RimWorld

RimWorld

10,012 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
16 May, 2017 @ 1:02pm
13 Aug @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (54)
122
25 Aug @ 10:23am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
1
14 Sep @ 4:16am
a bug happens in this mod may prevent pawn entering new palce in the big map
AllSimple
56
17 Oct, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
2,817 Comments
Zaphiel 4 hours ago 
Does anyone knows how can I disable pawns to automatically equip stuff?
axossk 4 hours ago 
Can't get it to work with CE.
Pawns won't switch to melee.
atomic0726 22 Sep @ 6:02am 
@DocHoliday that is A thing you just in that hud gizmo have it toggled to range priority then in the mo setting have it set to the more stable swap to melee when attacked in mellee or try to use the less stable auto swap when in melee
Vril 18 Sep @ 10:22am 
Is it possible to auto forget weapons when you rearm your pawns using CE loadouts?
Flip3n 17 Sep @ 5:08pm 
Found a bug, where IF you "equip as sidearm" (melee, not sure if same for ranged) from storage and drop that sidearm from the lets call it "gizmo" (the little cell on the hud for weapon swapping and preferences), then that item vanishes, but if you first pick it up to inventory, then equip it, it works, and drops it on the ground. I'm guessing that it does not track the sidearm and it does not appear in pawn inv when equiped directly from storage....

(idk if modded storage (I have https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3416243474) mods impacts this or its same with vanilla storage, my colony is cooked cant check it atm)
тетеря, блин 14 Sep @ 8:32am 
Is it compatible with DualWield?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2537588364

thanks for the mod.
Rovstam 14 Sep @ 8:29am 
i posted a red error for you to take a look. Thx for the great mod.
Prometheus_ 10 Sep @ 11:57am 
@Lonely Tear ItemPolicy by Pos 4/5
SanDimas 9 Sep @ 6:23pm 
bro love the mod but sometimes when theres a prison break, the prisoner tries to grab a melee weapon and its just get stuck there dropping and taking the weapon over and over, like taking 2 weapons
Lonely Tear 7 Sep @ 12:39pm 
First off, absolutely amazing mod, iv had it for some 10 play troughs now and im thankful that you made it.

I am struggling to figure out one detail tho.
Im running a colony with vow of non-violence, they are incapable of combat but im trying to equip a specific colonist with a Staff, not for bashing skulls but merely as a tool to help boost their power. I can put it in his hands and forcefully equip it for few seconds before game decides that he isnt meant to hold it and switches back to his empty hands.
I looked over the settings but could not find obvious solution to it. This could just very well be me BUT.. does anyone know if there is a way of making them hold it permanently?