Space Engineers

Space Engineers

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Nos Uictor (Heavy Lander)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.416 MB
13 Aug, 2015 @ 1:08am
1 Change Note ( view )

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Nos Uictor (Heavy Lander)

Description
(HEY! DX11 VERSION IS FINALLY HERE! CHECK IT OUT: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=542799642 )

This is my ship called Nos Uictor. It is a sort of heavy lander that has a cind of heavy fire power.
The ship has one autocannon turret on top as well as two Gatlinggun turrets behind it. Under there are two more Gatling turrets those are for made for defence of the ship against other ships. In the back we find two smaller gatlinggun turrets wich are supposed to work as distraction as the soldiers leave the ship in combat, but can of course work to defend the back in space. The pilots can use laser pulse weapons (x6) that are located in the most outer side part, and also four 50 mm cannons between the lasers and the cockpit.

The ship has a cockpit with two seats for the pilot and the co-pilot, as well as two more seats (turned the other way) with the use of gunners. In what I call the Main Room (the big room that isn't the cockpit in wich you enter and exit the ship) there are eight passenger seats for the soldiers and lockers for each of them with seperated small cargos.


It's a modded ship that is supposed to work in the game but still have the design features. I wanted to make a ship that looked nice but adding that little touch of making it work in at least a few ways. Everything that can be connected to the conveyor system is connected unless I didn't want them to be, as well for the cargo system for the laser weapons. They have a hidden cargo facing upwards under a slightly wrong coloured orange armor panel, look closely (This is made because of one: the design would be destroyed a bit eith a conveyor system there and two: I thought it could work as a 'secret' transportation location of teh ship, so if enemys breach, they can't just use the system two collect them.). Two small cargos also work the same way in the cockpit under the floor panels, also slightly wrong color, one on each side of pilot seats. look closely.
The same thing when it comes to hiding is used with the one connector on the ship. It is located on the top side, just in front of the left Gatlinggun Turret and has armor panels over it. Ships can still connect through them (although caution can be a key as i don't know how fast/hard you can connect ships without damaging the panels).

The ship is made for/with DX9 and somewhere in the middle of this bild disided i might try to upgrade it to DX11. Although that requires I find updated versions of the mods that needs to be changed, as i don't want to go to far from the original but I am preapred to make at least a few changes if so is needed. Although, I am not sure it will work in the end or if I have the energy to pull it of.

When it comes to the LCDs they can show offline, but if you stare at them a moment they will pop up. I think this is because of the amount of them there are in the ship.

I want to thank everyone that made the mods I used in this ship as well as MMaster for the LCD script.

Be sure to check out my other ships. My (Vanilla) Hangar ship 'NPS-32' Can carry this ship and the ship I made before it so check it out. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=475236620

Let me know if there's anything and what you think of it. GLHF and I hope you enjoy it :)

All mods should now be in the 'Required Items' list to the right.
1 Comments
JCapt 17 Aug, 2015 @ 8:29pm 
Nice, but I would like it if it were a large ship.