GameMaker: Studio

GameMaker: Studio

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The N.I.N.A. Project
   
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55.615 MB
5 Oct, 2016 @ 8:25am
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The N.I.N.A. Project

Description
The N.I.N.A Project:
Welcome to your new Ship (N.I.N.A). and take a fast pace Voyage through Level 1.
As we continue to update , dub down, and repair a 4 year game in the making.
This is only a Alpha project, and some features will be added, some will be removed.
In this alpha test, you get to enjoy the spoils of power up galor. 1 simple boss, and a few other little Enemys to blast in the universe.

With that note please understand that this is testing features for the FULL game, which will be located on
Steam GreenLight once I feel comfortable for a showing progress.

Yes we know the touch screen controls are upon this version, we are making sure there isnt bugs with it.
And it should work with a touch screen PC.

Comments and Bug reports please contact me, or post them down below
Controls:
This game uses light controls, and is dedicated for both Android and Pc.

Movement: W, A, S, D
Shoot: Space bar (one time auto shoots) (this feature was an idea for use of one touch / duo touch tablets).
Bombs: Shift Key



Features:

Galaxy Choice Levels each with 5 levels to complete.
Achievement to unlock.
3 fleets of 3d rendered (from Blender 3d) Sprites.
Arsnal of Power Ups , Shield Collects and Health.
Great Sound Track. (some music is using place holders).
and mounds of updates to come.

Enjoy the game!!!

10 Comments
MindRoRo  [author] 14 Oct, 2016 @ 12:51pm 
Theres alot of balancing to go in, Focus on the level 1, is our goal now..
trying to balance out the fun. The power ups was just my special for you all to play with cause i fixed it again!...

Next release where going to try to get everyone proper..
Random drops will be rolled properly, and the ai. is on a path, and some are just point to player.. and another shoots back if to close. It all needs some love, But thank you for your HELP!.

Hearing what people like to see, helps my crew guide the game to equal enjoyment to everyone.
MindRoRo  [author] 14 Oct, 2016 @ 6:04am 
Thanks Forge,
Yes, Heres the Story behind this game.

Originally it started in Adobe Flash 2.0, Moved to 3.0 (had to rescript everything).. Due cuase i had plan to put it on Android, (well 2.0 dosnt work for Android. go figure).. Found Game Maker 8.. Started in that, got pretty far, (some of the game now was exported from 8 to studio).. Studio released, started again, fixed the bugs, (studio Updated) broke alotttt of code... (went through fixed it again).. Got discouraged, life come ups, and bam. stop creation for a little while.. Well my friend and i who came up with the idea are back together, and well we decided to remove alot of things not needed.. Not for this.. Not yet anyways, and decided its time to close the book.. So where back on it, Im trying to get the level fixed up for this weeks update. Probably pushing to next week. But i have a good feeling bout getting this out completed for 2017..

And 2012 was the start date of this project. I hope you enjoy it..
yikescloud 9 Oct, 2016 @ 3:01am 
Ok, I look forward to the finish game, good luck to you :)
MindRoRo  [author] 9 Oct, 2016 @ 2:55am 
The white flash was just a place holder, to show you grabed an item.. We wanted to use the shields round ring in a different color, so it look like the ship scaned it. and placed the power up as a drone / heal / shield repair
yikescloud 9 Oct, 2016 @ 2:54am 
The white flash, maybe just a good SFX play when the player eat it, or maybe the light is too strong.
MindRoRo  [author] 9 Oct, 2016 @ 2:52am 
AHH.. Why thank you lol..
Is it showing the (shield animation or the White/Blue flash?)
yikescloud 9 Oct, 2016 @ 2:50am 
Ah, AARONELLERZ, not the powerup hurt the ship, just the animation will let player think the ship is been hurt, bcause its.. flashlight :P
MindRoRo  [author] 9 Oct, 2016 @ 2:47am 
HEY thanks..
Again... This has been re-done many times because of the GMS updates.. one update completely broke the system..

We are doing away with alot of the broken, and repairing the good..
(tap to continue, will be replaced completely).
(do you know which power up hurt the ship?)
(the power up flying every where is my choice and the randomization testing. this will be removed).

Thanks for Clicking!
Currently working on a puzzle game, once i get that fixed up. ill move over with Rater on this one!.

Thanks again Cloud!.
yikescloud 8 Oct, 2016 @ 4:37pm 
Good game:P
Some stuff can be better:
Power up is get more and more when you kill enemies.
Some contorl is not friendly,maybe the "tap to continue" can be change to space button
When ship get powerup seems it been hurt.
Good luck!
MindRoRo  [author] 7 Oct, 2016 @ 10:10am 
understood,
This was the case, of the new sounds setup.. and dosnt use the same sound controls.
I'll get checking. Thanks!