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-Map has good layout and potential (just needs a couple of tweaking, this is important)
-B-Site Has a good layout and very clear place of where to plant (Try to make the arrows towards both sites larger just to 12 years can see them.
-Stairs outside of T-spawn aren't don't have player clip on them (Only set that I could find)
-Plate to the left of T-spawn seems unnecessary with gap in it ( Try to move closer to wall/ make gap smaller)
- Bring an element of nature into this map, although this is an industrial map (given by the name "Steel" nature can add an effect to your map, just don't get carried away with it.
-You have used railings on B-Site but not really anywhere else that have edges that drop off although this still allows for some interesting boost spots it just keeps the theme rolling throughout the map.
-Entering the vent system from CT seems to be "not right", try to make the entrance more realistic.
-The props on B-Site are in the ground (Move them a couple units up)
-Lighting tries not to use a white light as this can be very disturbing for the players, try to use warm shaded colours (Yellow tint/Orange tint)
-Shrink a couple of corridor heights just as this leaves the area feeling empty
-After leaving the tunnel from T-Spawn the second ramp going underground doesn't line up with the level ground
-Spice up both of the spawns (being surrounded is not something people want to begin their game looking at a doorway) give them a thrill that wants them to look around at the start.
-Try to worry about props and textures (using the "dev" textures are enough) you are most likely to move things around so having "boxes" are suitable for play testing
-Try to mirror the skylights in the warehouse on B-Site (Skylights look good)
-Give the building for T-Side mid more meaning because it seems silly to have it that height.
-Any new brushes that you create, make them with the "nodraw" texture then texture the side that you want to see, this will allow for the compiling time to be shortened have having a smaller map overall, fly around in the SDK and just change the face that players can't see "e.g bottom of map ;) "