Space Engineers

Space Engineers

Not enough ratings
for "LCD status bars" script
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script
File Size
Posted
Updated
7.545 KB
23 Oct, 2016 @ 11:30am
25 Sep, 2022 @ 4:47am
2 Change Notes ( view )

Subscribe to download
for "LCD status bars" script

Description
Instructions:
- Place a Programmable Block and load this script in to it.
- Place a Timer Block and set it 1 second, the timers actions need to be "Run" for the Programmable Block and "Start" for the Timer Block. Then start the timer block.
- Place any quantity of LCD Panels, and rename it to "LCD Jump Status", "LCD Charge Status", "LCD Hydrogen Status", "LCD Oxygen Status", also change the content type to "text and images"
- done, the panels will show you the total amount of energy, oxygen, hydrogen and charge level for jump drives
22 Comments
MR Ban@noo 16 Jan @ 2:44pm 
Is there already an update for the script? Unfortunately I can't use it. Please provide an update or a current link where I can download the code. Thanks
самовар  [author] 23 Sep, 2022 @ 11:01am 
ok, i fixed it. but I don't understand how to update it here
Mr. Shadow 20 Sep, 2022 @ 9:08pm 
Yes, please update. Automatic LCDs is nice but it isn't as fancy as this fine script
m1dn1ck 3 Apr, 2022 @ 11:33pm 
it is looking so much nicer ;)
самовар  [author] 31 Dec, 2021 @ 9:48pm 
no shit, does anyone need this mod in 2022?
it's all added to hud, why do you need it?
KilledJoy 11 Dec, 2021 @ 9:38pm 
way to necro the whole damn mod... suprising it doesnt work its 2016 numbnuts
慕容夜 10 Dec, 2021 @ 11:55pm 
not work!
OperationDx 2 Mar, 2020 @ 10:47am 
The script keeps breaking. When I check script I get all kinds of warnings
самовар  [author] 6 Apr, 2018 @ 11:10pm 
Thanks, I'll update someday. I do not play this game now
tyrewb2 26 Mar, 2018 @ 8:46pm 
After a few hours of looking over other scripts I figured out the issue with the blinking status displays....
Towards the bottom of the script you will find a section for LCDpanels that has 4 parts that look like this
if (LCDpanels != null)
{
LCDpanels.ClearImagesFromSelection();
LCDpanels.AddImageToSelection(jumpStatusImage);
LCDpanels.ShowTextureOnScreen();
}

The three lines within the brackets can be replaced by
if (LCDpanels != null)
{
LCDpanels.AddImageToSelection(jumpStatusImage);
LCDpanels.RemoveImageFromSelection(LCDpanels.CurrentlyShownImage);
}
This will fix the blinking issue and keep the added textures to 1 at a time. Do this for each one: jumpStatusImage,chargeStatusImage,oxygenStatusImage, and hydrogenStatusImage and they will all be working again.