Tabletop Simulator

Tabletop Simulator

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SPI's PRESTAGS
   
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Type: Game
Complexity: Low Complexity
File Size
Posted
Updated
318.319 KB
10 Feb, 2015 @ 4:27pm
14 May @ 2:47pm
23 Change Notes ( view )

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SPI's PRESTAGS

In 1 collection by MadMark56
SPI game mods
73 items
Description
Pre-Seventeenth Century Tactical Game System. Five complete hex and counter wargames with 80 historical scenarios covering battles from the Pharoah to the Swiss Pikemen. This is the 40th Anniversary of this game's publication(1975) designed by John M. Young Jr. 4/21 UPDATE: new table (expandable),and PDF rules.

If you like this game, check out PRESTAGS Triptychs:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1381420726 Italian Wars
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1377181065 100Yrs. war
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1374868660 Scottish Wars
it's NEW and Improved!
17 Comments
Vaele 24 Apr @ 9:19am 
Broken at the moment unfortunately. Models aren't loading.
Bish 3 Nov, 2020 @ 3:50pm 
Ah! Actually its not, the pages are just in the wrong order :)
Bish 3 Nov, 2020 @ 3:48pm 
Thanks for the mod Mark. Do you know that page 4 of the common rule book is missing?
MadMark56  [author] 28 Jun, 2018 @ 1:26pm 
Also check out the PRESTAGS Triptych games, they have more terrain tiles (roads, etc.)
MadMark56  [author] 28 Jun, 2018 @ 1:23pm 
Hey damonthreet,
This TTS version of the game requires a bit of DIY. The maps for all battles in history are on the internet; including the units who fought, overall numbers and types, the terrain, and the victory conditions of those battles. Often on the original maps (that were composites of actual battle terrain) you had to ignore certain terrain features that didn't match the battle being played. The terrain was always "not quite right" because of this. Also historical research in the mid-seventies wasn't as easy to find as it is on the internet today. This is why I included the tablet in the mod. In conclusion, your best guess is as good as most history books (articles) you can find. Experiment.:greatwarstar:
damonthreet 27 Jun, 2018 @ 8:21pm 
I think I have the terrain figured out. How do I make the roads and put in the set up letters.? If I was setting up the map for the Yeoman scenarios I would need roads and the letters for counter setup. Or are there base maps that I don't know how to access?
MadMark56  [author] 26 Jun, 2018 @ 12:10am 
Hey damonthreet,
I may have misunderstood you, I was talking about the new terrain tiles from the PRESTAGS Triptych games. The tiles in this game are covered by the Standard Rules, and to deploy use CTR-C to copy and CTL -V to paste where needed. Hope that helps...:dicemiss:
MadMark56  [author] 25 Jun, 2018 @ 11:54pm 
Hey damonthreet,
If you mean,"what rules are used for these new tiles", I envisioned extrapolating existing rules. For example: use the written road-rule for brown trails, but maybe double these for the the grey roads. Or perhaps fortifications may be either better quality trenches or impassable walls until breached with x-number of D's or E's on the CRT. Likewise fields or hedge can be just lesser quality woods blocking sight but not adding to combat. Or use any combination of these rules that fits that particular battle's needs, PRESTAGS is very flexible. :toughness:
damonthreet 25 Jun, 2018 @ 8:07pm 
How do you use the extra terrain tiles.
dr.quatermass 31 Dec, 2017 @ 6:05am 
Thanks!!