Gnomoria

Gnomoria

27 ratings
Extended Metals v1.0.1
   
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1.403 MB
30 Mar, 2016 @ 3:44am
4 Apr, 2016 @ 3:43am
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Extended Metals v1.0.1

Description
Hello!

I was bothered by the use of some metals, for example, you're never gonna craft copper or iron gear because it's so much better to craft the alloy.
Or that the best choice for developing your army is to rush for iron, with no risk whatsoever, and go full steel production. Thus making lead/malachite close to useless.


So I made this mod! In this mod, I changed the combat stats of lead and platinum, and I added 1 new precious alloy (electrum) and 4 new high tier metals (tungsten, orichalcum, mithril, titanium).
I also added a research tree to metal smelting, with a new workshop, the smelting lab! Now, you will have to discover bronze, steel, and rose gold smelting, plus the smelting of all the new metals.


Includes :

-A new workshop, the smelting lab.
-The recipes to smelt bronze, steel, rose gold, and the new metals, now needs to be researched in the smelting lab.
-Added a new high-value alloy, electrum (1 silver bar + 1 gold bar).
-Changed the blunt weapon stats of lead and platinum. Lead is now slightly better than steel, and platinum is slightly better than lead.
-Added on easier recipe for steel, discovered later : 2 iron ore + 2 coal.
-Added 4 new military metals : tungsten, orichalcum, mithril, and titanium. All require 2 raw ores and 2 coal to turn into one bar.
-Tungsten is the best material for blunt weapons, orichalcum for piercing weapons, mithril for slashing weapons, and titanium for armor.
-Kingdoms with high enough worth will see the goblins use the new metals.
-Little utility change, not linked to new metals : added Woodburning skill, under the "Wood" skill category. It was bothering me that my Blacksmith would go and make coal (instead of making more bars or researching) while my Woodworker was standing around.


Things I'm planning :

-A whole bunch of new weapons (for example, a spear for melee piercing damage).
-Following the bunch of weapons, gunpowder ( + a new mineral, saltpeter).

Special thanks to gcook725 (Glasswork's creator), who helped me fix the very last issue I was facing.
25 Comments
Shadmir 5 Mar, 2017 @ 12:45pm 
*given
Shadmir 5 Mar, 2017 @ 12:45pm 
If you have gives up on this mod I can take it off your hands if you want
Shadmir 5 Mar, 2017 @ 11:39am 
what has happened to the development of this mod?
BourrinoSprotch  [author] 20 Aug, 2016 @ 1:09pm 
I have no clue how to do a mergeable mod, and I don't really have time to try anymore. Also, my mod modifies a bunch of files (items, research, workshops, materials, world gen...) so it'll surely be complicated to make it mergeable.
Jessi 19 Aug, 2016 @ 11:48pm 
Is there any way to potentially have this as an addon mod, to use with modpacks?
BourrinoSprotch  [author] 26 Jun, 2016 @ 3:48pm 
AFAIK, gun barrels material doesn't change the damage. If I'm wrong, then I suppose titanium.
Bullets (and bolts) deal piercing damage, so orichalcum is the best material for them.
Rephath 26 Jun, 2016 @ 3:27pm 
What is the best metal for gun barrels? What about bullets?
Kelizo 27 May, 2016 @ 1:11pm 
Love this mod, thank you :)
Sleban 17 May, 2016 @ 7:14pm 
Can someone tell me why when i try to load this mod it doesnt work? Its disabling my remove job ability or theres nothing in the mod folder
Jessi 11 May, 2016 @ 2:59pm 
Is this compatible with other mods, or only addons?