Stellaris

Stellaris

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System Border Scale
   
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31 Oct, 2016 @ 5:13am
31 Oct, 2016 @ 5:28am
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System Border Scale

Description
I like the influence system that Paradox tried to implement in Stellaris, but I don't feel like it works very well when that influence system is also your border. So I've sacrificed that system for a more scaled down border system that only just slightly expands beyond your systems.

Unlocking border range expanding technology such as Manifest Destiny can allow you get the default border scale.
18 Comments
ThetaCentauri 2 Jul, 2017 @ 4:08pm 
I always include this mod when I play. Just curious if your planning any improvements or updating?
skud13  [author] 25 Apr, 2017 @ 10:44pm 
skud13  [author] 25 Apr, 2017 @ 10:44pm 
Screenshots of a test run I've been doing with Galactic Ambitions tech unlocked (My empire is the light blue down the bottom right. This is with 8 systems owned. http://imgur.com/a/pj7nO
skud13  [author] 25 Apr, 2017 @ 10:22pm 
To alter the Dyson Sphere placement rules go to the file 01_dyson_sphere.txt in common>megastructures and look for this section:

placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "must_build_around_star"
is_star = yes
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOT = { solar_system = { has_any_megastructure = yes } }
}
custom_tooltip = {
fail_text = "requires_no_orbital_station"
has_orbital_station = no
}
}
}

Delete the following from above

custom_tooltip = {
fail_text = "requires_no_orbital_station"
has_orbital_station = no
}
skud13  [author] 25 Apr, 2017 @ 10:17pm 
My current test settings are as follows:
BORDER_BASE_RADIUS = 1.75 in my defines file.
In the 00_utilities.txt I've altered the border_extrusion_range.

utility_component_template = {
key = "BORDER_EXTRUDER_1"
size = medium
icon = "GFX_ship_part_border_extruder_1"
icon_frame = 1
power = 0
cost = 2
border_extrusion_range = 3
class_restriction = { shipclass_outpost_station }

component_set = "border_extruders"

ai_weight = {
weight = 1
}

upgrades_to = "BORDER_EXTRUDER_2"
}

I am also testing with sensor ranges as well, (current defines setting is COLONY_SENSOR_RANGE = 20.0). I have not looked into AI distance checking on borders or frontier outposts yet.
skud13  [author] 25 Apr, 2017 @ 10:16pm 
My current settings that I am testing with are designed for maps that are 1k+ stars. The only real issue I've encountered with my new settings, is that megastructures like Dyson Sphere's can only be built around stars within your border, and they cannot be built around stars that have frontier outposts already on them. I was sort of hoping that they would act like a frontier outpost tbh. The only solution I've come up so far is to allow Dyson Sphere's to be built around stars that have frontier outposts around them.
skud13  [author] 25 Apr, 2017 @ 10:15pm 
@Norwood06

I am not certain what radius I used originally in this mod; don't have it on my pc anymore and I have recently been using a new range for myself and am testing out different sizes on playthroughs to try and find something that is comfortable.

But I can help you there. Firstly, I never altered the AI's distance choices, at least I'm pretty sure that I didn't lol.

Frontier outpost border ranges are not affected by the range that is in the defines file.

It's range is affected by the stats in 00_utilities.txt, in common>component_templates. Just open up that file and do a search for BORDER_EXTRUDER_1 and then under this, look for a line that says border_extrusion_range =
Norwood06 24 Apr, 2017 @ 7:05am 
I did finally find the outpost lines (OPTIMAL_OUTPOST_DISTANCE = 3000 # Range from borders ED will build outpost (square distance); OUTPOST_STATION_RANGE = 400 # AI consider outpost station to be able to extrude border about this far; OUTPOST_STATION_DISTANCE_MAX = 2500 # AI consideres station in neighboring system if square distance is higher than this value from a colony). hoping these and the AI diplomacy distance checks didn't require modification!
Norwood06 24 Apr, 2017 @ 6:48am 
Hey Skud- thanks for making this mod. I haven't had a chance to try it yet (only found it after 1.5). I've been looking in the defines file to replicate it. I get that you're doing other things, but would you be willing to share what you reduced BORDER_BASE_RADIUS to? (it's showing the default as 15). Also, did you find that BORDERING_DISTANCE and RELEVANT_DISTANCE needed to be changed to keep the AI from viewing the player as too far away to be relevant? Also I didn't see a line for frontier station border range, I guess that's rolled into the base radius...
Nox 21 Apr, 2017 @ 3:31am 
Any news on an update of this awesome mod?