Cities: Skylines

Cities: Skylines

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Co. Communication Antenna (old version, please unsubscribe)
   
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Assets: Park
File Size
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721.246 KB
6 Oct, 2015 @ 9:28am
1 Change Note ( view )

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Co. Communication Antenna (old version, please unsubscribe)

Description
Give your citizens something to do while they wait for days on traffic: Cellphone connection...

The model uses a texturing technique that minimizes the use of polygons that is so efficient that the model and the lod are the same. but the game ''backface culling'' makes necessary to double the polycount... (Don't worry, it's still low)
It's a 4X4 park that will give a very subtle, even though on a huge area, boost of happiness.
22 Comments
Ben  [author] 22 Mar, 2020 @ 10:13am 
Hey, Clunk! The reason for the advice is the poor LOD quality (even for a LOD).
Clunk 21 Mar, 2020 @ 8:08am 
I unsubscribed because you said so, but I didn't want to. Yes, I have the new mast also. I love these masts!
Ben  [author] 20 Aug, 2018 @ 4:14pm 
Oh, nice!
kui 20 Aug, 2018 @ 3:29pm 
talking about the new version being out
kui 19 Aug, 2018 @ 8:54pm 
and I just realized that
Ben  [author] 30 May, 2018 @ 7:04am 
New version out! Feel Free to check It out. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1398075107
xeluht 21 Jan, 2017 @ 8:21pm 
Stats?
templeofdoom 26 Jan, 2016 @ 1:17pm 
@R1FL3R - My bad, it wasn't actually talking about gradients - I was going off of memory and botched that part - it's actually, instead of 100% black, using other grayscale levels and how you buffer the space next to the alpha texture that got better results when zoomed out. Here's the link to the tutorial I was talking about - either way, if you fix this model or use this information for future models, I think it's super beneficial. It changed the way I do my alpha textures after reading it. :)

https://forum.paradoxplaza.com/forum/index.php?threads/tutorial-how-to-use-alphas-for-grilles-or-balconies.849721/
Ben  [author] 26 Jan, 2016 @ 1:13pm 
@templeofdoom If by gradient you mean transparency levels different than 0 or 100% than i need to say i didn't know that was a possibility, because the tutorial i followed said that the game only supported full or none transparency, therefore i only used alpha maps to that extent... so maybe the fix will be easy if the game really supports alpha gradients (if i still have the model laying around in my desktop).
templeofdoom 26 Jan, 2016 @ 9:46am 
Very cool - but I noted that when zoomed out the LOD alpha textures vanish. There are ways to adjust the black areas to a gradient - fading to white (area you want to show) in which at 50% gray gradient fading to white will show better at LOD distance. I can dig up a tutorial an experienced modder posted about on this topic if you prefer. Thanks for checking this out and if not - thanks for reading anyway!