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I don't see why it would work for food and not faction.
Rotten is a faction, so yes in practice. I got rotten faction on a new game (subway).
I tried:
FORCE_FACTION = rotten
FORCE_FACTION = riffs
FORCE_FACTION = luddies
FORCE_FACTION = St. Michael's
And it was just random factions.
Can you force Rotten? (They aren't visible per colour at first, but you can see one less faction than you set, and if you look around you find their subway entrance on the map.)
I'v try to add you again, but there a steam error. It seem my deduction that you block me were wrong (that why I call you dummy).
Waiting for msg is slow as ....
Yes, I mentioned removing the ";".
Debug_mode says "Show debug text, log additional info (TRUE for beta)" (just for display it seems).
Other stuff in that section works without problems, and the stuff about skill frequency isn't even in that section (the multiple lines are above it, the single line near bottom of the file).
Tried it anyway, still gives error message about invalid property. And forcing factions doesn't work.
Thanks much for finding the workshop items! :)
; Random job weights (leader, soldier, scavenger, builder, engineer)
;SKILL_FREQUENCIES:Array = 1, 3, 2, 2, 1
to work?
Or:
; "judgment", "dahlias" etc to include that faction on new maps, null for none
;FORCE_FACTION = null
Or
; How often recruits are leaders compared to other skills
;COLIN_LEADER_FREQUENCY = 1, 1, 1, 1, 1
; How often recruits are soldiers compared to other skills
;COLIN_SOLDIER_FREQUENCY = 4, 4, 4, 4, 4
; How often recruits are scavengers compared to other skills
;COLIN_SCAVENGER_FREQUENCY = 2, 2, 2, 2, 2
; How often recruits are builders compared to other skills
;COLIN_BUILDER_FREQUENCY = 2, 2, 2, 2, 2
; How often recruits are engineers compared to other skills
;COLIN_ENGINEER_FREQUENCY = 1, 1, 1, 1, 1
I'd like to make soldiers less common, and builders and engineers more common. And force certain factions.
I get no effect with attempt to force faction, and error message trying to load mod with the ";" removed from the job lines.
Would i just write these variables (such as children growing up fasteror producing more children) in a notepad file and put it in a game folder somewhere?
how would you code custom perks for survivors or make your own religion in the game?