Stellaris

Stellaris

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Bread Baskets
   
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142.059 KB
23 May, 2016 @ 11:55am
23 May, 2016 @ 4:19pm
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Bread Baskets

Description
A mod that lets you ship food between worlds. Incorporates 8 new buildings, 4 new techs and a new 'stored food' resource.

"Bread basket" worlds are a staple of science fiction, worlds devoted purely to agriculture in order to support vast, coruscating city worlds, and whilst Stellaris incorporates planet-restricted food for good reason, I still wanted to see a bit of that old magic. So instead of just lifting the 'planet-bound' restriction on food (easy to do, not much fun), this mod adds two new buildings; the 'dehydrator' and 'rehydrator'.

The dehydrator takes food from a world that has a surplus and converts it into 'stored food' (tasteless nutrition blocks), which is a resource that can be transported without spoilage.

The rehydrator converts 'stored food' back into food, making it available for an urban planet's population.

Both buildings are tech-restricted, with 3 upgraded forms that increase the amount of food that can be stored/released.

--==Current Pros==--

- Permits even further planetary specialisation.
- Reduces space needed for farming.
- Food Preservation techs slightly increase farming efficiency.
- Agri-worlds are cool!


--==Currrent Cons==--

- Changes the balance of the game slightly. I have tried my best to rebalance, but odd things may still happen.
- Stored Food is presently a Strategic Resource.*
- Food dehydration/rehydration is affected by agricultural efficiency.**
- Gods alone know how sectors are going to react. More testing will tell.


* I have not been able to fix the GUI to make Stored Food show up as an ordinary resource, so instead it shows up in Strategic Resources. It can be stored accurately as a normal resource, but there is not an easy way to measure it. I am working on this, but open to suggestions.

** I have not been able to get planets to 'consume' food properly from a local planetary store, so instead the dehydrator applies a Food production penalty (and the rehydrator a bonus). As a result, you can game the system by putting inefficient farmers on the Dehydrator and efficient farmers on the Rehydrator and getting a slight bonus to production. Given the energy cost to run both buildings, fixing this is not a high priority.
12 Comments
Gerishnakov 20 Oct, 2016 @ 2:08pm 
@el penguin check my content - I've uploaded this mod again (full credit to the author of this mod) compatible with Heinlein.
Machine Head 20 Oct, 2016 @ 1:25pm 
Hey can you update this for Heinlien?
Gerishnakov 11 Sep, 2016 @ 1:58pm 
Is this still being supported?
Words and Philosophy 10 Sep, 2016 @ 6:08am 
ah, alright. you need to have some food in store.
Words and Philosophy 10 Sep, 2016 @ 5:58am 
Hey, for some reason I can't see the rehydrator in the building menu, what's with that?
Exterminieren 31 Jul, 2016 @ 7:05pm 
Hey I have combined your Bread Basket and anothers Food Transfer Mod ( adds space modules that do pretty much the same thing ) together ( for personal use only right now) so they are work "with" eachother. Can i get you permission to upload it to steam? i will credit you
Sometimes Samurai 25 Jun, 2016 @ 1:05am 
This looks like a nice mod, but if it doesn't have a picture to go with it then it looks like its an unfinished mod.
Perturabo did nothing wrong 27 May, 2016 @ 7:08am 
I volunteer to test this on my sectors. I just hope it wont fuck up things way too much for me to repair, otherwise it should be fun.
Lyserus 26 May, 2016 @ 8:55pm 
and there are mods which put the inport/export stuff on the spaceport, which saves pop slot and not that easy for AI to shut down
Lyserus 26 May, 2016 @ 5:55pm 
How about remove the maintenace &/ dehydrate plant has a little bonus for happiness, that may prevent sector AI from shutting the building down.