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I just hope the textures are not getting compressed the second time when they are being consolidated into a variant asset file, haven't checked it but I wouldn't be surprised knowing how badly optimized the Asset Editor is.
Bascially I tried to use 1 stone to kill 8 birds, instead of using 8 stones for each bird. It's all good now, and I appreciate the help. Thanks!
Hopefully you'll find the problem, otherwise I'd be happy to take a look and see if I can find out what's going on. :)
I suspect when saving the Main random prop the game did not embed all variations properly, each variation prop.crp is ~500kb, the main random prop is only ~600kb.
Well I tried using a diiferent template ('random cormercial logo') and used ronyx's scripts to add variations slots & auto-calculate probability, but the results are the same. Oh when importing the variations i laucnched the game i vanilla mode (workshop/mods disabled) which i usally do, dont know if that's causing but i doubt it.
ugh this game sometimes, sigh. Thanks for the reply, i'll keep on tinkering with it and see.
As for the variations showing up with More Beautification, that's completely normal. The mod seems to find all props, including variations embeded in a random prop. Not much to do about that. For my containers I put them in the category that shows up last and then priority 9999999 or something. That way they're at the far end in the More Beautifications menu, but they're still there and FindIt will find them too.
Loaded up a new game & used More Beautification, saw my custom random prop, but then notice something is wrong, some of the variation props shows up in the menu! eve though I am 100% sure i moved them to another location. My random prop also has missing variations, only 3 out of 9 appeared.
uh where did i go wrong? I follwed the insructions very carefully. All prop variation uses the same mesh, a simple rectangle box, and different textures, just like your prop in this guide.