Space Engineers

Space Engineers

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"Saturn" VTOL Gunship [Modless]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
3.571 MB
29 Oct, 2016 @ 5:28pm
31 Oct, 2016 @ 5:17pm
4 Change Notes ( view )

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"Saturn" VTOL Gunship [Modless]

Description
VTOL hype!

Want to take off in style? use the Saturn Vertical Take-off and Landing Gunship!


WARNING: BUILT ON STABLE, MAY NOT FUNCTION CORRECTLY ON DEV

|| Description ||

This multi-role ship really marks its place as a VTOL for small ship enthusiasts. With pure hydrogen thrust it will get you off the planet without issues! Can carry cargo and small assault vehicles of your liking as it has a Connector and merge block on the bottom. Great for gunning down fighters, recon missions and preforming bombing runs via the merge block. Works great if you have more then one working togther because of the pure power this gunship has.

Get into gear, and blast off with this VTOL!

|| Features ||

-Mod-Free Design
-Rotor friendly setup for survival
-Multi-Angle Thruster setup
-4x Rocket Launchers
-4x Gatling Guns
-2x Gatling Turrets
-Oxygen Generators and air vents
-Hydrogen Based

Note: Press [1] to unlock rotors before changing flight modes!

|| Specifications ||

Weight: 51,594 Kg

Blocks: 67

Grid: Small Ship Grid

Length/Width/Heigth: 26x14x8 (13m x 7mm x 5.5m; Not Including Turrets)

Survival Ready: Yes

Planet Ready: Yes

Moon Ready: yes

Airtight: Yes (cockpit)

Crew Members: 1 (Pilot)

Cargo Capacity: 8 Small Cargo Containers (excluding Reactors, Seats, etc.)

Triangles: 15,710

|| Toolbar Loadout ||

- Tab 01 -
[1] Lock/Unlock Rotors
[2] Decrease Forward Thrust ] \
[3] Large Thrusters On/Off ] -- [Only for large thrusters]
[4] Increase Forward Thrust ] /
[5] Thruster Angle: Stright
[6] Thruster Angle: Angled
[7] Thruster Angle: Down [Landing/Hover]
[8] Thruster Angle: Reverse
[9] Oxygen Generator On/Off

|| Q & A ||

Q1. "How do you fly without the nose dipping?"
A1. Make sure you LOCK the rotors by pressing [8] for maximum flight abilities. Don't forget to turn Lock OFF to switch flight modes!

Q2. "Why do the trusters 'pulse' when flying on Planets?"
A2. This is a game issue only the devs can fix. Sorry :(

|| Credits ||

Thanks to Whiplash141 for his Weapon Sequencer script and Thruster Manager Script!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510805229
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=757123653

AND

Thanks Coren for your Easy Automation V2.0 Script!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=694296356

|| Links ||

YouTube - DeepSpaceV


Galactic Engineering inc. - Public Steam Group


Thanks everyone! Don't forget to leave a comment and be sure to check out my YouTube Channel!

Also, Can you find the findgineer?

END//
29 Comments
Master Anon 4 Nov, 2016 @ 8:32am 
vital components exposed - diesin 1 hit
how much can it lift max?
Basti 3 Nov, 2016 @ 5:10am 
yes i did
M 3 Nov, 2016 @ 4:53am 
I think, you should have inserted decoys into the ship itself. Somewhere on the tail, for example.
UnderTrash 3 Nov, 2016 @ 3:43am 
Strike vector much?
Extevious  [author] 2 Nov, 2016 @ 2:05pm 
Did you unlock the rotors by pressing 1 first?
Basti 2 Nov, 2016 @ 2:03pm 
it changes to 8 when i switch modes
Basti 2 Nov, 2016 @ 2:03pm 
Advanced Rotor 01 speed left is set to 8 instead of -8 so it doesnt work
Extevious  [author] 1 Nov, 2016 @ 6:09pm 
Its great if you have Decoy drones to draw the fire away from the gunship. It has a merge block so you could turn this thing into a deadly dive bomber if that is what you want to use it for. other then that, it takes care of fighters and ground targets pretty quickly.
Thanks for the comment!
Lydon Rayleonard 1 Nov, 2016 @ 6:05pm 
It is a really fun ship to fly around and if your target isn't equipped with turrets, then it would be a great choice for an assault. Great work on this one.
Lydon Rayleonard 1 Nov, 2016 @ 6:05pm 
@Extervious-V Aahh ok. That is something my 3k hours of the game didn't tell me.

I did do a field test of the VTOL against a lightly armed target, and well .it went about as well as I could expect. Small ships have the problem of turrets auto-targetting the cockpit, and hitting with good enough precision to knock you out of it with the first 5 seconds of the engagement beginning. I suffer with this problem as well when building fighters and gunships. It is quite annoying honestly. I wish cockpits were tougher or turrets didn't immediately go for the headshot like that. Makes fights way to quick and rather boring, unable to stay and do anything.

I wish I could give a suggestion about this, but the only thing you can really do is either put out huge wings with heavy armor filled with decoys, which wouldn't fit this ship, or surround the cockpit in heavy armor, which again, wouldn't fit the ship.