Space Engineers

Space Engineers

60 ratings
DEPRICATED - Powerfix (Makes Batteries Usefuller)
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
544.569 KB
6 Dec, 2015 @ 1:50pm
7 Apr, 2016 @ 12:19pm
3 Change Notes ( view )

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DEPRICATED - Powerfix (Makes Batteries Usefuller)

Description
DEPTRICATED - don't use

EDIT: A change on Keen's side means this mod doesn't work any more. Mods are no longer allowed to overwrite the file. So you're stuck with the stock power distribution unless they fix whatever they broke.

You can install it manually. Just get the zip file named 570484985 from your mods directory and use the file within to overwrite your actual install. This will work, but will change your order for every game you ever play, and will cause weird conflicts with multiplayer using other mods.

This simply reorders the ResourceDistributionGroups.sbc to try and make things work more correctly. With this installed, your solar panels will be the first source of power, meaning that they will try to charge your batteries properly instead of doing nothing at all. Also, the battery charging has been moved around to avoid blackouts.

This still isn't perfect. Left in the default "neutral" position, batteries will attempt to charge themselves, which is hardly efficient due to the 20% penalty for storing energy in batteries. I recommend a script that turns them to "recharge" during the day and "discharge" at night.

One such script can be found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=570491723


Still, it's way less bad than before.

I hope.

Let me know.

NOTICE: It appears that it doesn't work in creative, only in survival. Not sure why that is.
100 Comments
Mewbits 11 Apr, 2018 @ 11:59am 
Is this mod still supported?
mosfet 4 Oct, 2016 @ 2:04pm 
so at the moment solar panels are pretty much useless when they dont produce enough energy to power the whole system, because they cant be used to support reactor or battery outputs, right?^^
Craig P  [author] 10 Jun, 2016 @ 12:13pm 
It was very useful in survival, back before Keen disabled the file copy. If they've re-enabled it, it might be worth rechecking everything and making sure nothing's busted.
~* BiZZ Keryear *~ 9 Jun, 2016 @ 11:04pm 
Yeah, I installed it becazse it was recommended by a survival tutorial which last episode came out not long ago and is currently still in production
Craig P  [author] 9 Jun, 2016 @ 5:46pm 
Well, last I checked, this mod doesn't work at all any more. If it has started to work in a broken way, then Keen may have changed a lot of things.
~* BiZZ Keryear *~ 9 Jun, 2016 @ 4:59pm 
Well I was a little fast on the GPS thing apereantly that is broken in vanilla ... but I was bothering the forum why the heck the antenna isn't working and won't let me connect (/remote control) to my ships ... and then after I removed the mod they work... ... and I didn't changed anything else ...
Craig P  [author] 9 Jun, 2016 @ 4:09pm 
If this mod is causing that, it's amazing. All this mod contains is a list of what order power is allocated in.
~* BiZZ Keryear *~ 9 Jun, 2016 @ 1:34pm 
OK, I run into a little problem. The mod worked, and it seems like intended ... at least as described, but as soon I was using the mod antennas didn't ... every ship I tried to connect to was "out of range". However after removing the mod connecting to the ships wasn't an issue anymore (didn't moved the ships). Also there seems to be some sort of issues with GPS and autopilot as well. It either didn't work or made the ship fly off into ... guess infinity (if I hadn't stopped it)
Craig P  [author] 1 May, 2016 @ 6:32am 
You can still use Freya, but I'm not sure how much point there is if batteries are running at 100% efficiency.
Raynor 1 May, 2016 @ 4:28am 
So this mod and Freya Battery Management are useless now then or can I still use Freya Battery Management on it's own?