XCOM 2
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Paragon Class Rebalance
   
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28 Jul, 2016 @ 1:06am
4 Aug, 2016 @ 3:39am
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Paragon Class Rebalance

In 1 collection by harlequin565
Big Action XCOM2
26 items
Description
Paragon Class Pack

6/1/17
Update incoming with Assasinate fix, icon colour fix, and various typos.
Removed logging from assasinate to save your poor HDs
If there's anything else you think needs adding/fixing/modifying, speak shortly!
Don't want to update this mod too many times as it upsets ongoing campaigns.


This mod creates 8 new classes for XCOM to take the fight to the Alien threat.
Class names can be changed in XCOMGame.int, in the Localization folder. I've tried to keep the names relevant to what they do so it's easy for a new player to recognise straight away.
Icons can also be changed in the ClassData ini There are spare icons available for any custom classes you might be running with. Have a look at the comments in the ClassData ini for more info.

This was originally intended to be a beta version but after an initial few fixes, it seems to be in a good place. Rather than duplicate the mod, I'm just going to leave this up (retitled).

There are a lot of variables in the Soldier Skills ini allowing tweakbility of some of the new perks. See the discussion thread for more class info - although you can flick through the screenies to see the tl;dr version.

Why Should I Bother?
I dislike having a Sniper that I can skill as a Sniper or a Handgunner. It basically means I only have one set of skills to choose from. I also dislike level choices where there is 'no choice'. XCOM is about making tough decisions, and I set out to make the levelling up process a pause for thought rather than a click-and-done. There are still some cases where I feel there is no choice, but it's a lot better than it was, and it's limited by my ability to script.

These 8 classes actually boil down to 4 pairs, so you can still run a 4 man squad and have access to many of the talents. You're obviously going to be more limited though than running 8.

As a guide:
3 man team (3+ a Spark or Psi) : Bomber/Tank + Defender/Operator + Blaster/Scrapper/Stalker/Gunner
4 man team (4+ a Spark or Psi) : Bomber/Tank + Defender/Operator + Blaster/Gunner + Stalker/Scrapper

How Does It Balance?
The LW perks are quite powerful. My final playtest on C/I with a 6-8 team, ABA & More Pods was a relative stomp fest. My L/I playthroughs with ABA & More Pods was what I'd call "difficult". I think these classes are less powerful than the LW classes but still overshadow vanilla classes.

Two important balance mods though are Grenade Damage Falloff and the SMG pack. Stalkers with Rifles are very powerful and the SMG mitigates that. And Bombers with vanilla Grenade damage are also extremely powerful. I would strongly recommend using these.

Your own difficulty settings are going to be important here, but if you want a "Big XCOM" experience, I've collated my thoughts into this collection here which you can read if you're interested.

Installation
Subscribe to the Long War Perk Pack - this mod won't work without it. The mod will work without the SMG pack, but the Stalker class will be OP.
Disable Long War Classes by going into \\Steam\steamapps\workshop\content\268500\719109968\Config\XcomClassData.ini
and changing each of the LW classes to :-

NumInForcedDeck=0
NumInDeck=0


If the Long War Perk Pack is ever updated, these values could change to normal again and you'll start to see LW classes in your game again. So be wary of perk pack updates.

Compatibility
This is designed as a standalone class rebalance, so adding more classes may clash with Perk names.
Any mod that adds more perks may clash. Let me know if you experience any difficulty and I'll see what I can do.
Other than that, this should work fine with all other mods.

Thanks & Credits...

First up, I've flat out copied Grimy's Flush perk from his class overhaul.
A few perks from Richard's classes (Gunner & Spy).
Some GTS Skills from Advent Avenger's GTS skill pack.
Lyrae's Expanded Nicknames have been used for nicknames (as well as re-appropriating the LW Perk Pack ones)

A huge nod must go to the following too...
Raidey for his awesome class overhaul which inspired me to do this.
DerBK for A Better Advent. Without the additional difficulty in place with these collected mods, the game would be easy.
Xylthixlm's Shadow Ops class overhaul for some great ideas and very elegant (i.e. too hard for me to follow) scripting. Also his Reddit tutorial for Sprint.
The Long War team for the Perk Pack which has allowed a ton of flexibility in creating the classes.
And finally - Lantra's ability tutorial[imgur.com] which got me off the ground in the first place.
Popular Discussions View All (3)
3
4 Aug, 2016 @ 3:50am
Beta Feedback
harlequin565
2
24 Mar, 2017 @ 4:09pm
Class Info
harlequin565
0
28 Jul, 2016 @ 2:01am
To Do List - Can You Help?
harlequin565
91 Comments
Rakdarian 11 Dec, 2017 @ 1:44am 
Can i use this with long war 2 instead of the piecemeal parts?
DewFuel 9 Oct, 2017 @ 8:43am 
no worries, I appreciate the time you put into this during vanilla!
harlequin565  [author] 9 Oct, 2017 @ 8:04am 
No, sorry. I'm in the minority camp that doesn't like what Firaxis did with the expansion. Adding three new classes that all do half a job well, but don't really excel at anything hasn't inspired me to play. I think the class system is a bit of a mess at the moment and I'd rather play LW2 than try and figure out what I'd do to fix it.
Having said that - consider this blanket permission to allow anyone to convert/redo/mess with this mod and re-up it for WoTC if you so desire.
DewFuel 8 Oct, 2017 @ 8:16pm 
any chance this coming to WOTC? by far my favorite set of classes
harlequin565  [author] 19 Aug, 2017 @ 3:13pm 
You win the award for the most unusual bug. Mentioning coil & laser implies you're playing with LW2 - which this mod isn't tested with (I doubt it would work properly) COnsidering the amount of time this mod has been available, and the lack of issues from other players, I'd say this is a mod conflict issue.
bomber92ful 19 Aug, 2017 @ 10:24am 
I have a problem with the Blaster class. For some odd reason, I can't use any other pistols other than the conventional one. Next to all other pistols they say "1 mystery weapon at a time" which makes no sense because they're the normal Laser, Magnetic, Coil and Beam/Plasma weapons. Is this some kind of conflict with other mods?
Bok 16 Mar, 2017 @ 1:31am 
Great job with the mod! I hope this gets a LW2 update.
harlequin565  [author] 11 Feb, 2017 @ 2:51pm 
I think disable any class mod works fine (was mentioned in the earlier comments)
As to an update... I have no excuses - am playing a lot of LW2 at the moment. It's done, I just need to face the pain of testing and re-upping.
michael199310 11 Feb, 2017 @ 2:45pm 
can I use "Disable any class" mod to disable LW Perk Pack classes and keep yours? or do I have to use the instructions?
harlequin565  [author] 23 Jan, 2017 @ 9:02am 
I've been putting it off. LW2, RL and a general "I forgot how to use the workshop and don't want to break anything" fear. Consider me nudged.