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it's all added to hud, why do you need it?
Towards the bottom of the script you will find a section for LCDpanels that has 4 parts that look like this
if (LCDpanels != null)
{
LCDpanels.ClearImagesFromSelection();
LCDpanels.AddImageToSelection(jumpStatusImage);
LCDpanels.ShowTextureOnScreen();
}
The three lines within the brackets can be replaced by
if (LCDpanels != null)
{
LCDpanels.AddImageToSelection(jumpStatusImage);
LCDpanels.RemoveImageFromSelection(LCDpanels.CurrentlyShownImage);
}
This will fix the blinking issue and keep the added textures to 1 at a time. Do this for each one: jumpStatusImage,chargeStatusImage,oxygenStatusImage, and hydrogenStatusImage and they will all be working again.