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lowering the tick rate (defaults to 30 iirc, can go lower, like 15x/second) might help, on a server.
I've used this on several servers, personally, and it was always fairly reliable, or about as reliable as Keen VRAGE networking is in general, which isn't great, but GA seemed to handle it well enough. I don't recall any truly bizarre problems like that. Ships in general can get physics "frozen" strangely online, requiring some extra oomph on the gyros to wiggle loose of a frozen state, especially if connectors are involved.
Use a terminal Group. If you play with other ships using the script, use a different Group name for each vessel; if they all use "Aligner" default, they'll hit this same problem.
Yeah just bind a hotbar slot for Run PB with "pitchofs=90" (or is it -90?) and one for "pitchofs=0' to switch between mining and travel modes. That's what that's for!
this script can adjust the pitch tilt angle almost arbitrarily using "pitchoffsetdegrees=X", or you can use a remote control instead if your ship is strangely designed somehow.
public static void ShowFor(IMyShipController ctrl)
see where it says if (false && ....
change that to true
pick a surface number (if 1 doesn't work)