Yomi
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Master Midori, the Mentor Dragon
By Leontes
A beginner's guide to learning the basic gameplan and strategy of Master Midori, the Mentor Dragon.
   
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Beginner's Guide to Master Midori, the Mentor Dragon

Master Midori is an honorable fighter that can turn into a dragon and then spit a cloud of toxins on the opponents face. Midori is a defensive character that has efficient and fast throws (he's a Grappler). He likes to play a block/throw game to build up a hand of powerful dragon cards and then go into dragon form and tear stuff apart.

If you look at his innate Midori's dragon attacks can not be normal dodged. This means that Midori doesn't have to be any where close to as afraid of scary thing/dodge mix up because his dragon attack just eats the dodge, nom, nom.

When Midori is in dragon form he can also get non-joker cards back from the discard on a successful block giving Midori the potential to keep scarying his opponent while he's in dragon form.

Defensive Mastery rounds out Midori's innate and it stops the opponent from drawing cards when their normal gets block. When opponents face Midori they have to respect his throw/block game.

Midori is a Grappler so he has fast throws



These are two of Midori's standard throws that he uses with the slower of the two being speed 5.8. If you look at Grave above his fastest throw is speed 7.6 which means Midori's slowest throw that he uses is faster then most characters fastest throw. This means that Midori's throws will beat the opponents throws plus their blocks and dodges, wowow that's 3/4 of the opponents options.

However, because of this Midori will have to block a lot if he scares the opponent enough with his throws. This plays into his game of wanting to build up a powerful dragon hand.

Midori can only go into Dragon Form by discarding a 2 card



When Midori goes into dragon form he can now play the more powerful sides of his face cards and ace. He will stay in dragon form until he is thrown or he plays a non dragon move.

Midori's J is his weakest Dragon Move but still strong if it connects.



The bottom of this card is the Dragon side (you can tell because it is green along the bottom of the card, nice touch! and it also has a tag that says Requires Dragon Form). It is a really strong move if it connects and leads into Midori's highest damage attack combos. It is average on speed so it can be difficult to connect with.

The other side of this card is Whirlwind and it is only 1cp which means Midori can stick it on the end of his throws and if he has two Whirlwinds in hand it will lead to a 24 damage throw!!! that is a ton for a character that has the Grappler speed throws. It is also a decent attack poke for a Human form Midori.

Every one fears the Dragon Mountain (what sane person wouldn't fear a mountain of dragons?)



The top of the card, Rising Mountain, is a decent card but it pales in comparison to the beastliness that is Dragon Mountain. Dragon Mountain hits for 14 damage at speed 0.6, that is quality stuff. It gets even better because Midori has normal attacks on his high normal cards meaning you can squeeze some strong damage out of that last remaining combo point.

Dragon Mountain is a precious resource for Midori and shouldn't just be tossed away haphazardly but instead save for the right moment to take best effect. It is Midori's only attack that is faster the speed 1.2 so should be saved to threaten something scary and to get him out of deadly mix ups.



With this normal attack plus DRAGON MOUNTAIN Midori can put out 22 damage for two cards at the fast speed of 0.6

Dragon Mountain can be even more fun for Midori if he enters it stealthily. Midori has an ability called Glimpse of the Dragon.



If Midori plays the human side of a special move (face card only) he can discard this card to flip it to the dragon side. It is a joy to be a stealth dragon. It is harder for the opponent to detect stealth Dragon Mountains then when Midori officially goes into dragon form.

Midori's final dragon special move is Talon Swoop



The human side is pretty good and can be helpful at times but again the dragon side cranks it up several notches. 17 damage for a single card is as good as it gets. This single card is close to or equal with characters double ace attacks in terms of damage. That's just how powerful Dragon Midori gets.

If Midori enters dragon form with a couple of Talon Swoops and a couple of dodges Midori can play the scary mix up of Talon Swoop/dodge and if Midori gets it right the opponent is going to be down a lot of life very fast.

Midori's final card of interest is his ace



The top of the card, the human side, is the standard double ace attack. It does 20 damage at speed 1.2 which is very good in a lot of match ups and will be a great scare tool for Midori. When Midori is in human form and he has two or more aces the opponent has to respect his options a lot more. Wrath of Earth is also human Midori's most damaging dodge follow up.

The dragon side again takes things to uber power levels. It also does 20 damage for two aces but up to two additional aces can be discarded (this is called pumping) for each ace discard Final Dragon Buster does 16 more damage. This means the move caps out at 52 damage. This is the second most damaging move in the game. It is also a speed 0.0 throw. Midori can play a Final Dragon Buster/dodge mix up and if he gets it right he's hitting for a ton of damage. Midori just needs to watch out for jokers when doing this mix up because they will ruin his day.

Final Dragon Buster can only be played if Midori is in Dragon Form. Not even Midori can stealth dragon into such a powerful throw.

To compensate for Midori's powerful mix ups he also has several weaknesses. All his weaknesses come from the fact that he doesn't have many fast attacks and he only has one attack that is faster then speed 1.0 (a very important speed to have in Yomi) and this card requires another card to work.

Midori is terrible when he is knocked down. He doesn't have lots of fast attacks to defend himself so he is very vulnerable to mix up normals which messes with the throw/block range he wants to play.

He has very few dodges



Midori has 8 dodges in total and four of them have the strong Glimpse of the Dragon ability on it. Because of this Midori really has to make the most out of his dodges.

If you want to play a defensive character that throws the opponent around while trying to build up a powerful hand of strong dragon moves Master Midori the Mentor Dragon might be for you.

-This guide was posted with permission of the author, ClanNatioy.