Cities: Skylines

Cities: Skylines

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Vehicle Effects Definition Pack (NS 6400)
   
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11.966 KB
11 Dec, 2016 @ 8:27am
19 Jan, 2018 @ 3:56am
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Vehicle Effects Definition Pack (NS 6400)

In 3 collections by Acc3ss Violation
Dutch Railway collection
94 items
Freight Trains
31 items
Acc3ss' Mods
7 items
Description
Adds Vehicle Effects effects to all my NS 6400 series trains.

Make sure this mod is enabled in the content manager!

Effects:
- Diesel engine sound
- Diesel exhaust
- Rolling stock sound

Recommended to be used with this effect pack by Thaok
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=815103125

Mod source:
https://gist.github.com/Acc3ssViolation/4d27a0734c5d5a01b0d249af8277b4f9
11 Comments
joranbron 1 Jan, 2022 @ 9:30am 
i really like this pack! its so cool! Could you make a pack for the NS 1600 trains too?
Acc3ss Violation  [author] 2 Feb, 2019 @ 10:59am 
If you wanna make something, just make it and publish it. If it's a reskin of one of my models put a link to the original in the description and I'm alright with it.
Rothger 2 Feb, 2019 @ 10:54am 
Hi dude!
I'm a huge fan of the Adv. Vehicle Effects. I'm using only your trains cause the sound is so cool. I was willing to model a train, but don't want it without the sounds. Could i create a texture for one of your models? You will publish it, the credits are yours. The matter is that ALL(Latin America Logistics) company, now fused and icorporated to RUMO Group, covers an area that corresponds to 75% of Latin America GDP. All trains here belong to them. Having their trains would be really cool to players in many countries. The engine texture would be this one: http://emc.acidadeon.com/dbimagens/composicao_da__13052017111557.jpg
Dyanne 18 Dec, 2016 @ 4:29am 
nice, looking forward to it ;)
Acc3ss Violation  [author] 18 Dec, 2016 @ 4:20am 
The break and flange sounds are now added, as well as the engine idle sound to make your cargo stations more noisy.

@TURMOIL I will :)
Dyanne 17 Dec, 2016 @ 6:55pm 
Please add custom sounds to the electric powered trains like the DDZ/NID and ICMM :3
Acc3ss Violation  [author] 12 Dec, 2016 @ 7:57am 
I'll take another look and probably add them when I do the pack for the 2200s as well.
Thaok 12 Dec, 2016 @ 1:46am 
I tried braking/flange sounds for all trailers on some trains and found them to be ok volume-wise, the sound engine doesn't seem to just add them up. Or you could only add those sounds to the locomotives, which probably still produces an acceptable illusion.
Acc3ss Violation  [author] 12 Dec, 2016 @ 12:42am 
I was more concerned with the amount of noise it would generate rather than performance issues.
Thaok 11 Dec, 2016 @ 12:03pm 
Nice too see the definition packs implemented! There are for sure some third party vehicles, for which I will provide definitions.

Just looked at the definition and noticed your xml comments regarding the wheel flange sounds. Those are simply additional effects you can apply alongside any moving sound effects. Same is true for braking sounds.

Flange grinding isn't really complex to compute (mainly a line/plane intersection + centripetal force), so using it for all trailers should be ok. After all, those effects are only computed for the usually small number of trains in acustic range - so we propably could do really messy things per frame.