Kathy Rain

Kathy Rain

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Kathy Rain Full Walkthrough/Achievement Guide
By XBL Laberbacke
Full text-only walkthrough with achievements
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A few general things
Look at everything.
Using the "think about" action is recommended if you need an ingame hint.
This works with the environment, your inventory, and entries in your notebook.
Locations you have finished will be greyed out and can't be visited anymore.

If you are looking for a guide to the Director's Cut, try this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638312176
Day 1
Turn off alarm clock

ACHIEVEMENT: PROCRASTINATOR (look at/interact with 10 things in the dorm room)
ACHIEVEMENT: PYROMANIAC (use your lighter on the pink bear)

Leave the dorm room

ACHIEVEMENT: ENJOYING THE SCENERY (on the travel screen, wait until the music loops

Go to the cemetery
Move to the left to trigger funeral
Talk to Mrs Rain
Leave the cemetery

Go to Rain Residence
Enter the living room
Ask about Incident in '81
Exhaust dialog options, offer to help
Go back to the hall

ACHIEVEMENT: HOTWHEELS (ride wheelchair; this option is only available after having talked to grandmother first)

Leave the house, go to sheriff station
Talk to blond guy behind desk
Ask him about incident
Leave the conversation, go right
Talk to sheriff, ask about incident
Ask about police report
Ask Lenny for help
Go left, and through the big glass doors in the background
Try talking to the man in the cell, he can't understand you
Switch off the TV on the right

ACHIEVEMENT: AWW! (while still in the cell area with the bum, switch the TV back on)
If you did that, switch it off again to be able to talk to the man

Talk to bum in cell
Persuade him to distract Lenny
Leave the cells area
Look at files
Go to cell area again
Use locker key on evidence lockers
Examine dictaphone (in inventory), press play, get note "attic"
Try to leave the station, this will trigger a dialog with Lenny

ACHIEVEMENT: UNDATEABLE (tell Lenny, you'd rather eat a foot)

Go back to Rain residence
Ask grandma about "attic"
Use light switch, the bulb is burned out
Go back downstairs
Remove lightbulb from table lamp
Go back upstairs
Use new lightbulb with burned out one
Press lightswitch

ACHIEVEMENT: NOCTURNAL (switch off the light after changing the bulb)
If you did that, switch the light on again

ACHIEVEMENT: MR BEAR, REPORTING FOR DUTY! (interact with teddy bear on the left)

Pick up math book
Look at briefcase, note "locked briefcase"
Remember the message on the tape (three red roses, a blue violet, two yellow tulips)
Read math book
Take first three digits that are NOT greyed out (didn't think I had to state this, but thanks to "genechtagazoink" apparently I have to) from the red bookmark, first one from blue, first two from yellow
235 1 31
Input number into briefcase lock, open briefcase
Take envelope, (in inventory) open envelope
Read newspaper clipping
Take tape from dictaphone, put new tape (answering machine) in it, play, get note "Cocky"
DON'T FAST-FORWARD
Go downstairs

Talk to grandma
Ask her about Cocky, note "Cocky" changes to "Cocky - call sign?"
Show her the overexposed picture
Show her newspaper clipping, get note "drowned teen girl"
Show her photo of soldiers, get notes "Charles Wade" and "McConnell AFB"
(you could also get the latter by looking at the picture)
Ask about Charles Wade
Ask about McConnell AFB

Go back to the hall
Use the phone book (search)
Search for Charles Wade and McConnell AFB
Pick up phone
Call McConnell AFB
Ask about incident, Charles Wade (pretend to be a cop), and the AFB itself, (ask about "Cocky - call sign?")

Go to cemetery
ACHIEVEMENT: HOOKED ON CORLEYS (this is the earliest you can get it - use lighter with cigarettes five times)

Look at tombstones, the one left of the mausoleum is important, note changes from "drowned teen girl" to "Lily Myers"
Talk to little boy
Go to the right, and back to grandpa's grave

Go to the sheriff station
Get the bum to distract Lenny again
Search the files
Use the green phone to call McConnell AFB
Ask about Charles Wade
Pretend to be a cop
Accuse him of being sexist
Call Wade residence

Go to Rain residence
Talk to grandma about Lily Myers, get note "the Myers family"
Use the phone book to look up Myers

Go to lakeside cabin
Knock on door
Knock on door AGAIN
Offer Sue a smoke (if you are too slow, just knock on the door again)
(Talk to Nathan)
Talk to Sue
Ask about incident, about Lily,( about her family,) Lily's art, and the art collector
Show her the photo of soldiers, note "art collector" disappears
Ask her about Charles Wade
Leave the cabin, the note "the Myers family" disappears

ACHIEVEMENT: GET ON THE KATMOBILE (for finishing day one)
Day 2
Read note on computer screen
Call hacker Dave, exhaust all options
Pick up envelope, (in inventory) open it
Read instructions on floppy disk
Call Clyde from IT to ask about Eileen's username (First letter of given name plus surname)
Find Eileen's surname on her pink suitcase (Summers)
ESummers (not case-sensitive)
Use floppy disk on PC
Choose "damage MBR", then shutdown
Call Clyde from IT, "broken computer"
Under username, put ESummers
Under password, put ANYTHING BUT angellove (English and Italian) / engelliebe (German) / angedamour (French) / amordivino (Spanish) / zbawienie (Polish)
Hit Enter a couple of times until you locked yourself out
Put the floppy in the PC again, choose extract admin password
The credentials are: Username "admin", password "gadget" (English, French, Spanish, Italian, Polish) / "Netzwerk" (German)
Shutdown
Use PC again
Use Clyde's credentials
Click on Network Settings (the symbol, not the text), choose dorm B, port 8, switch it on
Shutdown PC
Call hacker Dave
Pick up envelope, (in inventory) open it
Put "tools" floppy in PC drive
Use PC (you may stay in Clyde's account)
Click on floppy symbol
Go away from PC (click on power button bottom right)
Put overexposed picture on scanner, use PC
Click on scanner symbol, go away from PC
Take picture from scanner, put tape (answering machine) in it (yes, that scanner is magical)
Use PC, click on scanner symbol
Drag&drop the picture on the "Image Analyser" program
Play around with the filters until you get the best possible result
Click in the middle of the three lights to enhance that area, click on "analyse"
Zoom in on the flower, print, back out to desktop
Drag&drop the soundfile onto the "Voice Forge" program
Go to voice #2

ACHIEVEMENT:HOW YOU DOING? (choose the words "hello baby", click on export)

Choose the words HELLO ERICA IT'S YOUR FATHER CALL KATHY RAIN, or something like that, does not have to be exact (instead of YOUR FATHER you could use CHARLES, for example)
Go away from PC, grab printouts from printer
Put tape (answering machine) back in Mr Dicto
Call Erica Wade, LOOK at Mr Dicto, press play
Combine picture of lights with church brochure, get note "Church of the holy trinity"

ACHIEVEMENT: RESTING SCOWLY FACE (look at the mirror on the right with Eileen present

Answer the phone
Ask about the incident, Charles Wade, Lily Myers, Lily Myers' art

ACHIEVEMENT:WOW, THEY'RE HYPNOTIC... (for finishing day two)[/spoiler]
Day 3
Go to community clinic
Talk to bum, ask about him, ask about his showbiz career, and get a synopsis of the movies

ACHIEVEMENT: PASSIVE SMOKING (stand close to Goober and use your lighter on your pack of cigarettes)

Go inside the clinic
Talk to nurse
Go back outside, talk to Goober
Ask him to do some acting for the nurse

ACHIEVEMENT: FILM BUFF (listen to Goober delivering all four monologues)

Get Goober to perform "The Usual Surprises", shock him with the taser
Use the "boot" floppy on the nurse's PC
Username cmendez, password otorgador
Look for "wade" or "charles wade" (without ") in the database, leave the PC
Go up the stairs, the note "Charles Wade" disappears
Ask Charles about the incident, about Cocky (the note changes to "Jimmy Cochran"), ask about Jimmy Cochran, about Lily Myers' art (note changes to "Lily's art - stolen?"), ask about the art theft

Go to nature reserve
Go to nature reserve AGAIN
Pick up the torn picture

Go to lakeside cabin
Put the part of the picture you found together with the half still lying on the floor, get note "the red man"
Ask Sue about the red man

Go to sheriff station
Ask sheriff about the art theft
Read the police report, scroll down all the way, get note "Franklin Goldfarb"
Either ask Sue (lakeside cabin) or grandma (Rain residence) about Franklin Goldfarb

Go to clinic
Talk to nurse

Go to church
Ask Father Isaac about the incident, about the church

ACHIEVEMENT: HERETIC (use your lighter on the bibles)
ACHIEVEMENT: TRIGGER HAPPY (try zapping Goober again)

Talk to Goober
Ask him about his real name, Franklin Goldfarb
Show him your lighter, note "Franklin Goldfarb" disappears, you get note "BH"

Go to Rain residence, ask grandma about "BH", note changes to "Black Hats"
(Ask grandma about Black Hats)
OR
Go to clinic, ask Wade about "BH", if his location is still available

Go to sheriff station, ask Lenny about Black Hats

Go to Black Hats club house
Zap the guy
Show your lighter to Beau
Ask him about art theft, then leave the conversation

Go to nature reserve
Grab the flower

Go back to the Black Hats
Give flower to barkeep
Give drink to Beau

Go to Rain residence
Talk to grandma

ACHIEVEMENT: WE'VE MET BEFORE, HAVEN'T WE? (for finishing day three)
Day 4
Go to living room
Ask Jimmy about (in that order):
Lily Myers, Jimmy Cochran, the Black Hats, the Red Man, the incident in '81, and church of the Holy Trinity
Get note "Eileen"

Go to church
Enter door on the left
Search the desk

Take mop, hit the notice board with it
Search the notice board
Bend the paperclips (in inventory)
Use paperclips (aka makeshift lockpick) on lock
Lockpicking is randomised. If the lock resets, just redo the correct steps
Grab the bag from the desk

Go to cemetery
Use old key on mausoleum (Isaac must have had another, I guess)
Untie Eileen, use rope on Father Isaac
Search Father Isaac
Look at key you got from him, get note "storage facility"
Leave mausoleum

Search phone book for "storage facility", lose note "storage facility"

Go to storage facility
Use key without tag on the lock of storage A7 (left of the gate)
Go inside, search boxes on the left
Listen to the tape you found
Use tagged key on the lock of storage A5 (left of the gate)
Grab the paint thinner
Read text on wall, look at paintings

Go to lakeside cabin
Use paperclips (aka makeshift lockpick) on lock. Correct sequence is randomised
Use paint thinner on picture
Leave cabin

Go to church
Go through the door on the left
Move the painting
Try to open the safe, press random keys to get the number of digits (6)

Go to cemetery, enter mausoleum
First part of the riddle: Make a cross. For that, mark Henrietta, Agatha, Father Bill, Joshua, Isaac, and the empty grave below Father Bill
Second part of the riddle: Birthdays. Mark the birthdays of the people around Father Bill - Henrietta, Agatha, and Joshua
Third part of the riddle: Right to left, long measurement unit of time to shorter, to shortest. Year (on the right grave) to month (on the middle one) to day (on the left)
Solution:611122

Go to church, put in the code for the safe 611122
Read the bible pages, note changes from "the red man" to "the Crimson One"
Put tape from wall safe into Mr Dicto

Go to sheriff station
Enter cell block
Use Mr Dicto with Isaac

Go to lakeside cabin
Grab the thermometer (you can only get it if you listened to the tape from the storage facility)

Go to Conwell forest
Look at thermometer (in inventory), it will be displayed in the top right corner of the screen
Get close to the area's exits, take the one that is the coldest
Repeat a couple of times
Smell the flowers

ACHIEVEMENT: DOWN THE RABBIT HOLE (for finishing day 4)
Day 5
Get pen from table lamp
Use pen on guestbook
Use lift, press button #2

Go right and through door in back wall
Use pen on bloody wall (panel), get scalpel
Use scalpel to cut "mom?" loose
Kill "mom?" with scalpel
Look at fridge: H=4, O=4, P=3, E=2, S=1, I=1, N=3, J=8, A=1, R=5, K=5, T=1, U=1, L=5, M=3
Open fridge, get scarab
Go back, pick up postcard
Let the attacker walk over the weak spot in the floor twice

Go back to elevator, press 1
Look at combination lock
Remember the scrabble letters
THE CODE IS NEAR (3215, English)
DER CODE IST HIER (4125, German)
LE CODE EST LOIN (5413, French)
LA CLAVE ES LEER (5225, Spanish)
IL CODICE È A EST (1253, Italian)
KOD TO MARA (3151, Polish)
Take the lock

Enter lift, press 3
Use padlock on broken chain
Turn crank
Place scarab in indentation
Turn crank again, twice
Pick up key
Use key on casket
Pick up key

Enter lift, press 1
Use key on padlock
Fasten chain to door
Fasten other chain to elevator
Connect both chains with the padlock
Use lift

Enter living room

Leave living room, use escalator
Pour paint thinner on flowers
Use lighter on flowers

ACHIEVEMENT: BEEN THERE, DONE THAT (for finishing the game)
Achievements
Listed in the order you can get them the earliest

Procrastinator (day 1 only)

You have to look at/interact with at least ten objects before you leave the dorm room for the first time

Pyromaniac (days 1 through 3)

Burn the pink teddy in the dorm room with your lighter

Enjoying the scenery (days 1 through 4)
Any time you travel, spend roughly 40 to 45 seconds on the travel screen until the music loops

Hotwheels (days 1 through 4)
Try to use the wheelchair in the Rain residence hall after talking to grandma at her home for the first time

Aww! (day 1 only)
Switch the TV next to the cells back on after switching it off

Undateable (day 1 only)
When Lenny asks you out, tell him you'd rather eat a foot

Nocturnal (days 1 through 4)
At any point after switching on the light in the attic, switch it off again

Mr Bear, reporting for duty! (days 1 through 4)
Look at the teddy bear in the attic

Hooked on Corleys (days 1 through 4)
In outdoors locations (cemetery, lakeside, in front of the hospital, ...) use your lighter on your cigarettes five times

Get on the Katmobile (day 1 only)
Story related

How YOU doing? (day 2 only)
When composing the forged voice message, choose the words HELLO BABY from voice #2, click on EXPORT

Resting scowly face (days 2 and 3)
Look at the mirror in the dorm room with Eileen present

Wow, they're hypnotic (day 2 only)
Story related

Passive smoking (day 3 only)

In front of the clinic, stand close to Goober and use your lighter on your cigarettes

Film buff (day 3 only)
Listen to Goober delivering all four monologues to the nurse

Heretic (days 3 and 4)
In the church, use your lighter on the bibles

Trigger happy (day 3 only)
In the church, use your taser on Goober

We've met before, haven't we? (day 3 only)
Story related

Down the rabbit hole (day 4 only)
Story related

Been there, done that (day 5 only)
Story related
43 Comments
MAROUAN 21 Jun @ 5:54pm 
1st time using guide during game , and it was helpful. Thanks
froggonabike 2 Jun @ 8:06pm 
oop nvm wrong guide, sorry
froggonabike 2 Jun @ 7:27pm 
I can't seem to find the painting you meant in the church on day 4, am I missing something?
MavN 15 Mar, 2023 @ 12:23pm 
Thank You
HypnotizeD_X 15 Feb, 2023 @ 10:24am 
Thanks XBL. Would have taken forever to figure all that out!
Smectik 4 Jan, 2023 @ 8:16am 
Thanks for your great work!
人生几何,欢喜就好 5 Dec, 2021 @ 9:57pm 
言简意赅,通俗易懂
kevkou 23 Oct, 2021 @ 7:28am 
Much appreciated. Some points of this game was less intuitive than desired.
Mutant Grape 11 May, 2021 @ 3:46pm 
Dude you are a life saver! :dante:
Jhon 24 Mar, 2021 @ 11:34pm 
Thanks a lot:lunar2019coolpig: