 46 00
Goat Cheese (11 days)
01 3D B4 B0 10 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 00 CA 46 8D 00
Dried Fish (8 days)
01 27 85 CA AE 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 8A C7 46 74 00
Bread (8 days)
01 5C F6 2F D5 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 57 8A C7 46 6C 00
Mushrooms (8 days)
01 56 B7 5F 72 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 99 EB BB 46 B7 00
Cured Venison (12 days)
01 0E 34 DF A7 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 C9 48 06 47 62 00
Dried Fruits (10 days)
01 FE 7B 18 D4 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 F5 13 07 47 64 00
Beer (10 days)
01 9C CC 16 71 00 00 00 00 00 80 3F 00 00 80 3F 00 00 C8 41 D0 9D C9 46 54 00

Materials
Enemy
Material
Hex-code
Nachzehrer
Jagged Fangs
01 E9 59 A6 5F 00 00 00 00 00 80 3F 00 00 80 3F ##
Direwolf
Unusually Large Wolf Pelt
01 24 0C CC C9 00 00 00 00 00 80 3F 00 00 80 3F ##
Necrosavant
Shimmering Ashes
01 20 EB 2A DB 00 00 00 00 00 80 3F 00 00 80 3F ##

Trading Materials
## ## ## > Bid Price (bought for ... ; 00 00 00 > bought for nothing) 01 0D 95 B5 F2 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Salt 01 F2 21 C4 61 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Dyes 01 42 97 80 E1 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Cloth Rolls 01 69 A6 AB 62 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Copper Ingots 01 98 CB C2 5F 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Amber Shards 01 85 8E 98 02 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Furs 01 42 97 80 E1 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Cloth Rolls 01 82 9F 07 AE 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Quality Wood

Usable Items
01 FD A9 E3 84 00 00 00 00 00 80 3F 00 00 80 3F ## > Goblin Poison

Potions
01 6A 28 30 C4 00 00 00 00 00 80 3F 00 00 80 3F ## > Strange Mushrooms

Ambition Items
01 98 FF 91 E9 00 00 00 00 00 80 3F 00 00 80 3F 00 > Sergeant's Sash 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? > Orc Trophy 01 11 49 0A 31 00 00 00 00 00 80 3F 00 00 80 3F 00 > Goblin Trophy 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? > Undead Trophy
- Inventory Codes (B&E)
Below are Tables and Lists of the Inventory hex-codes. These codes are grouped into categories according to specific parts of the game:
  • sub-section "Inventory Codes" — codes from Original Game;
  • sub-section "Inventory Codes (B&E)" — codes from DLC "B&E";
  • sub-section "Inventory Codes (BD)" — codes from DLC "BD";
  • sub-section "Inventory Codes (oF&F)" — codes from DLC "oF&F".

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Provisions
Masterfully Cured Rations (16 days)
01 80 AA BE 6A 00 00 00 00 00 80 3F 00 00 80 3F 02 00 00 C8 41 25 A9 D5 46 11 01
Fermented Unhold Heart (20 days)
01 88 4E 5D 5D 00 00 00 00 00 80 3F 00 00 80 3F 4D 00 00 C8 41 2F A5 9B 46 DD 00
Black Marsh Stew (12 days)
01 E3 DA C7 21 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 60 41 4A BF 4B 46 00 00

Materials
Enemy
Material
Hex-code
Nachzehrer
Nachzehrer Brain
01 23 36 D9 B1 00 00 00 00 00 80 3F 00 00 80 3F ##
Nachzehrer
Nachzehrer Horn
01 D2 E8 B2 EC 00 00 00 00 00 80 3F 00 00 80 3F ##
Direwolf
Adrenaline Gland
01 C1 A4 6F 24 00 00 00 00 00 80 3F 00 00 80 3F ##
Geist
Shimmering Ashes
01 20 EB 2A DB 00 00 00 00 00 80 3F 00 00 80 3F ##
Webknecht
Gossamer
01 8E 4A B2 1A 00 00 00 00 00 80 3F 00 00 80 3F ##
Webknecht
Poison Gland
01 16 19 9E D0 00 00 00 00 00 80 3F 00 00 80 3F ##
Unhold
Giant Skull and Bones
01 39 7B 3E BF 00 00 00 00 00 80 3F 00 00 80 3F ##
Unhold
Thick White Fur
01 78 B0 4D E2 00 00 00 00 00 80 3F 00 00 80 3F ##
Unhold
Unhold's Heart
01 EE 48 9D 83 00 00 00 00 00 80 3F 00 00 80 3F ##
Unhold
Unhold's Hide
01 78 3B 7F 1B 00 00 00 00 00 80 3F 00 00 80 3F ##
Alp
Pached Skin
01 E8 64 A6 DF 00 00 00 00 00 80 3F 00 00 80 3F ##
Alp
Pertified Scream
01 A7 0F E4 62 00 00 00 00 00 80 3F 00 00 80 3F ##
Alp
Third Eye
01 C6 8E 9D A8 00 00 00 00 00 80 3F 00 00 80 3F ##
Lindwurm
Acid Blood
01 EA ED 22 EF 00 00 00 00 00 80 3F 00 00 80 3F ##
Lindwurm
Lindwurm Bones
01 21 74 BB 89 00 00 00 00 00 80 3F 00 00 80 3F ##
Lindwurm
Lindwurm Scales
01 79 6C B6 9D 00 00 00 00 00 80 3F 00 00 80 3F ##
Shrat
Ancient Wood
01 D7 72 69 2B 00 00 00 00 00 80 3F 00 00 80 3F ##
Shrat
Glowing Resin
01 D0 F8 85 5A 00 00 00 00 00 80 3F 00 00 80 3F ##
Shrat
Heart of Forest
01 BF 01 6E 9A 00 00 00 00 00 80 3F 00 00 80 3F ##
Hexe
Mysterious Herbs
01 80 34 FF 0C 00 00 00 00 00 80 3F 00 00 80 3F ##
Hexe
Poisoned Apple
01 53 53 3E A0 00 00 00 00 00 80 3F 00 00 80 3F ##
Hexe
Witch Hair
01 0B 5A 9C FB 00 00 00 00 00 80 3F 00 00 80 3F ##
Kraken
Horn Plate
01 F0 D0 64 E8 00 00 00 00 00 80 3F 00 00 80 3F ##
Kraken
Severed Tentacle
01 6C 68 5A 45 00 00 00 00 00 80 3F 00 00 80 3F ##

Usable Items
01 77 83 0E B1 00 00 00 00 00 80 3F 00 00 80 3F ## > Poisoned Oil 01 9C 53 12 74 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 > Flask of the Blessed Water 01 17 0B AB 89 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 > Acid Flask

Potions
01 AA 71 A8 EA 00 00 00 00 00 80 3F 00 00 80 3F ## > Water Skin 01 8F 74 5E F5 00 00 00 00 00 80 3F 00 00 80 3F ## > Blue Vial 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ## > Green Vial 01 7F 71 6E D5 00 00 00 00 00 80 3F 00 00 80 3F ## > Potion of Oblivion 01 F5 A9 82 DC 00 00 00 00 00 80 3F 00 00 80 3F ## > Potion of Knowledge 01 7D 96 B7 E4 00 00 00 00 00 80 3F 00 00 80 3F ## > Cat Potion 01 34 FE 28 DD 00 00 00 00 00 80 3F 00 00 80 3F ## > Iron Will Potion 01 5F BD 81 93 00 00 00 00 00 80 3F 00 00 80 3F ## > Lionheart Potion 01 38 F3 5D 22 00 00 00 00 00 80 3F 00 00 80 3F ## > Second Wind Potion 01 BE 59 C9 B5 00 00 00 00 00 80 3F 00 00 80 3F ## > Night Vision Potion
- Inventory Codes (BD)
Below are Tables and Lists of the Inventory hex-codes. These codes are grouped into categories according to specific parts of the game:
  • sub-section "Inventory Codes" — codes from Original Game;
  • sub-section "Inventory Codes (B&E)" — codes from DLC "B&E";
  • sub-section "Inventory Codes (BD)" — codes from DLC "BD";
  • sub-section "Inventory Codes (oF&F)" — codes from DLC "oF&F".

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Provisions
Rice
01 7D D0 76 74 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 C8 41 83 A6 11 46 5D 00
Dates
01 D7 93 C0 57 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 C8 41 83 EE 14 46 7B 00
Dried Lamb
01 51 28 E9 0D 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 C8 41 A9 E7 A1 46 86 00

Materials
Enemy
Material
Hex-code
Hyena
Acidic Saliva
01 55 3D C5 31 00 00 00 00 00 80 3F 00 00 80 3F ##
Hyena
Raging Hyena Fur
01 7E A0 DD CD 00 00 00 00 00 80 3F 00 00 80 3F ##
Serpent
Serpent Skin
01 D2 66 51 23 00 00 00 00 00 80 3F 00 00 80 3F ##
Serpent
Glistening Scales
01 87 3E F4 D3 00 00 00 00 00 80 3F 00 00 80 3F ##
Ifrit
Sulfurous Rock
01 66 D9 1E 95 00 00 00 00 00 80 3F 00 00 80 3F ##

Trading Materials
## ## ## > Bid Price (bought for ... ; 00 00 00 > bought for nothing) 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ## ## ## > Incense 01 FC 8A E4 9A 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Spices 01 F8 8B 8E A0 00 00 00 00 00 80 3F 00 00 80 3F ## ## ## > Silk

Usable Items
01 1F C7 2F 54 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 > Fire Pot 01 15 44 71 31 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 > Flash Pot 01 08 08 88 BE 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 > Smoke Pot

The Black Book
01 D5 1D 7A 41 00 00 00 00 00 80 3F 00 00 80 3F 55
- Inventory Codes (oF&F)
Below are Tables and Lists of the Inventory hex-codes. These codes are grouped into categories according to specific parts of the game:
  • sub-section "Inventory Codes" — codes from Original Game;
  • sub-section "Inventory Codes (B&E)" — codes from DLC "B&E";
  • sub-section "Inventory Codes (BD)" — codes from DLC "BD";
  • sub-section "Inventory Codes (oF&F)" — codes from DLC "oF&F".

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

The Anatomists Origin Potions
01 0F 40 23 C9 00 00 00 00 00 80 3F 00 00 80 3F 00 > Apotheosis Potion 01 80 3A 39 54 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Blade Dancing 01 8A 8B A2 A9 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Flesh Knitting 01 FE 4D 5C 07 00 00 00 00 00 80 3F 00 00 80 3F 00 > Tincture of Emberblood 01 B5 8F D7 3F 00 00 00 00 00 80 3F 00 00 80 3F 00 > Nightking's Draft 01 DA 45 F0 6D 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Malevolence 01 FD 10 D9 DA 00 00 00 00 00 80 3F 00 00 80 3F 00 > Draught of Godtree Roots 01 4E 60 3C CD 00 00 00 00 00 80 3F 00 00 80 3F 00 > Fool's Treasure Potion 01 57 C3 8F 4B 00 00 00 00 00 80 3F 00 00 80 3F 00 > Venomblood Potion 01 C1 00 7B 1D 00 00 00 00 00 80 3F 00 00 80 3F 00 > Bloodgate Brew 01 5D 9A D5 29 00 00 00 00 00 80 3F 00 00 80 3F 00 > Quickfang Potion 01 7A 09 85 A5 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Stoneskin 01 76 E2 87 D5 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Fleetfoot 01 E1 8F C6 BB 00 00 00 00 00 80 3F 00 00 80 3F 00 > Deadeye's Draught 01 2A B5 48 84 00 00 00 00 00 80 3F 00 00 80 3F 00 > Grasejar Potion 01 35 2F 9B 6C 00 00 00 00 00 80 3F 00 00 80 3F 00 > Kinteicist's Draft 01 D0 B6 B5 C7 00 00 00 00 00 80 3F 00 00 80 3F 00 > Pose Philter 01 D5 3A C2 D0 00 00 00 00 00 80 3F 00 00 80 3F 00 > Ironhead Potion 01 6E 08 F1 E3 00 00 00 00 00 80 3F 00 00 80 3F 00 > Font of Strength 01 76 AD 0F 29 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of the Sleepless 01 60 6F AF A1 00 00 00 00 00 80 3F 00 00 80 3F 00 > Elixir of Boneflesh 01 7C D3 68 B3 00 00 00 00 00 80 3F 00 00 80 3F 00 > Dastard's Valor 01 BC CD F0 BA 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of the Nightstalker 01 68 98 12 2F 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Leather Skin 01 23 B9 AE 48 00 00 00 00 00 80 3F 00 00 80 3F 00 > Elixir of Perseverance 01 AC B3 C9 00 00 00 00 00 00 80 3F 00 00 80 3F 00 > Deadman's Drink 01 C9 25 21 67 00 00 00 00 00 80 3F 00 00 80 3F 00 > The King in Chains 01 78 62 93 20 00 00 00 00 00 80 3F 00 00 80 3F 00 > Bog King's Draught 01 E7 93 1D 34 00 00 00 00 00 80 3F 00 00 80 3F 00 > Knife Edge Potion 01 4C 77 3E 88 00 00 00 00 00 80 3F 00 00 80 3F 00 > Elixir of the Mad God 01 F2 F5 4F 31 00 00 00 00 00 80 3F 00 00 80 3F 00 > Potion of Inner Sanctum

The Anatomists Origin Books
01 12 C1 F2 63 00 00 00 00 00 80 3F 00 00 80 3F 59 > Tome of Beasts 01 D5 16 7D D7 00 00 00 00 00 80 3F 00 00 80 3F 4E > Greenskin Research Notes 01 81 A3 AA 91 00 00 00 00 00 80 3F 00 00 80 3F 23 > Ledger of the Dead 01 33 18 18 66 00 00 00 00 00 80 3F 00 00 80 3F 2F > Book of Legends

The Oathtakers Origin Sashes
01 8E 6B FC 1C 00 00 00 00 00 80 3F 00 00 80 3F 11 > Young Anselm's Skull 01 63 86 1E 21 00 00 00 00 00 80 3F 00 00 80 3F 07 > Young Anselm's Skull and Jawbone
- About Gold (+Treasury Codes)
This guide DO NOT provide or review any methods to receive gold (crowns) In-Game after editing save-files. We offer to use special programs for this (for example, "Cheat Engine") if you want to find very fast and simple method of editing gold in Battle Brothers.

Of course, it is not all — you may use instructions listed below to edit global inventory of your mercenary company:
  • first of all, find the character using the information above (section “Inventory Decoding”);
  • replace any "low-tier" crafting component (for example, "Adrenaline Gland") on any hex-code from the table below.

NOTE! All hex-codes tested and provided to patch 1.5.0.14.


Treasury
Hex-code
Comment
Signet Ring
01 4C 91 DD 93 00 00 00 00 00 80 3F 00 00 80 3F ##
Silverware
01 3F EE CF EC 00 00 00 00 00 80 3F 00 00 80 3F ##
Silver Bowl
01 E3 8E 45 E0 00 00 00 00 00 80 3F 00 00 80 3F ##
Ornate Tome
01 38 F8 CB 94 00 00 00 00 00 80 3F 00 00 80 3F ##
White Pearls
01 7A CA 63 5A 00 00 00 00 00 80 3F 00 00 80 3F ##
Golden Chalice
01 7C D7 31 D9 00 00 00 00 00 80 3F 00 00 80 3F ##
Ancient Coins
01 D9 D3 7F 09 00 00 00 00 00 80 3F 00 00 80 3F ##
Gemstones
01 14 8C 9C FF 00 00 00 00 00 80 3F 00 00 80 3F ##
Jewelled Crown
01 57 43 7B 32 00 00 00 00 00 80 3F 00 00 80 3F ##
Lindwrum's Hoard
01 26 5C E5 1E 00 00 00 00 00 80 3F 00 00 80 3F ##
Free DLC "Lindwurm"
Ancient Amber
01 03 AB CF 2A 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "B&E"
Bead Necklace
01 EC 8B 02 8D 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "WotN"
Bone Figurines
01 FE DD 1C 7C 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "WotN"
Valuable Furs
01 5E 73 3A 5A 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "WotN"
Looted Valuables
01 40 2B 57 5A 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "WotN"
Rainbow Scale
01 60 3F 11 DE 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Growth Pearls
01 68 F2 5E 8D 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Sabertooth
01 0E 80 6F 32 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Webbed Valuables
01 5A 98 AF CC 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Deformed Valuables
01 C7 37 D4 6A 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Jade Brooch
01 55 ED F9 7C 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Snake Oil
01 4A 40 C2 0E 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Glittering Rock
01 CE F5 8D DD 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Golden Rank Insignia
01 E6 8A 22 42 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Carved Ivory Iconogrpahs
01 22 5E 1F D6 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Minted Silver Coins
01 75 11 21 38 00 00 00 00 00 80 3F 00 00 80 3F ##
DLC "BD"
Customization


Before each character there is massive hex-codes block, responsible visualisation character in game. Visualisation produced in few tens layers (etc. Hand Injury with Brother - it’s 1 layer).

Example of editing character layer (on surcoat). Editing other layers carried out similarly.
  • Step 1. Find character using options search (with name or title);

  • Step 2. Carefully scrolling on top find byte’s “human”. From bytes “human” to “arrow” (on top) are given codes layers and status on current character. Then lower with “human” layer - so later he visualisation.

    Example displays layers:
    • first visualisation layer “arrow” (arrow or bolt quiver on character; only images without stats);
    • after "arrow' - layer “body”;
    • layer “body_armor”;
    • layer “head”;
    • layer “helmet”;
    • status-layers (etc. “stun”, “hex” , “charm”);
    • layer “arms_icon” (weapon).

    NOTE! Every next layer visualisation ‘ontop’ previous;

  • Step 3. Carefully scrolling on top find byte’s of the required layer (etc. “surcoat”);

  • Step 4. Replace after byte’s “surcoat” 12 byte on byte’s in the same sub-section List.

Character surcoat’s
Layer “surcoat” produced visualisation additional clothes 'ontop' armour. This clothes does not have parameters (etc. ‘Durability’ or ‘Fatigue penalty’).

For editing - find layer “surcoat”.

NOTE! Possible collisions with some armour.

-

Character surcoat’s (Hats)
Layer “beard_top” may be used for produced visualisation additional clothes on helmets. This clothes does not have parameters (etc. ‘Durability’ or ‘Fatigue penalty’).

For editing - find layer “beard_top”.

NOTE! Possible collisions with some helmets. It works with only 'open beard'-helmets.


NOTE! Using layer “beard_top” don’t allow to use ANY beards on character.
-

Character tatoo’s
Layer “tatoo_body” produced visualisation additional details on character body. Layer “tatoo_head” produced visualisation additional details on character head. This tatoo’s does not have parameters (etc. ‘Durability’ or ‘Fatigue penalty’).

For editing - find layer “tatoo_body” or “tatoo_head”.

NOTE! Also, you can use ‘permanent_injury’-layers for tatoo placement.

Character tatoo’s (Multi-Beard)
Layer “tatoo_head” may be used for produced visualisation ‘multibeard’. This beards does not have parameters (etc. ‘Durability’ or ‘Fatigue penalty’).

For editing - find layer “tatoo_head”.

NOTE! Layer “beard” visualisation ‘ontop’ layer “tatoo_head”. Consider this to avoid collisions.

NOTE! Also, you can use ‘permanent_injury’-layers for tatoo placement (‘permanent_injury’-layers visualisation ‘otnop’ “tatoo_head” and “beard”).

Table with all beards images: link[drive.google.com].

Character Permanent Injuries
Visualisation additional details on character. This layers does not have parameters
(etc. ‘Durability’ or ‘Fatigue penalty’) and don’t influenced on character stats.

permanent_injury_1
00 00 00 00 00 00 00 00 03 10 00 00 (none) 98 32 62 6C 5F 86 3E EC 07 10 00 00 (Brain Damage)
permanent_injury_2
00 00 00 00 00 00 00 00 03 10 00 00 (none) 99 32 62 6C 5F 86 3E EC 07 10 00 00 (Missing Ear)
permanent_injury_3
00 00 00 00 00 00 00 00 03 10 00 00 (none) 9A 32 62 6C 5F 86 3E EC 07 10 00 00 (Missing Nose)
permanent_injury_4
00 00 00 00 00 00 00 00 03 10 00 00 (none) 9B 32 62 6C 5F 86 3E EC 07 10 00 00 (Missing Eye)
- Character Surcoat List
Original Game
00 00 00 00 00 00 00 00 03 10 00 00
BA 1E 2A B6 42 D9 DD 9A 07 10 00 00
B9 1E 2A B6 42 D9 DD 9A 07 10 00 00
F6 1E 2B B6 42 D9 DD 9A 07 10 00 00
C0 1E 2A B6 42 D9 DD 9A 07 10 00 00
BD 1E 2A B6 42 D9 DD 9A 07 10 00 00
BE 1E 2A B6 42 D9 DD 9A 07 10 00 00
BF 1E 2A B6 42 D9 DD 9A 07 10 00 00
B8 1E 2A B6 42 D9 DD 9A 07 10 00 00
D3 08 15 33 38 8E E5 D4 07 10 00 00
D8 08 15 33 38 8E E5 D4 07 10 00 00
D7 08 15 33 38 8E E5 D4 07 10 00 00
D6 08 15 33 38 8E E5 D4 07 10 00 00
D5 08 15 33 38 8E E5 D4 07 10 00 00
D4 08 15 33 38 8E E5 D4 07 10 00 00
D2 08 15 33 38 8E E5 D4 07 10 00 00
D1 08 15 33 38 8E E5 D4 07 10 00 00
D9 08 15 33 38 8E E5 D4 07 10 00 00
FA 74 4B 0C EE D3 9C 15 07 10 00 00
F7 1E 2B B6 42 D9 DD 9A 07 10 00 00
BC 1E 2A B6 42 D9 DD 9A 07 10 00 00
BB 1E 2A B6 42 D9 DD 9A 07 10 00 00
33 75 4C 0C EE D3 9C 15 07 10 00 00
AB 76 52 0C EE D3 9C 15 07 10 00 00
AC 76 52 0C EE D3 9C 15 07 10 00 00
AD 76 52 0C EE D3 9C 15 07 10 00 00
AE 76 52 0C EE D3 9C 15 07 10 00 00
AF 76 52 0C EE D3 9C 15 07 10 00 00
B0 76 52 0C EE D3 9C 15 07 10 00 00
B1 76 52 0C EE D3 9C 15 07 10 00 00
B2 76 52 0C EE D3 9C 15 07 10 00 00
B3 76 52 0C EE D3 9C 15 07 10 00 00
B4 76 52 0C EE D3 9C 15 07 10 00 00

B&E
22 6A E4 B1 47 F7 69 2A 07 10 00 00
4E 32 E9 5D 7A 0D 5E 6B 07 10 00 00
A0 2C 3D DE 97 4F CA 60 07 10 00 00
50 0F 3F 0A 8E F5 63 25 07 10 00 00
9C B1 EE 36 38 00 8B CD 07 10 00 00
1A 74 47 63 88 58 EB 03 07 10 00 00
64 F7 E2 71 29 BF 3C EC 07 10 00 00
- Character Surcoat (Hats) List
Original Game
4D 4F CB 02 E8 A6 68 2C 07 10 00 00
4E 4F CB 02 E8 A6 68 2C 07 10 00 00
4F 4F CB 02 E8 A6 68 2C 07 10 00 00
50 4F CB 02 E8 A6 68 2C 07 10 00 00
51 4F CB 02 E8 A6 68 2C 07 10 00 00
DF 1E A4 6D 1F CC 7F C7 07 10 00 00
CD 15 DA 72 13 9A 0B 9D 07 10 00 00
88 15 D9 72 13 9A 0B 9D 07 10 00 00
83 16 DD 72 13 9A 0B 9D 07 10 00 00
02 17 DF 72 13 9A 0B 9D 07 10 00 00
07 16 DB 72 13 9A 0B 9D 07 10 00 00
05 16 DB 72 13 9A 0B 9D 07 10 00 00
06 16 DB 72 13 9A 0B 9D 07 10 00 00
8B 15 D9 72 13 9A 0B 9D 07 10 00 00
01 17 DF 72 13 9A 0B 9D 07 10 00 00
C9 16 DE 72 13 9A 0B 9D 07 10 00 00
FF 16 DF 72 13 9A 0B 9D 07 10 00 00
00 17 DF 72 13 9A 0B 9D 07 10 00 00

B&E
A8 3D 78 58 A1 5D EE 3F 07 10 00 00

WotN
A1 3E 7C 58 A1 5D EE 3F 07 10 00 00
- Character Tatoo List
Original Game
00 00 00 00 00 00 00 00 07 10 00 00 (body) 00 00 00 00 00 00 00 00 03 10 00 00 (head)
8A 98 8D 56 FF 8A 6D 52 07 10 00 00 (body) 7F 8C B2 11 3C 28 25 7F 07 10 00 00 (head)
77 3D EC BD 52 B3 BA 32 07 10 00 00 (body) AE BD DB 98 AF B5 C7 CE 07 10 00 00 (head)
40 40 FE F8 33 8A 30 59 07 10 00 00 (body) 35 91 7C 0A 46 CA F1 00 07 10 00 00 (head)
8C 98 1B A3 26 31 FF 53 07 10 00 00 (body) 14 5A B0 EC C9 BA F0 40 07 10 00 00 (head)
78 1F 6A DF BD 5F C3 99 07 10 00 00 (body; hand) 77 1F 6A DF BD 5F C3 99 07 10 00 00 (body; body) 76 1F 6A DF BD 5F C3 99 07 10 00 00 (head)
6E CB 78 8C 0D 80 C6 AF 07 10 00 00 (body; hand) 6D CB 78 8C 0D 80 C6 AF 07 10 00 00 (body; body) 6C CB 78 8C 0D 80 C6 AF 07 10 00 00 (head)

WotN
FF 94 AA 3E 4A C6 25 39 07 10 00 00 (body) 74 F2 A8 20 6E F6 21 9C 07 10 00 00 (head)
BE E9 56 84 60 02 1B 19 07 10 00 00 (body) B3 53 D5 36 96 22 52 37 07 10 00 00 (head)
36 92 98 03 69 EF AF 12 07 10 00 00 (body) 2B 20 08 8A 5C D0 94 89 07 10 00 00 (head)
F5 E6 44 49 7F 2B A5 F2 07 10 00 00 (body) 6A 81 34 A0 84 FC C4 24 07 10 00 00 (head)
B4 3B F1 8E 95 67 9A D2 07 10 00 00 (body) A9 E2 60 B6 AC 28 F5 BF 07 10 00 00 (head)
73 90 9D D4 AB A3 8F B2 07 10 00 00 (body) E8 43 8D CC D4 54 25 5B 07 10 00 00 (head)
32 E5 49 1A C2 DF 84 92 07 10 00 00 (body) 27 A5 B9 E2 FC 80 55 F6 07 10 00 00 (head)
- Character Multi-Beard Table
Table with all beards images: link[drive.google.com].

Name (in Table)
Hex-code
tatoo_head_none
00 00 00 00 00 00 00 00 03 10 00 00

White
WhiteB1
B1 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB2
B2 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB3
B3 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB4
B4 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB5
B5 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB6
B6 C2 1F 4E 41 6F 7B DB 07 10 00 00
WhiteB7
72 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB8
73 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB9
74 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB10
75 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB11
76 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB12
77 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB13
78 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB14
79 C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB15
7A C2 1E 4E 41 6F 7B DB 07 10 00 00
WhiteB16
B0 C2 1F 4E 41 6F 7B DB 07 10 00 00

Blond
BlondB1
46 D4 39 63 43 E4 96 DD 07 10 00 00
BlondB2
47 D4 39 63 43 E4 96 DD 07 10 00 00
BlondB3
48 D4 39 63 43 E4 96 DD 07 10 00 00
BlondB4
49 D4 39 63 43 E4 96 DD 07 10 00 00
BlondB5
4A D4 39 63 43 E4 96 DD 07 10 00 00
BlondB6
4B D4 39 63 43 E4 96 DD 07 10 00 00
BlondB7
07 D4 38 63 43 E4 96 DD 07 10 00 00
BlondB8
08 D4 38 63 43 E4 96 DD 07 10 00 00
BlondB9
09 D4 38 63 43 E4 96 DD 07 10 00 00
BlondB10
0A D4 38 63 43 E4 96 DD 07 10 00 00
BlondB11
0B D4 38 63 43 E4 96 DD 07 10 00 00
BlondB12
0C D4 38 63 43 E4 96 DD 07 10 00 00
BlondB13
0D D4 38 63 43 E4 96 DD 07 10 00 00
BlondB14
0E D4 38 63 43 E4 96 DD 07 10 00 00
BlondB15
0F D4 38 63 43 E4 96 DD 07 10 00 00
BlondB16
45 D4 39 63 43 E4 96 DD 07 10 00 00

Brown
BrownB1
D8 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB2
D9 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB3
DA 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB4
DB 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB5
DC 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB6
DD 83 99 F3 EA 42 C6 49 07 10 00 00
BrownB7
99 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB8
9A 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB9
9B 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB10
9C 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB11
9D 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB12
9E 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB13
9F 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB14
A0 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB15
A1 83 98 F3 EA 42 C6 49 07 10 00 00
BrownB16
D7 83 99 F3 EA 42 C6 49 07 10 00 00
- Character Multi-Beard Table (sequence)
Table with all beards images: link[drive.google.com].

Name (in Table)
Hex-code

Red
RedB1
FD 88 AC E6 7B C8 1A 97 07 10 00 00
RedB2
FE 88 AC E6 7B C8 1A 97 07 10 00 00
RedB3
FF 88 AC E6 7B C8 1A 97 07 10 00 00
RedB4
00 89 AC E6 7B C8 1A 97 07 10 00 00
RedB5
01 89 AC E6 7B C8 1A 97 07 10 00 00
RedB6
02 89 AC E6 7B C8 1A 97 07 10 00 00
RedB7
BE 88 AB E6 7B C8 1A 97 07 10 00 00
RedB8
BF 88 AB E6 7B C8 1A 97 07 10 00 00
RedB9
C0 88 AB E6 7B C8 1A 97 07 10 00 00
RedB10
C1 88 AB E6 7B C8 1A 97 07 10 00 00
RedB11
C2 88 AB E6 7B C8 1A 97 07 10 00 00
RedB12
C3 88 AB E6 7B C8 1A 97 07 10 00 00
RedB13
C4 88 AB E6 7B C8 1A 97 07 10 00 00
RedB14
C5 88 AB E6 7B C8 1A 97 07 10 00 00
RedB15
C6 88 AB E6 7B C8 1A 97 07 10 00 00
RedB16
FC 88 AC E6 7B C8 1A 97 07 10 00 00

Black
BlackB1
0F BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB2
10 BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB3
11 BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB4
12 BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB5
13 BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB6
14 BD 1E DE 9D D8 57 8B 07 10 00 00
BlackB7
D0 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB8
D1 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB9
D2 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB10
D3 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB11
D4 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB12
D5 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB13
D6 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB14
D7 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB15
D8 BC 1D DE 9D D8 57 8B 07 10 00 00
BlackB16
0E BD 1E DE 9D D8 57 8B 07 10 00 00

WotN
White
B7 C2 1F 4E 41 6F 7B DB 07 10 00 00
Blond
4C D4 39 63 43 E4 96 DD 07 10 00 00
Brown
DE 83 99 F3 EA 42 C6 49 07 10 00 00
Red
03 89 AC E6 7B C8 1A 97 07 10 00 00
Black
15 BD 1E DE 9D D8 57 8B 07 10 00 00
Legendary Items
It is a section with Legendary Items. You may replace codes below in your save-file instead of:
  • fighting risky battles;
  • raiding legendary locations;
  • grinding random events.
More information about edit items codes in section "The Basics" ▶ "- Items".

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

The Fangshire
Legendary Item from Original Game.
Item Slot: Helmet (03).
Method of obtaining:
  • Original game & DLC: automatically given in Global Map Inventory.
96 43 0D F9 00 18 00 00 00 70 42 00 00 80 3F 04 00 00 70 42
Gallery:



Emperor’s Countenance
Legendary Item from Original Game.
Item Slot: Helmet (03).
Method of obtaining:
  • Original game: possible loot after rainding any Goblin City;
  • B&E: guaranteed reward after legendary location "Great Goblin City".
82 08 65 B7 00 54 00 00 00 D7 43 00 00 80 3F 00 00 D7 43
Gallery:



Emperor’s Armor
Legendary Item from Original Game.
Item Slot: Armor (02).
Method of obtaining:
  • Original game, B&E: guaranteed reward after legendary location "Black Monolith".
6B C4 02 2B 00 00 00 00 00 50 00 00 00 D7 43 00 00 80 3F 26 00 00 D7 43 00 00 00 C2
Gallery:



Glimpse of Davkul
Legendary Item from Original Game.
Item Slot: Helmet (03).
Method of obtaining:
  • Original game, B&E: triggered via event with cultists.
E9 92 CF 1E 00 55 00 00 00 96 43 00 00 80 3F 00 00 96 43
Gallery:



Aspect of Davkul
Legendary Item from Original Game.
Item Slot: Armor (02).
Method of obtaining:
  • Original game, B&E: triggered via event with cultists.
E9 85 71 30 00 00 00 00 00 51 00 00 00 87 43 00 00 80 3F 00 00 87 43 00 00 90 C1
After above code you need to add description (if you only edit armor code, your save-file immediately crash during load).
Sacrifising character — Wigald D6 00 41 20 67 72 69 73 6C 79 20 61 73 70 65 63 74 20 6F 66 20 44 61 76 6B 75 6C 2C 20 61 6E 20 61 6E 63 69 65 6E 74 20 70 6F 77 65 72 20 6E 6F 74 20 66 72 6F 6D 20 74 68 69 73 20 77 6F 72 6C 64 2C 20 61 6E 64 20 74 68 65 20 6C 61 73 74 20 72 65 6D 6E 61 6E 74 73 20 6F 66 20 57 69 67 61 6C 64 20 66 72 6F 6D 20 77 68 6F 73 65 20 62 6F 64 79 20 69 74 20 68 61 73 20 62 65 65 6E 20 66 61 73 68 69 6F 6E 65 64 2E 20 49 74 20 73 68 61 6C 6C 20 6E 65 76 65 72 20 62 72 65 61 6B 2C 20 62 75 74 20 69 6E 73 74 65 61 64 20 6B 65 65 70 20 72 65 67 72 6F 77 69 6E 67 20 69 74 73 20 73 63 61 72 72 65 64 20 73 6B 69 6E 20 6F 6E 20 74 68 65 20 73 70 6F 74 2E
Gallery:



Cursed Crystal Skull
Legendary Item from Original Game.
Item Slot: Accessory (04).
Method of obtaining:
  • Original game, B&E: can be triggered via an event an delivery contract.
E6 75 A9 37 00 00 00 00 00 80 3F 00 00 80 3F
Gallery:



Reproach from the Old Gods
Legendary Item from DLC "B&E".
Item Slot: Weapon/One-Handed Sword (00).
Method of obtaining:
  • B&E: compete questline in DLC (more info in section "B&E" ▶ "Quests").
F5 D2 2A B6 00 00 00 00 00 B4 42 00 00 80 3F 00 00
Gallery:



Obsidian Dagger
Legendary Item from DLC "B&E".
Item Slot: Weapon/Dagger (00).
Method of obtaining:
  • B&E: guaranteed reward after legendary location "Witch Hut".
A8 2D 20 D2 00 00 00 00 00 80 3F 00 00 80 3F 00 00
Gallery:



Flask of the Blessed Water
Legendary Item from DLC "B&E".
Item Slot: Weapon/Throwing (00).
Method of obtaining:
  • B&E: guaranteed reward (1-3 flasks) after legendary location "Ancient Temple";
  • B&E: reward (1 flask) after random event with "Monk" background in your company.
01 9C 53 12 74 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 (inventory code)
Gallery:



Water Skin
Legendary Item from DLC "B&E".
NOTE! This item does not prevent repeated aging your Swordmaster.
Item Slot: Global Map Inventory Consumable.
Method of obtaining:
  • B&E: guaranteed reward (1 skin) after legendary location "Grotesque Tree".
01 AA 71 A8 EA 00 00 00 00 00 80 3F 00 00 80 3F 00 (inventory code)
Gallery:



Helmet of the Ijirok
Legendary Item from DLC "WotN".
Item Slot: Helmet (03).
Method of obtaining:
  • WotN: compete questline in DLC (more info in section "WotN" ▶ "Quests").
0D 25 E4 0F 00 C6 00 00 00 9B 43 00 00 80 3F 04 00 00 9B 43
Gallery:



Armor of the Ijirok
Legendary Item from DLC "WotN".
Item Slot: Armor (02).
Method of obtaining:
  • WotN: compete questline in DLC (more info in section "WotN" ▶ "Quests").
CE B6 EC 9E 00 00 00 00 00 62 00 00 00 A0 43 00 00 80 3F 26 00 00 A0 43 00 00 00 C2 (B&E code; don't worked in original game)
Gallery:



Gilder's Embrace
Legendary Item from DLC "BD".
Item Slot: Shield (01).
Method of obtaining:
  • BD: compete questline in DLC (more info in section "BD" ▶ "Quests").
F1 35 20 77 00 00 00 00 80 44 44 00 00 80 3F 59
Gallery:


Mysterious Jug
Legendary Item from DLC "BD".
NOTE! One character may uses both jugs.
Item Slot: Global Map Inventory Consumable.
Method of obtaining:
  • BD: compete questline in DLC (more info in section "BD" ▶ "Quests").
?? ?? ?? ?? (inventory code)
Gallery:
Named Items


Some moments about receiving Named Items:
  • Can be bought in shops
    • Armorsmith
    • Weaponsmith
    • Fletcher
  • Can get from exploring (the further away from settlements the bigger the chance) as loot after battle;
  • Always listening the tavern rumors; they rarely mention it but will explicitely state if a unique is present;
  • From time to time at contracts are a random event where you either take a unique weapon at the place or fulfill the contract; It often follows a battle against stronger enemies;
  • You can get more unique items about the contract "Escort Caravan", make sure the settlement destination have shops (much higher chance if they have more special buildings):
    • After you escort the caravan, the settlement will have 'Well Supplied' status and you can get lots of Named Items.
    • High reputation with Local and Noble Factions in town greatly increase chance;
  • Must be looted after defeat enemy's Champion (added in "WotN").
NOTE! If you want to loot Named Armor or Shield equipped on the enemy, it does not be destroyed during the battle.

Named Items Templates
Each type of Named Item have definite Template for generation (more information in section "The Advanced" ▶ "- Item Templates"). But after release "Beasts & Exploration" Template for body armor was changed. It is happened from added Armor Attachments and, respectively, added new group-bytes in template.

As example, CC - Name Length DD - Name (“Stalwart Carapace”) Other group bytes in template have fixed position
Original Game
Template AA BB BB BB BB CC CC DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD EE EE EE EE FF OO PP PP QQ QQ QQ QQ RR RR RR RR QQ QQ QQ QQ Hex-code 02 23 52 77 B2 11 00 53 74 61 6C 77 61 72 74 20 43 61 72 61 70 61 63 65 00 00 D0 43 DB 00 2B 00 00 00 D0 43 00 00 20 40 00 00 D0 43
B&E
Template (without placed Armor Attachment) AA BB BB BB BB CC CC DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD EE EE EE EE FF ## ## ## ## OO PP PP QQ QQ QQ QQ RR RR RR RR QQ QQ QQ QQ ## ## ## ## Hex-code (without placed Armor Attachment) 02 23 52 77 B2 11 00 53 74 61 6C 77 61 72 74 20 43 61 72 61 70 61 63 65 00 00 D0 43 DB 00 00 00 00 00 2B 00 00 00 D0 43 00 00 20 40 00 00 D0 43 00 00 14 C2
Patch 1.4.
Template (without placed Armor Attachment) AA BB BB BB BB CC CC DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD DD EE EE EE EE FF OO ## ## ## ## PP PP QQ QQ QQ QQ RR RR RR RR YY QQ QQ QQ QQ ## ## ## ## Hex-code (without placed Armor Attachment) 02 23 52 77 B2 11 00 53 74 61 6C 77 61 72 74 20 43 61 72 61 70 61 63 65 00 00 D0 43 DB 00 00 00 00 00 2B 00 00 00 D0 43 00 00 20 40 36 00 00 D0 43 00 00 14 C2

It means that if you have/not have installed DLC “B&E” — you will need to add/remove 2 byte groups “## ## ## ##” according to the templates above.

NOTE! Hex-codes for "B&E" above have not any Armor Attachments, because placing Attachment change template too complicated to understand. If its is possible, please, edit codes of armor before placing any Attachments.

NOTE! All sub-section are grouped by type and belong to a specific part of the game.
- Armor+Helmet Items/Sets
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Wolf Helmet
Trusty Beast Coif EF 82 B9 B5 11 00 54 72 75 73 74 79 20 42 65 61 73 74 20 43 6F 69 66 00 00 22 43 FC 00 30 00 00 00 22 43 00 00 80 3F 2D 00 00 22 43


Norse Helmet
Iron Guard's Faceguard 4A D2 81 01 16 00 49 72 6F 6E 20 47 75 61 72 64 27 73 20 46 61 63 65 67 75 61 72 64 00 00 18 43 FC 00 CB 00 00 00 18 43 00 00 20 40 2D 00 00 18 43

Golden Feathered Helmet
Infamous Feathered Helm F1 88 E9 F8 17 00 49 6E 66 61 6D 6F 75 73 20 46 65 61 74 68 65 72 65 64 20 48 65 6C 6D 00 00 92 43 F4 00 32 00 00 00 92 43 00 00 20 40 4E 00 00 92 43

Heraldic Bascinet
Rugged Bascinet with Mail B1 29 40 88 19 00 52 75 67 67 65 64 20 42 61 73 63 69 6E 65 74 20 77 69 74 68 20 4D 61 69 6C 00 00 AF 43 F1 00 35 00 00 00 AF 43 00 00 20 40 2D 00 00 AF 43

Feathered Nassal Helmet
The Manhunter's Ward 0C 16 41 5A 14 00 54 68 65 20 4D 61 6E 68 75 6E 74 65 72 27 73 20 57 61 72 64 00 80 A9 43 F2 00 33 00 00 80 A9 43 00 00 80 3F 2D 00 80 A9 43


Sallet
Sir Casimir's Ribboned Sallet F4 0E 52 FA 1D 00 53 69 72 20 43 61 73 69 6D 69 72 27 73 20 52 69 62 62 6F 6E 65 64 20 53 61 6C 6C 65 74 00 00 A7 43 F2 00 31 00 00 00 A7 43 00 00 80 3F 2D 00 00 A7 43

Hardened Leather Armor
Trusty Nightcloak 15 35 8C EB 11 00 54 72 75 73 74 79 20 4E 69 67 68 74 63 6C 6F 61 6B 00 00 18 43 F8 00 00 00 00 00 2A 00 00 00 18 43 00 00 20 40 2D 00 00 18 43 00 00 00 C1

Studded Mail Armor
The Reinforced Mail A6 C3 0F C8 13 00 54 68 65 20 52 65 69 6E 66 6F 72 63 65 64 20 4D 61 69 6C 00 00 40 43 F7 00 00 00 00 00 2E 00 00 00 40 43 00 00 20 40 2D 00 00 40 43 00 00 00 C2

Golden Scale Armor
Unruly Snakeskin 1C 37 3A C1 10 00 55 6E 72 75 6C 79 20 53 6E 61 6B 65 73 6B 69 6E 00 00 8B 43 ED 00 00 00 00 00 2C 00 00 00 8B 43 00 00 20 40 2D 00 00 8B 43 00 00 00 C2

Heraldic Mail Hauberk
Famed Noble Mail 66 78 42 F2 10 00 46 61 6D 65 64 20 4E 6F 62 6C 65 20 4D 61 69 6C 00 00 8B 43 EF 00 00 00 00 00 24 00 00 00 8B 43 00 00 20 40 2D 00 00 8B 43 00 00 00 C1

Plated Hauberk
Distinguished Lifesaver 6E E9 52 58 17 00 44 69 73 74 69 6E 67 75 69 73 68 65 64 20 4C 69 66 65 73 61 76 65 72 00 00 C3 43 E5 00 00 00 00 00 2D 00 00 00 C3 43 00 00 20 40 2D 00 00 C3 43 00 00 00 C2

Enhanched Coat of Plate
Imperishable Shell 23 52 77 B2 12 00 49 6D 70 65 72 69 73 68 61 62 6C 65 20 53 68 65 6C 6C 00 00 CB 43 DF 00 00 00 00 00 2B 00 00 00 CB 43 00 00 20 40 2D 00 00 CB 43 00 00 00 C2
- Armor+Helmet Items/Sets (WotN)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Steppe Helmet
Rugged Headdress Helmet ED AD 02 18 17 00 52 75 67 67 65 64 20 48 65 61 64 64 72 65 73 73 20 48 65 6C 6D 65 74 00 00 7A 43 F8 00 CC 00 00 00 7A 43 00 00 20 40 64 00 00 7A 43

Nordic Helmet with Mail
Mercenary's Sea Raider Helmet EC 25 DD 6B 1D 00 4D 65 72 63 65 6E 61 72 79 27 73 20 53 65 61 20 52 61 69 64 65 72 20 48 65 6C 6D 65 74 00 00 A7 43 F2 00 CE 00 00 00 A7 43 00 00 20 40 2D 00 00 A7 43

Conic Helmet with Facemask
Master-forged Conic Feathered Helmet BF 8A 75 05 24 00 4D 61 73 74 65 72 2D 66 6F 72 67 65 64 20 43 6F 6E 69 63 20 46 65 61 74 68 65 72 65 64 20 48 65 6C 6D 65 74 00 00 AF 43 F1 00 CD 00 00 00 AF 43 00 00 20 40 2D 00 00 AF 43

Leather Scale Armor
Fencing Mail 4A 1D 73 1A 0C 00 46 65 6E 63 69 6E 67 20 4D 61 69 6C 00 00 43 43 F8 00 00 00 00 00 63 00 00 00 43 43 00 00 20 40 2D 00 00 43 43 00 00 00 C1


Sellsword Amor
Mercenary Coat CA 6F B8 24 0E 00 4D 65 72 63 65 6E 61 72 79 20 43 6F 61 74 00 80 A2 43 E9 00 00 00 00 00 65 00 00 80 A2 43 00 00 20 40 2D 00 80 A2 43 00 00 00 C1

Heavy Lamellar
Famed Golden Lamellar 82 A1 94 B2 15 00 46 61 6D 65 64 20 47 6F 6C 64 65 6E 20 4C 61 6D 65 6C 6C 61 72 00 00 AF 43 E1 00 00 00 00 00 64 00 00 00 AF 43 00 00 20 40 2D 00 00 AF 43 00 00 00 C1

Barbarian Nose Horned Helmet
Reaver's Closed Helmet 4C 5A 47 B6 16 00 52 65 61 76 65 72 27 73 20 43 6C 6F 73 65 64 20 48 65 6C 6D 65 74 00 00 7D 43 F5 00 EA 00 00 00 7D 43 00 00 80 3F 23 00 00 7D 43

Barbarian Plated Fur Armor
Reaver's Plated Fur Armor 0A 20 1D 71 19 00 52 65 61 76 65 72 27 73 20 50 6C 61 74 65 64 20 46 75 72 20 41 72 6D 6F 72 00 00 18 43 F8 00 00 00 00 00 68 00 00 00 18 43 00 00 80 3F 2D 00 00 18 43 00 00 00 C1

Barbarian Skull Helmet
?? ?? ?? ??

Barbarian Skull and Chain Armor
?? ?? ?? ??

Barbarian Bull Helmet
?? ?? ?? ??

Barbarian Alloy Plate Armor
Chilling Alloy Plate Armor 50 CC 8B AE 1A 00 43 68 69 6C 6C 69 6E 67 20 41 6C 6C 6F 79 20 50 6C 61 74 65 20 41 72 6D 6F 72 00 00 AF 43 E6 00 00 00 00 00 67 00 00 00 AF 43 00 00 80 3F 13 00 00 AF 43 00 00 00 C2
- Armor+Helmet Items/Sets (BD)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Gold and Black Turban Helmet
Battle-hardened Crown of the South C4 C1 A9 5E 22 00 42 61 74 74 6C 65 2D 68 61 72 64 65 6E 65 64 20 43 72 6F 77 6E 20 6F 66 20 74 68 65 20 53 6F 75 74 68 00 00 C3 43 F0 00 02 00 00 00 C3 43 00 00 20 40 05 00 00 C3 43

Red and Gold Band Helmet
Gunther the Grinning's Nomad's Crown C5 17 84 F0 24 00 47 75 6E 74 68 65 72 20 74 68 65 20 47 72 69 6E 6E 69 6E 67 27 73 20 4E 6F 6D 61 64 27 73 20 43 72 6F 77 6E 00 00 9E 43 F3 00 01 00 00 00 9E 43 00 00 20 40 4E 00 00 9E 43

Southern Golden Hauberk
Dignified Suntouched Harness 00 F4 10 59 1C 00 44 69 67 6E 69 66 69 65 64 20 53 75 6E 74 6F 75 63 68 65 64 20 48 61 72 6E 65 73 73 00 00 75 43 F0 00 00 00 00 00 02 00 00 00 75 43 00 00 80 3F 34 00 00 75 43 00 00 88 C1

Leopard Armor
Trusty Glistening Lamellar BF 34 13 DE 1A 00 54 72 75 73 74 79 20 47 6C 69 73 74 65 6E 69 6E 67 20 4C 61 6D 65 6C 6C 61 72 00 00 AE 43 E6 00 00 00 00 00 01 00 00 00 AE 43 00 00 20 40 2D 00 00 AE 43 00 00 F0 C1
- Lindwurm DLC
"Lindwurm" is a small free expansion, which released on the 19th of October, 2017.

Originally posted by OverHype Studious:
In combat, the Lindwurm is an opponent that occupies two tiles at once – one for the upper body, and one for the tail. While both are part of a single body, and thus share hitpoints, the Lindwurm can move them and attack with them separately. The Lindwurm’s mouth is armed with long and sharp teeth, which can easily tear a grown man in two. The tail is strong enough to slam against several men at once, stagger them or even knock them across the battlefield.
Originally posted by OverHype Studious:
And if that wasn’t terrifying enough, a Lindwurm’s blood is also highly corrosive to many materials – including those used in armor. Whenever a Lindwurm takes hitpoint damage in melee, the attacker may be sprayed with their acidic blood, which will slowly eat away at any armor for several turns. Attacking with polearms and ranged weapons will prevent you from being sprayed with acid. On the other hand, a Lindwurm’s acidic blood can also be used to your advantage…

Full Information about DLC features:
https://store.steampowered.com/app/732460/Battle_Brothers__Lindwurm/

NOTE! All hex-codes tested and provided to patch 1.5.0.14.

Lindwurm Helmet
Champion's Dragon's Dome C9 C2 BF 5D 18 00 43 68 61 6D 70 69 6F 6E 27 73 20 44 72 61 67 6F 6E 27 73 20 44 6F 6D 65 00 00 9C 43 F1 00 98 00 00 00 9C 43 00 00 20 40 07 00 00 9C 43

Lindwurm Armor
Glorious Coat of the Lindwurm (v1) B2 FD A1 AE 1D 00 47 6C 6F 72 69 6F 75 73 20 43 6F 61 74 20 6F 66 20 74 68 65 20 4C 69 6E 64 77 75 72 6D 00 00 67 43 EF 00 00 00 00 00 52 00 00 00 67 43 00 00 80 3F 5E 00 00 67 43 00 00 88 C1 Glorious Coat of the Lindwurm (v2) B2 FD A1 AE 1D 00 47 6C 6F 72 69 6F 75 73 20 43 6F 61 74 20 6F 66 20 74 68 65 20 4C 69 6E 64 77 75 72 6D 00 00 67 43 EF 00 00 00 00 00 71 00 00 00 67 43 00 00 80 3F 5E 00 00 67 43 00 00 88 C1
Available Icons: 52 00 > v1 (before patch 1.5.0.14) 71 00 > v2 (actual)
- Melee, One-handed
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Sword
Grim Stinger A3 D0 56 67 0C 00 47 72 69 6D 20 53 74 69 6E 67 65 72 00 00 90 42 F8 3B 00 41 00 CD CC 8C 3F 0A 00 00 00 00 8F C2 F5 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 90 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00 04 00 05 00

Axe
Oversized Destroyer 26 64 85 FC 13 00 4F 76 65 72 73 69 7A 65 64 20 44 65 73 74 72 6F 79 65 72 00 00 C6 42 FA 2E 00 48 00 66 66 C6 3F 0A 1D 00 00 00 8F C2 F5 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 C6 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00 04 00 05 00 06 00

Mace
Bitter Smasher F6 44 50 7F 0E 00 42 69 74 74 65 72 20 53 6D 61 73 68 65 72 00 00 A0 42 FB 2E 00 48 00 33 33 B3 3F 0A 00 00 00 00 AE 47 E1 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00 04 00 05 00

Hammer
Malignant Pummeler 18 1E E0 43 12 00 4D 61 6C 69 67 6E 61 6E 74 20 50 75 6D 6D 65 6C 65 72 00 00 C8 42 F8 27 00 34 00 B8 1E 25 40 0A 00 00 00 00 AE 47 E1 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Cleaver
Southern Slasher 2A D6 C1 E1 10 00 53 6F 75 74 68 65 72 6E 20 53 6C 61 73 68 65 72 00 00 A0 42 FA 34 00 4E 00 CD CC 8C 3F 0A 00 00 00 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Spear
Violent Impaler B7 2F 51 67 0F 00 56 69 6F 6C 65 6E 74 20 49 6D 70 61 6C 65 72 00 00 A6 42 FB 2E 00 34 00 0A D7 A3 3F 0A 00 00 00 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A6 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Flail
Infamous Bruiser C4 3F DA 65 10 00 49 6E 66 61 6D 6F 75 73 20 42 72 75 69 73 65 72 00 00 90 42 F8 21 00 48 00 66 66 A6 3F 23 00 00 00 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 90 42 00 00 20 40 36 00 00
Available Icons: 01 00 02 00 03 00

Dagger
The Dagger 3A 07 11 AF 0A 00 54 68 65 20 44 61 67 67 65 72 00 00 48 42 00 1A 00 34 00 C2 F5 68 3F 00 00 00 00 00 B8 1E 05 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 48 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00
- Melee, Two-handed
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Greatsword
Oversized Bidenhander E6 F6 57 35 15 00 4F 76 65 72 73 69 7A 65 64 20 42 69 64 65 6E 68 61 6E 64 65 72 00 00 C8 42 FA 6F 00 82 00 B8 1E A5 3F 19 1D 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Warbrand
Well-crafted Calamity 2D D9 3D 54 15 00 57 65 6C 6C 2D 63 72 61 66 74 65 64 20 43 61 6C 61 6D 69 74 79 00 00 80 42 FA 41 00 62 00 8F C2 75 3F 19 00 00 00 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 80 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Greataxe
Ravenous Menfeller 21 8D 1B A0 12 00 52 61 76 65 6E 6F 75 73 20 4D 65 6E 66 65 6C 6C 65 72 00 00 C8 42 F8 69 00 8C 00 14 AE E7 3F 0A 41 00 00 00 B8 1E 05 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00 04 00 05 00

Longaxe
Magnificent Shafted Axe C6 A3 8A 4F 17 00 4D 61 67 6E 69 66 69 63 65 6E 74 20 53 68 61 66 74 65 64 20 41 78 65 00 00 90 42 F9 5B 00 7B 00 CD CC AC 3F 19 2B 00 00 00 8F C2 F5 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 90 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Two-Handed Hammer
Mastework Armorbreaker 0A 14 D8 56 17 00 4D 61 73 74 65 72 77 6F 72 6B 20 41 72 6D 6F 72 62 72 65 61 6B 65 72 00 00 18 43 F4 4E 00 75 00 F6 28 0C 40 00 2F 00 00 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 18 43 00 00 80 3F 4E 00 00
Available Icons: 01 00 02 00 03 00

Pike
Grim Silver Lance 7D C2 52 7F 11 00 47 72 69 6D 20 53 69 6C 76 65 72 20 4C 61 6E 63 65 00 00 80 42 F9 4D 00 66 00 0A D7 A3 3F 19 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 80 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Billhook
Savage Bardiche 38 86 F7 D9 0F 00 53 61 76 61 67 65 20 42 61 72 64 69 63 68 65 00 00 A8 42 F9 4D 00 73 00 00 00 C0 3F 19 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00
- Melee (B&E)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Fencing Sword
Grisly Striker B0 C8 0C F5 0E 00 47 72 69 73 6C 79 20 53 74 72 69 6B 65 72 00 00 40 42 FE 2B 00 3D 00 1F 85 6B 3F 0A 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 40 42 00 00 80 3F 4E 00 00
Available Icons: 01 00 02 00

Shamshir
True Curved Blade 4F BF 30 D4 11 00 54 72 75 65 20 43 75 72 76 65 64 20 42 6C 61 64 65 00 00 C8 42 F8 39 00 41 00 00 00 80 3F 00 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00

Three-Headed Flail
Violent Choir 9D 7F 42 10 0D 00 56 69 6F 6C 65 6E 74 20 43 68 6F 69 72 00 00 96 42 FB 24 00 60 00 66 66 A6 3F 23 00 00 00 00 AE 47 E1 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 96 42 00 00 80 3F 36 00 00
Available Icons: 01 00 02 00

Two-Handed Mace
Mortal Stomper EE 75 A4 5C 0E 00 4D 6F 72 74 61 6C 20 53 74 6F 6D 70 65 72 00 00 26 43 F8 5D 00 79 00 66 66 C6 3F 0A 34 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 26 43 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00

Two-Handed Flail
Mortal Maimer 9C 53 05 63 0D 00 4D 6F 72 74 61 6C 20 4D 61 69 6D 65 72 00 00 C8 42 F8 3A 00 74 00 33 33 B3 3F 28 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 80 3F 36 00 00
Available Icons: 01 00 02 00

Polehammer
Battlehammer 5A 71 D4 5B 0C 00 42 61 74 74 6C 65 68 61 6D 6D 65 72 00 00 F4 42 F9 41 00 61 00 00 00 E0 3F 19 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 F4 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00

Spetum
Grim Phalanx EA 4B BC EE 0C 00 47 72 69 6D 20 50 68 61 6C 61 6E 78 00 00 B0 42 F9 48 00 62 00 D7 A3 B0 3F 19 00 00 00 00 CC CC CC 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 B0 42 00 00 20 40 36 00 00
Available Icons: 01 00 02 00
- Melee (WotN)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Battle Whip
Murderous Lightning 83 0B B3 96 13 00 4D 75 72 64 65 72 6F 75 73 20 4C 69 67 68 74 6E 69 6E 67 00 00 40 42 FB 14 00 26 00 00 00 80 3E 00 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 40 42 00 00 20 40 4E 00 00
Available Icons: 01 00

Bardiche
Violent Widowmaker 0E DE 70 2A 12 00 56 69 6F 6C 65 6E 74 20 57 69 64 6F 77 6D 61 6B 65 72 00 00 A0 42 F8 61 00 7B 00 66 66 C6 3F 0A 30 00 00 00 B8 1E 05 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00
- Melee (BD)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Two-Handed Scimitar
Ravenous Maimer E4 0F 0A AD 0F 00 52 61 76 65 6E 6F 75 73 20 4D 61 69 6D 65 72 00 00 B0 42 F8 50 00 68 00 D7 A3 B0 3F 00 1D 00 00 00 CC CC CC 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 B0 42 00 00 20 40 45 00 00
Available Icons: 01 00 02 00

Polemace
Ravenous Baton BE 03 1B E0 0E 00 52 61 76 65 6E 6F 75 73 20 42 61 74 6F 6E 00 00 A0 42 F9 4D 00 61 00 66 66 C6 3F 19 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00

Spearlance
Ominous Harvester FA FE 6F 1A 11 00 4F 6D 69 6E 6F 75 73 20 48 61 72 76 65 73 74 65 72 00 00 74 42 F9 48 00 65 00 B8 1E A5 3F 00 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 74 42 00 00 20 40 5E 00 00
Available Icons: 01 00 02 00

Qatal
Oversized Dirk D8 30 80 C4 0E 00 4F 76 65 72 73 69 7A 65 64 20 44 69 72 6B 00 00 A0 42 00 28 00 3B 00 00 00 80 3F 00 00 00 00 00 B8 1E 05 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 20 40 35 00 00
Available Icons: 01 00 02 00
- Ranged
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Bow
Sir Wensel's Sinew 42 6C A1 FD 12 00 53 69 72 20 57 65 6E 7A 65 6C 27 73 20 53 69 6E 65 77 00 00 C8 42 FA 41 00 5A 00 A4 70 7D 3F 0A 00 00 0F 00 B8 1E 05 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 C8 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Crossbow
Sir Grimm's Shooter 72 A4 EC 61 13 00 53 69 72 20 47 72 69 6D 6D 27 73 20 53 68 6F 6F 74 65 72 00 00 9E 42 FA 3C 00 55 00 00 00 80 3F 0A 00 00 0F 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 9E 42 00 00 20 40 4E 00 00
Available Icons: 01 00 02 00 03 00

Throwing Axes
The Brutality 77 49 A0 04 0D 00 54 68 65 20 42 72 75 74 61 6C 69 74 79 00 00 80 3F FC 21 00 34 00 33 33 B3 3F 19 00 00 1E 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 80 3F 00 00 20 40 4E 08 00
Available Icons: 01 00 02 00 03 00

Throwing Spears
Violent Spikes 0D DF B4 E4 0E 00 56 69 6F 6C 65 6E 74 20 53 70 69 6B 65 73 00 00 80 3F F8 27 00 38 00 B8 1E 85 3F 0A 00 00 1E 00 EB 51 B8 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 80 3F 00 00 20 40 4E 08 00
Available Icons: 01 00 02 00 03 00

Handgonne (BD)
Ibn Jalaf's Gonne 6A 3C F3 9E 11 00 49 62 6E 20 4A 61 6C 61 66 27 73 20 47 6F 6E 6E 65 00 00 86 42 F6 2D 00 60 00 66 66 A6 3F 00 00 00 14 00 99 99 19 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 86 42 00 00 00 40 1C 00 00
Available Icons: 01 00 02 00
- Orc Weapons
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Orc Axe
Orc Warrior's War Chopper 5D D5 79 25 19 00 4F 72 63 20 57 61 72 72 69 6F 72 27 73 20 57 61 72 20 43 68 6F 70 70 65 72 00 00 8E 42 F5 2D 00 53 00 66 66 C6 3F 00 1C 00 00 00 99 99 19 3E FB FF 00 00 00 00 00 00 00 01 00 00 00 8E 42 00 00 80 3F 4E 00 00
Available Icons: 01 00 02 00 03 00

Orc Cleaver
Orc Warrior's War Cleaver F1 12 1D F5 19 00 4F 72 63 20 57 61 72 72 69 6F 72 27 73 20 57 61 72 20 43 6C 65 61 76 65 72 00 00 8E 42 F5 33 00 5A 00 33 33 B3 3F 00 00 00 00 00 99 99 19 3E FB FF 00 00 00 00 00 00 00 01 00 00 00 8E 42 00 00 80 3F 4E 00 00
Available Icons: 01 00 02 00 03 00
- Barbarian Weapons (WotN)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Rusty Warblade
Fire Bringer's Lacerater C4 E0 D0 61 18 00 46 69 72 65 20 42 72 69 6E 67 65 72 27 73 20 4C 61 63 65 72 61 74 65 72 00 00 88 42 F7 4B 00 64 00 33 33 B3 3F 0A 20 00 00 00 00 00 80 3E FE FF 00 00 00 00 00 00 00 01 00 00 00 88 42 00 00 80 3F 4E 00 00
Available Icons: 01 00

Rusty Axe
Bloodletter's Destroyer (possible icon - 01) 30 2E F5 64 17 00 42 6C 6F 6F 64 6C 65 74 74 65 72 27 73 20 44 65 73 74 72 6F 79 65 72 00 00 88 42 F7 61 00 71 00 00 00 E0 3F 00 3D 00 00 00 00 00 80 3E FE FF 00 00 00 00 00 00 00 01 00 00 00 88 42 00 00 80 3F 36 00 00
Available Icons: 01 00

Spiked Mace
Giant's Mace 41 80 6D 40 0C 00 47 69 61 6E 74 27 73 20 4D 61 63 65 00 00 A0 42 F7 3F 00 5A 00 A4 70 BD 3F 00 21 00 00 00 00 00 80 3E FE FF 00 00 00 00 00 00 00 01 00 00 00 A0 42 00 00 80 3F 36 00 00
Available Icons: 01 00

Skull Hammer
?? ?? ?? ??
- Goblin Weapons (WotN)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Cruel Falchion
Backstabbing Deathdealer 96 39 34 07 18 00 42 61 63 6B 73 74 61 62 62 69 6E 67 20 44 65 61 74 68 64 65 61 6C 65 72 00 00 58 42 FE 2D 00 3A 00 66 66 66 3F 00 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 58 42 00 00 80 3F 4E 00 00
Available Icons: 01 00

Goblin Spear
Pointy Thorn CD B8 A0 16 0C 00 50 6F 69 6E 74 79 20 54 68 6F 72 6E 00 00 3C 42 FE 1F 00 32 00 66 66 66 3F 00 00 00 00 00 29 5C 0F 3E FE FF 00 00 00 00 00 00 00 01 00 00 00 3C 42 00 00 80 3F 05 00 00
Available Icons: 01 00

Jagged Pike
Spiky Staff 5B B8 0F 84 0B 00 53 70 69 6B 79 20 53 74 61 66 66 00 00 58 42 FA 41 00 5B 00 9A 99 99 3F 19 00 00 00 00 8F C2 F5 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 58 42 00 00 80 3F 4E 00 00
Available Icons: 01 00

Reinforced Boondock Bow
Gruesome Avenger 46 EA 6D D2 10 00 47 72 75 65 73 6F 6D 65 20 41 76 65 6E 67 65 72 00 00 9E 42 FE 21 00 34 00 66 66 66 3F 00 00 00 0F 00 8F C2 F5 3D FD FF 00 00 00 00 00 00 00 01 00 00 00 9E 42 00 00 80 3F 4E 00 00
Available Icons: 01 00
- Ancient Dead Weapons (WotN)
NOTE! All hex-codes tested and provided to patch 1.5.0.14.

NOTE! Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Khopesh
Ancient Tormentor 8E A9 D1 99 11 00 41 6E 63 69 65 6E 74 20 54 6F 72 6D 65 6E 74 6F 72 00 00 86 42 FA 2E 00 48 00 A4 70 BD 3F 0A 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 86 42 00 00 80 3F 36 00 00
Available Icons: 01 00

Ancient Bladed Pike
Heritage Staff F0 33 EB 20 0E 00 48 65 72 69 74 61 67 65 20 53 74 61 66 66 00 00 86 42 F9 50 00 68 00 A4 70 BD 3F 19 00 00 00 00 00 00 80 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 86 42 00 00 80 3F 36 00 00
Available Icons: 01 00

Crypt Cleaver
Heritage Fleshcutter 8F 8C 8D 0D 14 00 48 65 72 69 74 61 67 65 20 46 6C 65 73 68 63 75 74 74 65 72 00 00 86 42 F8 55 00 6E 00 A4 70 BD 3F 0A 20 00 00 00 00 00 80 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 86 42 00 00 80 3F 36 00 00
Available Icons: 01 00

Warscythe
Heritage Edge 4E E3 99 71 0D 00 48 65 72 69 74 61 67 65 20 45 64 67 65 00 00 86 42 F8 50 00 68 00 A4 70 BD 3F 0A 00 00 00 00 29 5C 0F 3E FD FF 00 00 00 00 00 00 00 01 00 00 00 86 42 00 00 80 3F 36 00 00
Available Icons: 01 00
- Shields
NOTE! Shields in this sub-section are created manually (you can not receive these items without editing In-Game). This step is intended to avoid duplicates.
Replace bordered bytes (example, 01 00) to change item icon In-Game. Below are available values for each item.

Human Shield
The Barricade 12 CF 6E 98 00 00 D6 42 00 06 00 00 00 D6 42 00 00 80 3F 36 0D 00 54 68 65 20 42 61 72 72 69 63 61 64 65 EE 1E 00 1E 00 FD FF
Available Icons: 01 00 > Dragon Kite Shield 02 00 > Relic Heater Shield 03 00 > Winged Heater Shield 04 00 > Golden Round Shield 05 00 > Metal Heater Shield 06 00 > Pavise Shield

Southern Shield
Red Sun Disk A6 99 58 B5 00 00 43 43 00 01 00 00 00 43 43 00 00 80 3F 55 0C 00 52 65 64 20 53 75 6E 20 44 69 73 6B F0 19 00 19 00 FD FF
Available Icons: 01 00 > Black and Blue 02 00 > Red and Gold

Bandit Shield
?? ?? ?? ??

Orc Heavy Shield
Hulking Carapace 01 8B 6F EA B4 00 00 43 43 00 01 00 00 00 43 43 00 00 80 3F 0D 10 00 48 75 6C 6B 69 6E 67 20 43 61 72 61 70 61 63 65 EA 15 00 15 00 05 00
Available Icons: 01 00 > Bones 02 00 > Half Barrel 03 00 > Skull Print
The Advanced
Each byte group in the character has specific data type. Data type affects on form wherein need write hex-number. You may use any converting tools for supporting.
For example,
https://www.scadacore.com/tools/programming-calculators/online-hex-converter/

In this converter — you are input value in the hexadecimal form and output different variants data type forms. In the context you interesting this output-fields:
  • “Little Endian BA” for mark “little endian reversed” in guide.

Byte groups in the character have following data types.
AP Count > integer / unsigned / 1 byte Stats > integer / signed / 2 byte x 8 / little endian reversed (only for negative stats) Pouch Count > integer / unsigned / 1 byte Equipped Items Count > integer / unsigned / 1 byte Background Description (actual) Length > integer / unsigned / 2 byte / little endian reversed Background Description (actual) > string Background Description (template) Length > integer / unsigned / 2 byte / little endian reversed Background Description (template) > string Name Length > integer / unsigned / 2 byte / little endian reversed Name > string Title Length > integer / unsigned / 2 byte / little endian reversed Title > string Experience > integer / unsigned / 2 byte / little endian reversed Up Points > integer / unsigned / 1 byte x 4 Morale > float / 4 byte / little endian (reversed) Stats Potential > integer / unsigned / 1 byte x 8 Stats Per Level > integer / unsigned / 1 to 11 (12 — if used perk “Gifted”) byte x 8
- Item Templates
Each item in the game has a specific template for generation. After the release DLC “B&E” template has changed, because new byte groups “Armor Attachments” have added.

More information about available values for named items in wiki[battlebrothers.fandom.com].

Non-Named Templates
Weapon (Patch 1.4.) AA BB BB BB BB OO PP PP QQ QQ QQ QQ RR RR RR RR YY SS SS Armor (Patch 1.4.) AA BB BB BB BB ## ## ## ## OO PP PP QQ QQ QQ QQ RR RR RR RR YY QQ QQ QQ QQ ## ## ## ## Shield (Patch 1.4.) AA BB BB BB BB OO PP PP QQ QQ QQ QQ YY RR RR RR RR

Noble House Templates
Noble House items have different templates with byte group "Noble House Color" (VV), which used for the display color of the Noble House on the following equipment:
  • Decorated Full Helm (obtainable via ambition or by killing Noble House Knights);
  • Noble House Hauberk (obtainable via ambition);
  • Zweihander Helmet (possible loot from Zweihanders);
  • Noble House Heater Shield (possible loot from Noble Footmans and Noble Knights);
  • Noble House Kite Shield (possible loot from Noble Footmans).


Noble House Armor (Patch 1.4.) AA BB BB BB BB ## ## ## ## VV OO PP PP QQ QQ QQ QQ RR RR RR RR YY QQ QQ QQ QQ ## ## ## ## Noble House Shield (Patch 1.4.) AA BB BB BB BB OO PP PP QQ QQ QQ QQ YY RR RR RR RR VV

Wardog/Taming Wolf/Warhound Templates
Wardods, Warhounds, and Taming Wolf have special template, which included byte group "Name".

Wardog/Taming Wolf/Warhound AA BB BB BB BB ?? PP PP ?? ?? ?? ?? ?? ?? ?? ?? CC CC DD Example: Thorn the Wardog (without any wardog-armor) 07 19 7E EF 00 01 00 00 00 80 3F 00 00 80 3F 10 00 54 68 6F 72 6E 20 74 68 65 20 57 61 72 64 6F 67

Named Templates

Weapon (Patch 1.4.) AA BB BB BB BB CC CC DD EE EE EE EE FF GG GG HH HH II II II II JJ KK KK LL LL MM MM MM MM NN NN NN NN NN NN NN NN OO PP PP QQ QQ QQ QQ RR RR RR RR YY SS SS Armor (Patch 1.4.) AA BB BB BB BB CC CC DD EE EE EE EE FF ## ## ## ## OO PP PP QQ QQ QQ QQ RR RR RR RR YY QQ QQ QQ QQ ## ## ## ## Helmet (Patch 1.4.) AA BB BB BB BB CC CC DD EE EE EE EE FF OO PP PP QQ QQ QQ QQ RR RR RR RR YY QQ QQ QQ QQ Shield (Patch 1.4.) AA BB BB BB BB EE EE EE EE OO PP PP QQ QQ QQ QQ RR RR RR RR YY CC CC DD FF TT TT UU UU NN NN

Item Templates Data Types
A : Item Slot > integer / unsigned / 1 byte
B : Item Type > 4 byte Item inherits from placed hex-code following parameters: - name (for non-named); - description; - base stats; - sound when receiving hit (for armor); - sound placement in Global Map Inventory.
C : Name Length > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 10 27 > 10000
D : Name > string
E : Durability > float / 4 byte / little endian reversed 00 00 00 00 > 0 00 00 40 42 > 48 00 84 42 F7 > 66 00 00 A0 42 > 80 00 00 C8 42 > 100 00 00 FA 42 > 125 00 00 18 43 > 152 00 00 43 43 > 195 00 00 8B 43 > 248 00 00 93 43 > 294 00 80 9B 43 > 311 00 00 A7 43 > 334 00 80 A9 43 > 339 00 00 AF 43 > 350 00 00 C3 43 > 390 00 00 CB 43 > 406
F : Fatigue Penalty > integer / signed / 1 byte 00 > 0 F6 > ‒10
G : Damage Min > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 5A 00 > 90 10 27 > 10000
H : Damage Max > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 64 00 > 100 10 27 > 10000
I : Armor Effectiveness > float / 4 byte / little endian reversed Multiplied by 100 to get the percentage. 00 00 00 00 > 0 00 00 40 3F > 0.75, which is 75% 9A 99 59 3F > 0.85 66 66 66 3F > 0.90 1F 85 6B 3F > 0.92 33 33 73 3F > 0.95 00 00 80 3F > 1, which is 100% CD CC 8C 3F > 1.1 9A 99 99 3F > 1.2 66 66 A6 3F > 1.3 33 33 B3 3F > 1.4 66 66 C6 3F > 1.55 00 00 E0 3F > 1.75 B8 1E 25 40 > 2.58 00 00 C8 42 > 100, which is 10000%
J : Head Chance > integer / unsigned / 1 byte NOT multiplied by 100, already a percentage. 00 > 0 0A > 10% 19 > 25%
K : Shield Damage > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 10 27 > 10000
L : Additional Hit Chance > integer / unsigned / 2 byte / little endian reversed NOT multiplied by 100, already a percentage. 0A 00 > 10% 0F 00 > 15%
M : Armor Ignore Modifier > float / 4 byte / little endian reversed Multiplied by 100 to get the percentage. Not an absolute value, instead it modifies the existing base armor ignore, for each weapon type. For example: spears have 25% base, this value add or subtracts from that. 00 00 00 00 > 0, so for spears ( 0 x 100 ) + 25 = 25% 00 00 80 3F > 1, so for spears ( 1 x 100 ) + 25 = 125% CD CC CC BD > -0.1, so for spears ( -0.1 x 100 ) + 25 = 15% 29 5C 0F 3E > +0.04 AE 47 E1 3D > +0.11 8F C2 F5 3D > +0.12 99 99 19 3E > +0.14 29 5C 0F 3E > +0.16
N : Unknown > 8 byte After release the DLC "WotN" first 2 byte added less fatigue generation on weapon FF FF > ‒1 per use skill FE FF > ‒2 per use skill FD FF > ‒3 per use skill
O : Repair Symbol > integer / unsigned / 1 byte 00 > Repair Not Required 01 > Repair Required
P : Icon > integer / unsigned / 2 byte Changes the icon for the Item (on Character and Global Map Inventory). If you mistake - with icon for armor — icon will just be invisible, there will not be crashes save-file; - with icon for weapon — your save-file can immediately crashed.
Q : Durability (current) > float / 4 byte / little endian reversed see block "E"
R : Quantity > float / 4 byte / little endian reversed Dont know what this is. 00 00 80 3F > 1 00 00 20 40 > 2.5
S : Ammunition > integer / unsigned / 2 byte / little endian reversed 05 00 > 5 08 00 > 8 0A 00 > 10 10 27 > 10000
T : Melee Defence > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 0F 00 > 15 14 00 > 20 19 00 > 25 10 27 > 10000
U : Range Defence > integer / unsigned / 2 byte / little endian reversed 0A 00 > 10 0F 00 > 15 14 00 > 20 19 00 > 25 10 27 > 10000
V : Noble House Color > integer / unsigned / 1 byte see "Noble House Templates" above
# : Armor Attachment > 2 x 4 byte
Y : Unknown Byte > integer / unsigned / 1 byte Stability working with following bytes 2D | 36 | 4E | 40


Example of edit Item
Choose any character and any item. Our goal — change Crypt Cleaver into Khopesh.






-

First of all, find the character using the information from section “The Basics
(“The Basics” ▶ "- Items").

NOTE! Red Lines indicate item hex-code (with ‘Item Slot’-byte).



-

Replace byte group “Item Type”. That is all you need to do, if you try to change non-named Items (other changes will apply automatically In-Game; if you edit Armor/Shield — also edit byte group "Icon").

NOTE! For stability work, we recommend replace/edit Items of the same slots (for example, "Armor" into "Armor" and etc.).
-

Positive check the result.







-
- Background Description
Despite information about edit Background hex-codes don’t successfully - we have opportunities for Background Description edit. Each Background Description assembled 4 following bytes-groups:
  • Background Description (actual) Length;
  • Background Description (actual);
  • Background Description (template) Length;
  • Background Description (template).

Actual
Edit/replace text actual character background description.

Count all symbols (included spaces and special symbols), convert hex-value to little endian reversed and replace group-bytes “Background Description (actual) Length”.

Template
Edit/replace text actual character background description.
You may use following next special words:
  • %name% (character “Name”);
  • %fullname% (character “Name” + “Title”);
  • %randomtown% (Name of any town in your Global Map);
  • %companyname% (Name of your company).
NOTE! If you have use symbol - add before \.
Example,
%fullname% can\'t remember this time...
Count all symbols (included spaces, special symbols and special words), convert hex-value to little endian reversed and replace group-bytes “Background Description (template) Length”.


NOTE! Actual and template descriptions must have like look.
Example,
Actual Once a soldier of a noble army, Wilhelm was almost hanged for refusing orders, until rescued by you and the Beltimber's Reavers. Template Once a soldier of a noble army, %name% was almost hanged for refusing orders, until rescued by you and the %companyname%.
Otherwise, possible crash save-file while loading.

Standard background description is the result combined few, prepared in advance, phrases. If you have use this (for example or replacing) - we create archive with all decoded background-files (open “.nut” any notepad-editor; updated to DLC "oF&F"):
https://drive.google.com/file/d/1o3CC1LFYfwtApVmM9L8uyDarzynxtEiF/view?usp=sharing
- Armor Attachment
To change armor attachment manually use the following steps:
  1. place armor attachment on the armor in-Game;
  2. save game and quit in menu;
  3. open file in the editor and find the specific character;
  4. replace hex-code from the list below.

B&E BD 3B 9C 99 > Leather Neckguard DD AA A6 3D > Leather Shoulderguards DB 86 B7 09 > Mail Patch 6A 59 C0 84 > Double Mail B7 B0 DF F0 > Metal Joint Covers 82 F7 21 08 > Metal Plates and Rivets 67 91 55 D7 > Metal Pauldrons 9D 6D EC 64 > Heraldic Shoulderguards (Any Color) B&E (Taxidermist Craft) 80 DE 01 B7 > Additional Fur Padding 76 B5 7B 86 > Bone Platings 41 A6 43 7B > Direwolf Pelt Mantle AD 82 C1 17 > Horn Plate 9E EC 25 13 > Light Padding Replacement 82 9A BB 91 > Protective Runes and Sigils CF E0 EA 55 > Unhold Fur Cloak WotN FD 26 6F 9D > Barbarian King Horns BD 92 4E 53 13 > Hyena Fur Mantle 7A C1 15 9D > Serpent Skin Mantle 1B B3 14 9D > Light Gladiator Manica 90 E0 2E CF > Heavy Gladiator Manica Lindwurm F9 A7 BA B1 > Lindwurm Scale Cloak

Q&A
Q: Can I stack the different effects from armor attachments on the item?
A: No. One attachment will replace to another. For named items (not the legendary) ratings of the durability and fatigue penalty has saved.

Q: Can I stack the same effects from armor attachments on the item?
A: No.

Q: There is a permanent effect?
A: Yes. It works with the same principles of placing attachments In-Game. Description and icon also will change.
- Item Type List (Weapon)
Original Game
Human 1D EC F1 F2 > Hatchet F4 0E 40 04 > Handaxe 45 E0 BB BD > Fighting Axe 6C DC 5B 88 > Woodcutter's Axe F6 45 DE 8F > Longaxe 11 FE 31 EC > Greataxe 72 EC 2F AB > Lute 2D B9 55 CD > Wooden Stick 0D 47 91 70 > Butcher's Cleaver 03 68 E4 1B > Scramasax 4C 96 03 54 > Military Cleaver 35 F0 CA BD > Knife AA B1 F0 4F > Dagger F9 9B 68 1D > Rondel Dagger 1F 9C DB CB > Wooden Flail C3 D0 BA 5D > Reinforced Wooden Flail 74 3D 3A BD > Flail 35 AD 91 D9 > Pickaxe E5 44 56 F6 > Military Pick C8 70 1E 43 > Warhammer BA 20 3F 7C > Two-Handed Hammer 24 C8 24 15 > Bludgeon DF 85 1F BA > Morning Star 4B 40 B3 6A > Winged Mace 8A E2 7C 83 > Pitchfork 6D C2 32 AB > Pike 55 51 0B 91 > Hooked Blade 28 F7 0D 26 > Billhook C6 79 20 58 > Battle Standard 7F 63 5B 38 > Militia Spear DA 31 DC AF > Boar Spear 7E F1 AE A3 > Fighting Spear A3 BB 12 10 > Shortsword 88 64 23 C7 > Falchion BC 7A 62 20 > Arming Sword F3 61 A6 5D > Noble Sword (before 'B&E') 72 03 9E 68 > Noble Sword ('B&E') 1D 4A 54 A0 > Warbrand 56 EA 59 19 > Greatsword ?? ?? ?? ?? > Wonky Bow 07 49 0C 1C > Short Bow E8 85 B6 4C > Hunting Bow ED AF A5 E8 > War Bow ?? ?? ?? ?? > Masterwork Bow ED C9 F1 3A > Light Crossbow 62 15 03 AE > Crossbow 1E 7C 3F B0 > Heavy Crossbow 67 1B 0F 53 > Bundle of Throwing Axes 3D 81 08 25 > Bundle of Javelins Orc F5 9D DF 7D > Head Splitter 2A E9 9A BE > Man Splitter 7F 68 C6 0D > Cudgel FC F7 A3 FE > Tree Limb 09 2A A9 8C > Head Chopper 18 03 EC 93 > Berserk Chain EC 32 9C 8F > Bundle of Crude Javelins Goblin AA 4A FF 46 > Notched Blade 2E 37 6C 66 > Cruel Falchion 73 CF 9B 1B > Jagged Pike 02 12 E3 FD > Gnarly Staff 45 0F E0 FD > Goblin Skewer 82 1C 49 7D > Boondock Bow 3E 91 85 95 > Reinforced Boondock Bow 08 E8 4B 4D > Spiked Impaler DF 5E 18 7F > Bundle of Spiked Bolas Ancient Dead D0 40 B3 C1 > Falx 5F EC 84 42 > Khopesh A8 E2 40 50 > Crypt Cleaver 49 98 7B B3 > Ancient Spear D9 D3 CF FA > Broken Ancient Bladed Pike B1 32 35 B0 > Ancient Bladed Pike F7 32 3A 98 > Warscythe 1D 08 69 A8 > Broken Ancient Sword 35 39 81 B3 > Ancient Sword AA 37 41 5E > Rhomphaia

B&E
0D 55 27 78 > Three-Headed Flail 60 20 11 4B > Fencing Sword F3 61 A6 5D > Longsword 1E 62 DD 59 > Two-Handed Mace B6 8E D2 79 > Flanged Two-Handed Mace 11 6D 93 E0 > Two-Handed Mallet 57 3A 18 9E > Two-Handed Wooden Flail 8C 76 3F FC > Two-Handed Flail CA 64 D6 3F > Polehammer C6 3C D8 DE > Goedendag 5A F6 9B 8F > Spetum

WotN
Human B3 3A FB 8A > Battle Whip 9C B0 C3 EC > Staff Sling E0 5E AB E8 > Warfork 54 15 D6 93 > Bardiche 5C 27 AB 44 > Scimitar 3F 30 47 20 > Shamshir Barbarian 17 E0 E8 A4 > Thorned Whip B3 EA A6 13 > Antler Cleaver F0 47 F2 F7 > Claw Club F4 0B F1 3A > Crude Axe 10 DF 4E BA > Axehammer 3A 7E BF D3 > Blunt Cleaver FC 3F D8 AD > Rusty Warblade 4C FA 7D 7B > Two-Handed Skull Hammer 79 20 A2 A5 > Two-Handed Spiked Mace 48 F1 05 62 > Heavy Rusty Axe AB 80 30 7D > Bundle of Heavy Throwing Axes 71 AB 21 D1 > Bundle of Heavy Throwing Javelins

BD
EE EC DD E5 > Firelance 44 96 D3 C5 > Nomad Sling A1 CE 9C C3 > Qatal EC 38 BE DC > Saif 71 B6 61 AB > Nomad Mace B9 D4 6A 8A > Light Southern Mace 7E 11 AB 76 > Heavy Southern Mace EB 9C C0 EA > Spearlance 17 96 2D 15 > Polemace FF 14 76 E9 > Composite Bow 80 FD C8 9D > Two-Handed Saif 19 38 B2 CD > Two-Handed Scimitar 47 63 A2 4A > Handgonne
- Item Type List (Named Weapon)
Original Game
Human A3 D0 56 67 > Sword (1h) 26 64 85 FC > Axe (1h) F6 44 50 7F > Mace (1h) 18 1E E0 43 > Hammer (1h) 2A D6 C1 E1 > Cleaver (1h) C4 3F DA 65 > Flail (1h) 3A 07 11 AF > Dagger (1h) B7 2F 51 67 > Spear (1h) E6 F6 57 35 > Greatsword (2h) 2D D9 3D 54 > Warbrand (2h) 21 8D 1B A0 > Greataxe (2h) C6 A3 8A 4F > Longaxe (2h) 0A 14 D8 56 > Hammer (2h) 7D C2 52 7F > Pike (2h) 38 86 F7 D9 > Billhook (2h) 42 6C A1 FD > Bow 72 A4 EC 61 > Crossbow 77 49 A0 04 > Throwing Axes 0D DF B4 E4 > Javelins Orc 5D D5 79 25 > Orc Axe (1h) F1 12 1D F5 > Orc Cleaver (1h)

B&E
B0 C8 0C F5 > Fencing Sword (1h) 9D 7F 42 10 > Three-Headed Flail (1h) EE 75 A4 5C > Two-Handed Mace (2h) 9C 53 05 63 > Two-Handed Flail (2h) 5A 71 D4 5B > Polehammer (2h) EA 4B BC EE > Spetum (2h)

WotN
Human 83 0B B3 96 > Battle Whip (1h) 0E DE 70 2A > Bardiche (2h) 4F BF 30 D4 > Shamshir (1h) Barbarian C4 E0 D0 61 > Two-Handed Rusty Warblade (2h) 30 2E F5 64 > Heavy Rusty Axe (2h) 41 80 6D 40 > Two-Handed Spiked Mace (2h) ?? ?? ?? ?? > Two-Handed Skull Hammer (2h) Goblin 96 39 34 07 > Cruel Falshion (1h) CD B8 A0 16 > Goblin Skewer (1h) 5B B8 0F 84 > Jagged Pike (2h) 46 EA 6D D2 > Reinforced Boondock Bow (2h) Ancient Dead 8E A9 D1 99 > Khopesh (1h) 8F 8C 8D 0D > Crypt Cleaver (2h) F0 33 EB 20 > Ancient Bladed Pike (2h) 4E E3 99 71 > Warscythe (2h)

BD
D8 30 80 C4 > Qatal (1h) BE 03 1B E0 > Polemace (2h) E4 0F 0A AD > Two-Handed Scimitar (2h) FA FE 6F 1A > Spearlance (2h) 6A 3C F3 9E > Handgonne (2h)
- Item Type List (Accessory, Quiver)
Accessory (Original Game)
3F 7A 51 76 > Undead Trophy 1E 51 7A FD > Orc Trophy 11 49 0A 31 > Goblin Trophy 50 4A 79 4E > Falcon 98 FF 91 E9 > Sergeants Sash 99 C5 19 AE > Wardog (possible icon - 01, 02, 03) 0E AD B1 1B > Armored Wardog (possible icon - 01, 02, 03) D1 55 2B 2D > Taming Wolf (possible icon - 01, 02)

Quiver (Original Game)
14 A7 35 E7 > Quiver of Bolts 5A 5F F9 66 > Quiver of Arrows

Accessory (B&E)
07 19 7E EF > Wardog (possible icon - 01, 02, 03)

Quiver (B&E)
?? ?? ?? ?? > Large Quiver of Bolts ?? ?? ?? ?? > Large Quiver of Arrows

Accessory (WotN)
BD D5 6D A5 > Warhound (possible icon - 01, 02)

Quiver (BD)
DF 84 B0 80 > Powder Bag 35 2C C6 EA > Large Powder Bag

Accessory (oF&F)
8E 6B FC 1C > Young Anselm's Skull 63 86 1E 21 > Yound Anselm's Skull and Jawbone
- Item Type Table (Helmet)
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Mouthpiece
53 97 E0 FB
2D 00
2E 00
2F 00
1C 00
Red
Green
Blue
Brown
Headscarf
B2 83 31 42
2C 00
2A 00
2B 00
1A 00
Red
Green
Blue
Brown
Cultist Hood
8A B5 B5 A3
21 00
Feathered Hat
F9 C7 75 36
27 00
Hood
E3 3E A6 AB
13 00
14 00
24 00
25 00
26 00
Hunter's Hat
A2 23 5A 4A
57 00
Jester's Hat
29 C4 39 BC
56 00
Straw Hat
52 B3 BA DA
22 00
Wizard Hat
96 92 3E B8
23 00
Aketon Cap
EE AB 6E D3
15 00
Dark Cowl
EF 45 CE DA
3E 00
Open Leather Cap
42 C5 4D 12
19 00
Witchhunter's Hat
46 A5 E9 4C
17 00
Full Leather Cap
8B 0B 19 F3
1B 00
Full Aketon Cap
10 3E 5F 16
16 00
Duelist's Hat
E7 6D 4A 7A
53 00
Rusty Mail Coif
66 C6 D2 B7
1D 00
Mail Coif
90 21 63 CF
05 00
Ancient Household Helmet
B0 36 AC B2
41 00
42 00
46 00
47 00
4E 00
Reinforced Mail Coif
60 5D C0 B6
07 00
Nasal Helmet
22 64 17 5D
01 00
Padded Dented Nassal Helmet
FD B6 36 1E
1E 00
Kettle Hat
66 41 8C 32
08 00
Flat Top Helmet
94 EF 84 98
0C 00
Ancient Legionary Helmet
83 B2 2A A5
42 00
43 00
44 00
45 00
4B 00
Padded Nassal Helmet
3B B8 A6 B6
02 00
Nassal Helmet with Rusty Mail
85 50 A8 2E
1F 00
Padded Kettle Hat
27 6E 2C 1C
09 00
Padded Flat Top Helmet
29 C6 F7 34
0D 00
Zweihander's Helmet
07 D0 CD 68
01 00
...
0A 00
Noble colors
Zweihander's Helmet
(withouts ribbons)
-
52 00
No has Type.
Only Icon
Closed Flat Top Helmet
69 BC 94 D1
10 00
Ancient Honor Guard Helmet
96 ED FF 02
49 00
4A 00
4B 00
4C 00
4D 00
Closed Padded Flat Top
81 4E 31 4C
11 00
Nassal Helmet with Mail
4F F6 4D 8A
03 00
Bascinet with Mail
27 6B E6 11
36 00
Kettle Hat with Mail
73 4E 61 66
0A 00
Decayed Closed Flat Top with Mail
76 3C 57 07
37 00
3A 00
3D 00
Covered Decayed Closed Flat Top with Mail
C5 DE 5B 07
39 00
Flat Top with Mail
E7 5D 15 44
0E 00
Decayed Full Helm
43 0E 8A E0
38 00
3B 00
3C 00
Nasal Helmet with Closed Mail
7C A2 44 EB
20 00
Kettle Hat with Closed Mail
50 B0 ED 97
0B 00
Decayed Great Helm
03 7D EE 21
Flat Top with Closed Mail
34 1D 92 68
0F 00
Closed Flat Top with Mail
C8 1A 59 AF
12 00
Full Helm
15 AD 2C F9
04 00
Decorated Full Helm
1E F8 B5 C5
01 00
...
0A 00
Noble colors
- Item Type Table (Painted Helmet)
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Nasal Helmet
22 64 17 5D
58 00
59 00
5A 00
5B 00
A8 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Kettle Hat
66 41 8C 32
68 00
69 00
6A 00
6B 00
AC 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Flat Top Helmet
94 EF 84 98
78 00
79 00
7A 00
7B 00
B0 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Padded Nassal Helmet
3B B8 A6 B6
5C 00
5D 00
5E 00
5F 00
A9 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Padded Kettle Hat
27 6E 2C 1C
6C 00
6D 00
6E 00
6F 00
AD 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Padded Flat Top Helmet
29 C6 F7 34
7C 00
7D 00
7E 00
7F 00
B1 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Closed Flat Top Helmet
69 BC 94 D1
88 00
89 00
8A 00
8B 00
B4 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Closed Padded Flat Top
81 4E 31 4C
8C 00
8D 00
8E 00
8F 00
B5 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Nassal Helmet with Mail
4F F6 4D 8A
60 00
61 00
62 00
63 00
AA 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Bascinet with Mail
27 6B E6 11
9A 00
9B 00
9C 00
9D 00
BA 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Kettle Hat with Mail
73 4E 61 66
70 00
71 00
72 00
73 00
AE 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Flat Top with Mail
E7 5D 15 44
80 00
81 00
82 00
83 00
B2 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Nasal Helmet with Closed Mail
7C A2 44 EB
64 00
65 00
66 00
67 00
AB 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Kettle Hat with Closed Mail
50 B0 ED 97
74 00
75 00
76 00
77 00
AF 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Flat Top with Closed Mail
34 1D 92 68
84 00
85 00
86 00
87 00
B3 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Closed Flat Top with Mail
C8 1A 59 AF
90 00
91 00
92 00
93 00
B6 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Full Helm
15 AD 2C F9
94 00
95 00
96 00
97 00
B7 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
- Item Type Table (Armor)
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Tattered Sackcloth
E0 69 73 83
01 00
Sackcloth
08 CE 4A D2
02 00
Leather Wraps
D1 19 AB C3
12 00
Linen Tunic
C8 07 BC 4C
03 00
04 00
05 00
06 00
07 00
Monk's Robe
E8 18 E0 F4
0B 00
Noble Tunic
16 F3 BE EE
08 00
Wizard's Robe
DC AF 9D D7
0C 00
Apron
70 52 2F 1A
0A 00
Butcher's Apron
2C FE AD 48
09 00
Leather Tunic
07 E5 57 C3
0D 00
Dark Thick Tunic
56 0E 9C 42
3C 00
Thick Tunic
31 FC 85 84
13 00
Padded Surcoat
CA D4 A5 0A
0E 00
Rugged Surcoat
96 26 28 9F
14 00
Dark Rugged Surcoat
CF 3A 43 CF
3D 00
Gambeson
80 55 80 97
0F 00
Blotched Gambeson
44 64 8F 82
15 00
Padded Leather
CA D8 29 98
18 00
Patched Mail Shirt
F4 DB 1B 2B
16 00
Leather Lamellar Armor
1E 68 F2 7B
19 00
Ancient Mail
E9 F5 66 FA
40 00
Direwolf Hide Armor
64 35 4D C7
10 00
Worn Mail Shirt
35 85 73 2B
17 00
Basic Mail Shirt
95 EC 7A D9
1A 00
Ancient Double Layer Mail
2B 8F 3B BF
41 00
Ancient Scale Harness
11 1C 74 E2
3F 00
Mail Shirt
6C 58 3E 18
18 00
Ancient Breastplate
81 0D 98 9C
3E 00
Direwolf Mail Armor
B5 D9 A9 59
11 00
Mail Hauberk
40 03 8A F7
1C 00
1D 00
1E 00
1F 00
20 00
21 00
22 00
No Tabbard
Green
Blue
Red
Black
Red and Black
White and Blue
Decayed Reinforced Mail Hauberk
52 D7 F0 4D
32 00
35 00
38 00
3B 00
Ancient Plated Mail Hauberk
A3 65 EE 75
44 00
Ancient Scale Coat
68 CC 3C A0
42 00
Ancient Plate Harness
EB D1 88 11
43 00
Ancient Plated Scale Hauberk
08 F9 88 45
45 00
Reinforced Mail Hauberk
54 15 D6 93
23 00
Lamellar Harness
15 09 07 FB
22 00
58 00
Old
New
Decayed Coat of Scales
FF 32 7C C3
31 00
34 00
37 00
3A 00
Scale Armor
30 3C 75 2D
21 00
Heraldic Hauberk
28 47 F4 03
01 00
...
0A 00
Noble colors
Decayed Coat of Plates
C1 6D 17 B8
30 00
33 00
36 00
39 00
Heavy Lamellar Armor
02 9A 23 8E
27 00
59 00
Old
New
Coat of Scales
99 35 42 82
26 00
Coat of Plates
5B 70 DD 76
25 00
- Item Type Table (Armor, B&E)
Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Sallet
1C F9 A6 2D
A3 00
Barbute
64 C6 D5 F5
9A 00
Golden Laurels
99 00
No has Type.
Only Icon

Painted Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Sallet
1C F9 A6 2D
A7 00
A6 00
A5 00
A4 00
B9 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Barbute
64 C6 D5 F5
A2 00
A1 00
A0 00
9F 00
B8 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red

Armor
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Leather Scale Armor
60 7F 25 D4
53 00
Noble Mail
FA 16 E1 22
57 00
Light Scale Armor
CF A6 89 10
55 00
Footman Armor
C8 BE 1D 21
54 00
Sellsword Armor
E3 F4 04 F4
56 00
- Item Type Table (Armor, WotN)
Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Cultist Leather Hood
7A 62 15 9F
EC 00
Leather Headband
54 EC F7 1D
BB 00
BC 00
Bear Headpiece
E6 A3 C9 42
BE 00
Leather Helmet
3C 6A B3 55
BD 00
Nordic Helmet
32 3E C2 13
34 00
Crude Metal Helmet
18 B1 FF A4
C4 00
Beastmaster Headpiece
86 EB DA 42
C1 00
Steppe Helmet with Mail
32 3E C2 13
C7 00
Crude Faceguard Helmet
5F 0F 9C 8B
BF 00
Closed Scrap Metal Helmet
EF BC 26 1D
C0 00
C5 00
Heavy Horned Plate Helmet
4C EA 2B D7
C2 00
Nordic Helmet with Closed Mail
CC 32 FE 3F
CA 00
Conic Helmet with Closed Mail
B9 8E 54 E7
C9 00
Conic Helmet with Faceguard
1F 2D 0B 97
C8 00

Painted Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Nordic Helmet
32 3E C2 13
E6 00
E7 00
E5 00
E3 00
E4 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Steppe Helmet with Mail
32 3E C2 13
D2 00
D3 00
D1 00
CF 00
D0 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Nordic Helmet with Closed Mail
CC 32 FE 3F
E1 00
E2 00
E0 00
DE 00
DF 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Conic Helmet with Closed Mail
B9 8E 54 E7
DC 00
DD 00
DB 00
D9 00
DA 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red
Conic Helmet with Faceguard
1F 2D 0B 97
D7 00
D8 00
D6 00
D4 00
D5 00
White and Blue
White, Green and Yellow
Orange and Red
Black
Red

Armor
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Animal Hide Armor
33 3A D7 99
5A 00
Cultist Leather Robe
2B EB 2B E4
6A 00
Reinforced Animal Hide Armor
77 67 0B FB
60 00
Scrap Metal Armor
43 A7 1C 08
5E 00
Hide and Bone Armor
1F C0 85 C4
5C 00
Rugged Scale Armor
11 B5 B8 FC
5D 00
Heavy Iron Armor
40 2E BF AF
5F 00
Thick Plated Barbarian Armor
3D B5 96 4B
60 00

Special
Thick Plated Barbatian Armor with Barbarian King Horns Attachment
3D B5 96 4B FD 26 6F 9D 00 00 00 00 00 80 3F 00 00 80 3F 00 00 66 43 DD FF 00 60 00 00 00 87 43 00 00 80 3F 09 00 00 87 43 00 00 1C C2
- Item Type Table (Armor, BD)
Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Nomad Head Wrap
D3 EF B1 5C
10
11
Southern Head Wrap
CC C8 DA 8E
06
07
Leather Head Wrap
A1 8D 37 4E
12
Nomad Leather Cap
5C 66 28 9D
13
Nomad Helmet
CA 71 B0 15
14
Nomad Reinforced Helmet
FB E9 9D D7
15
Wrapped Southern Helmet
DE A9 6F AF
02
Spiked Skull Cap with Mail
20 91 0D 44
01
Southern Helment with Coif
87 CE 53 20
05
Assassin's Wrap
E1 B5 2F D5
0A
Assassin's Face Mask
5C 65 71 01
0B
Engeneer's Cap
06
Gunner's Cap
09
Blade Dancer's Head Wrap
AC 92 E9 A1
17
Desert Stalker Wrap
AC 23 B7 68
16
Gladiator Helmet
7F 85 FA 0A
0D
0E
0F
Red Feathers
Black Plume
Bronze Crest
Heavy Lamellar Helmet
3A 1A B5 E4
03
Turban Helmet
04 B9 90 54
04

Armor
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Cloth Sash
85 76 C6 6B
0C
12
13
Nomad Robe
0F 21 C7 11
10
Nomad Thick Robe
B9 63 1B 69
11
Leather Nomad Robe
5F 89 8C 33
0D
Stitched Nomad Armor
D7 16 B3 0D
0E
Padded Vest
34 D4 B2 C3
06
Linothorax
F5 CE 15 C5
05
08
09
0A
Brown
Red
Green
Purple
Gladiator Harness
7F 9E 2E 1D
0B
Plated Nomad Mail
4F E0 06 06
0F
Mail with Lamellar Plating
61 42 BC 2C
02
Southern Mail Shirt
70 E9 0C FB
04
Assassin's Armor
79 55 A2 2F
03
Southern Long Mail Shirt with Padding
5F 83 67 2E
01
Padded Mail and Lamellar Hauberk
BD C4 98 3C
07

Special
Gladiator Harness with Light Manica-Attachment
7F 9E 2E 1D 1B B3 14 9D 00 00 00 00 00 80 3F 00 00 80 3F 4E 00 00 20 42 FC FF 00 0B 00 00 00 C8 42 00 00 80 3F 4E 00 00 C8 42 00 00 00 C1

Gladiator Harness with Heavy Manica-Attachment
7F 9E 2E 1D 90 E0 2E CF 00 00 00 00 00 80 3F 00 00 80 3F 09 00 00 20 42 FC FF 00 0B 00 00 00 1B 43 00 00 80 3F 09 00 00 1B 43 00 00 60 C1
- Item Type Table (Armor, oF&F)
Helmet
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Undertaker's Hat
22 8B 60 77
F0
Physician's Mask
14 D7 52 E8
F1
Masked Kettle Helmet
54 5D 65 75
F2
Heavy Mail Coif
44 22 A7 15
ED
Adorned Closed Flat Top
BC 51 2D 9D
EE
Adorned Full Helm
09 D9 B0 FB
EF

Armor
Item Name
Hex-code (Type)
Hex-code (Icon)
Comment
Undertaker's Apron
D4 6E 9A F6
6E
Wanderer's Coat
E5 B1 55 E4
6F
Reinforced Leather Armor
EB 81 56 5A
70
Adorned Mail Shirt
D0 8A 38 1C
6B
Adorned Warrior's Armor
81 44 89 E3
6C
Adorned Heavy Mail Hauberk
40 96 38 B4
6D
Legends Mod
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Despite we don’t use this mod - we accept him positive influence in community and creating this section for added any new information about this mod (within guide idea) with our help.

For added new info in this section - write commentary with:
  • 1. New information description in free form. Example,
    “Hey, guys! New trait 00 ## CC 00 (‘Trait name’).”
  • 2. Add screenshots, confirming your information (these screenshots will be added to the section).
NOTE! This section accumulated information from any users. We (personally) don’t confirm correctly working and don’t confirm your save-file stability.
- Beta v.13.3
Changes of hex-codes location
Sometimes Helmet's location (04) in Hex can't be found. Simply look for the next (0x) and overwrite everything in between the 2 bytes.

Legendary Items
Hex-codes for Legendary Items in armor layered system.
Emperor’s Armor
17 14 8C 62 00 00 00 00 00 50 00 00 00 C8 43 00 00 80 3F 09 00 31 30 30 39 34 37 36 33 35 00 00 00 00 00 00 00 00 00 00 C8 43 00 00 F0 C1 06 00 00 00 00 01 15 1E CE A5 00 00 00 00 00 20 41 00 00 80 3F 09 00 31 30 30 39 34 38 39 33 30 00 00 00 00 00 00 00 00 00
Glimpse of Davkul
E9 92 CF 1E 00 55 00 00 00 87 43 00 00 80 3F 08 00 39 35 36 33 33 35 34 37 00 00 00 00 00 00 00 00 00 00 87 43
Aspect of Davkul
Sacrifising character - Wolf the Knightslayer C5 09 4A 37 00 00 00 00 00 51 00 00 00 87 43 00 00 80 3F 09 00 31 32 36 39 32 37 31 37 38 00 00 00 00 00 00 00 00 00 00 87 43 00 00 90 C1 06 00 00 00 00 00 00 E5 00 41 20 67 72 69 73 6C 79 20 61 73 70 65 63 74 20 6F 66 20 44 61 76 6B 75 6C 2C 20 61 6E 20 61 6E 63 69 65 6E 74 20 70 6F 77 65 72 20 6E 6F 74 20 66 72 6F 6D 20 74 68 69 73 20 77 6F 72 6C 64 2C 20 61 6E 64 20 74 68 65 20 6C 61 73 74 20 72 65 6D 6E 61 6E 74 73 20 6F 66 20 57 6F 6C 66 20 74 68 65 20 4B 6E 69 67 68 74 73 6C 61 79 65 72 20 66 72 6F 6D 20 77 68 6F 73 65 20 62 6F 64 79 20 69 74 20 68 61 73 20 62 65 65 6E 20 66 61 73 68 69 6F 6E 65 64 2E 20 49 74 20 73 68 61 6C 6C 20 6E 65 76 65 72 20 62 72 65 61 6B 2C 20 62 75 74 20 69 6E 73 74 65 61 64 20 6B 65 65 70 20 72 65 67 72 6F 77 69 6E 67 20 69 74 73 20 73 63 61 72 72 65 64 20 73 6B 69 6E 20 6F 6E 20 74 68 65 20 73 70 6F 74 2E
Helmet of the Ijirok
0D 25 E4 0F 00 C6 00 00 00 9B 43 00 00 80 3F 09 00 31 32 37 39 37 31 33 33 37 00 00 00 00 00 00 00 00 00 00 9B 43
Armor of the Ijirok
{with Lindwurm attachment) 5A D2 D2 30 00 00 00 00 00 62 00 00 00 A0 43 00 00 80 3F 09 00 31 32 32 36 37 33 39 32 38 00 00 00 00 00 00 00 00 00 00 A0 43 00 00 00 C2 06 00 00 00 00 01 AD 74 35 30 00 00 00 00 00 A0 41 00 00 80 3F 09 00 31 32 32 36 37 35 37 30 37 00 00 00 00 00 00 00 00 00
Gallery of examples
"As you can see in the image the Ijirok armor is layered and with 5th slot taken. Davkul armor instead is empty." - Bobcat













-
Traits
Name
Hex-code
Description
Fear of Nobles
15 38 35 03
-10 Resolve when in battle with nobles
Steady Hands
4C C5 A0 EC
+5 Ranged Skill
Hate for Nobles
BD BE 16 65
+10 Resolve when in battle with nobles
Noble Killer
09 33 D3 4B
+10 Melee Skill when in a battle against a noble house

Gallery of examples
"Hey guys, found a new traits code maybe from Legends Mod: Fear of Nobles, Steady Hands, Hate for Nobles, Noble Killer (potentially)." - MALANDRO
Credits
Originally posted by The Psijik:
Thank you for reading
Originally posted by Chief:
If you like the guide, rate it positively

Authors and Co-authors
Chief
Creation and extension guide over time:
  • Original Game;
  • Free DLC "Lindwurm";
  • DLC "Beasts & Exploration".



-
The Psijik
Extension guide (as user):
  • perk Codes;
  • permanent Injury Codes;
  • 'Greedy'-,'Drunkard'- and 'Survivor'-methods bypass limits permanent traits;
  • inventory decoding;
  • section "Customization".
Extension and reformalization guide (as co-author).

Special Thanks
  • OverHype Studious[battlebrothersgame.com] for develop, release and, eventually, evolution Battle Brothers as TBS-game.

  • bendersgibalshik for the 'Schooling'-method, which provides bypass limit of permanent traits, and named whip hex-code.

  • kuwas for the Item Templates and Data Types

  • For save-file with the hex-codes of Unique Items (Original Game):

  • xlockeed for save-file with the hex-codes of Unique Items (Lindwurm DLC) for the patch 1.3.0

  • Zensalin1 for the http://battlebrothers.wikia.com

  • Bobcat , MALANDRO for the information of section "Legends Mod -> Beta v.13.3"

  • MALANDRO for the information of sub-section " - Permanent Traits Table (BD)"

  • Ironwithin and MALANDRO for provide and test the Trait "Player Character"

  • For save-file with the hex-codes of Unique Items:

And thanks to all the community “Battle Brothers” for your help in the extension Guide.
223 Comments
The Psijik  [author] 5 Mar, 2024 @ 10:05am 
Ещё один холодный, Greetings!
You can edit hex-codes of background description. In that case, you need to check chapter "Advanced" "-Background Description".

We saw other guides with screenshots (maybe from older versions of the game) with successfully replaced background hex-codes (which affects random events, daily wage, etc.). But we don't have positive results here. It is a reason of this small attention, which you may see in the guide.
Макароны 5 Mar, 2024 @ 7:58am 
Привет, почитал, попытался понять, поредачил, но в итоге нахимичил лишь то, что сейв перестал загружаться. "Though, many guides provided information about successfully edit/replace background hex-code — we could not confirm this." - тоесть поменять предысторию персонажа нельзя?
Estieukua 24 Nov, 2023 @ 12:22pm 
Orc Trophy: 1E 51 7A FD 00 00 00 00 00 80 3F 00 00 80 3F 00 [again, no 01 byte at the start, and the 00 at the end is the random byte]

Undead Trophy: 3F 7A 51 76 00 00 00 00 00 80 3F 00 00 80 3F 00 [as above]

---

Living Tree Shield: B7 DA 0F 1A 00 08 00 00 00 20 42 00 00 80 3F 00 [as above]

Lindwurm Shield: 74 10 DA 79 00 07 00 00 00 80 42 00 00 80 3F 00 [as above]

Kraken Shield: C6 1D 71 4A 00 09 00 00 00 48 42 00 00 80 3F 00 [as above]
Estieukua 24 Nov, 2023 @ 12:21pm 
Happy Powder: 07 7A 3D C8 00 00 00 00 00 80 3F 00 00 80 3F 4C [not including the 01 byte that goes before every inventory item; the 4C at the end is the random byte, and could contain any number(s) from 0-9 and/or any letter(s) from A-F]

Waterskin: AA 71 A8 EA 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Oblivion Potion: 7F 71 6E D5 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Knowledge Potion: F5 A9 82 DC 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Night Owl Elixir: BE 59 C9 B5 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Cat Potion: 7D 96 B7 E4 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Second-Wind Potion: 38 F3 5D 22 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Lionheart Potion: 5F BD 81 93 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]

Iron-Will Potion: 34 FE 28 DD 00 00 00 00 00 80 3F 00 00 80 3F 4C [as above]
The Psijik  [author] 11 Jul, 2023 @ 3:13am 
Hear ye, hear ye!
Guide has a massive update.
Here is a short list of mandatory features:
* updated all text and text-formatting in the guide (exclude section "Customization");
* updated all hex-codes of famed items (see section "Named Items");
* added sections "Anatomist Potion Table" and "Anatomist Potion Table (sequence)" in the section "DLC "Of Flesh and Faith" (oF&F)";
* added section "- Inventory Codes (oF&F)" (include codes of anatomist potions);
* updated section "- Inventory Space" (yes, you can edit this in save-file);
* added section "- Armor Attachment" (yes, you can replace attachments manually now).
LyuKong 23 Jun, 2023 @ 2:46pm 
The 4 bytes for Item Type, for 'Winged Heater Shield' is DC AD 14 EA
LyuKong 3 Jun, 2023 @ 5:52am 
@The Psijik, Hi.
I think Noble Sword is supposed to be72 03 9E 68, not F3 61 A6 5D (that's Longsword).
Teneombre 2 Dec, 2022 @ 4:12am 
Ah what a shame. I try to read the ressource of BB editor but without much help. I guess I will keep an eye on that in case someone have an answer.
The Psijik  [author] 1 Dec, 2022 @ 12:15pm 
@Teneombre, Greetings!
We didn't have enough time to update unfinished blocks of the guide in 2022.
Also, we don't have any unreleased information in addition for block "‒ Inventory Space". That means, if you didn't find helpful information ‒ we cannot take the additional advice at that moment.
Teneombre 1 Dec, 2022 @ 12:05pm 
I'm trying to edit my save to modify the total number of slot i've got in my inventory. I've got a mod for that but unfortunatly, I already had brought the different level of cart in my retinue before I installed it. So I need to manually modify it now. Where should I look ? The inventory space part of this tutorial is not really helfull.