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placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "must_build_around_star"
is_star = yes
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOT = { solar_system = { has_any_megastructure = yes } }
}
custom_tooltip = {
fail_text = "requires_no_orbital_station"
has_orbital_station = no
}
}
}
Delete the following from above
custom_tooltip = {
fail_text = "requires_no_orbital_station"
has_orbital_station = no
}
BORDER_BASE_RADIUS = 1.75 in my defines file.
In the 00_utilities.txt I've altered the border_extrusion_range.
utility_component_template = {
key = "BORDER_EXTRUDER_1"
size = medium
icon = "GFX_ship_part_border_extruder_1"
icon_frame = 1
power = 0
cost = 2
border_extrusion_range = 3
class_restriction = { shipclass_outpost_station }
component_set = "border_extruders"
ai_weight = {
weight = 1
}
upgrades_to = "BORDER_EXTRUDER_2"
}
I am also testing with sensor ranges as well, (current defines setting is COLONY_SENSOR_RANGE = 20.0). I have not looked into AI distance checking on borders or frontier outposts yet.
I am not certain what radius I used originally in this mod; don't have it on my pc anymore and I have recently been using a new range for myself and am testing out different sizes on playthroughs to try and find something that is comfortable.
But I can help you there. Firstly, I never altered the AI's distance choices, at least I'm pretty sure that I didn't lol.
Frontier outpost border ranges are not affected by the range that is in the defines file.
It's range is affected by the stats in 00_utilities.txt, in common>component_templates. Just open up that file and do a search for BORDER_EXTRUDER_1 and then under this, look for a line that says border_extrusion_range =