Europa Universalis IV

Europa Universalis IV

37 ratings
[1.28] More Trade Winds
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.105 KB
30 Jan, 2015 @ 5:05am
17 Dec, 2018 @ 12:53am
23 Change Notes ( view )

Subscribe to download
[1.28] More Trade Winds

Description
Not Ironman-compatible.

This mod adds, as you might expect, additional trade winds to all oceans and around the southern tips of Africa and the Americas. Some of the new winds will help European colonization and exploration, while others will hinder their progress. New opportunities are also available for players who want to colonize with certain Asian nations.

At any rate, it's much more realistic.

Features new trade winds in the following areas:
-South Atlantic
-Indian Ocean
-North Pacific
-South Pacific
-Patagonia
-Cape of Good Hope

Inspired by Trade Winds by JuniorD, which has unfortunately stopped being updated:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=224127686

Please let me know if the new trade winds cause any problems for you or the AI - this sort of mod requires a lot more playtesting than I can do alone, unfortunately.
Popular Discussions View All (1)
0
16 Aug, 2019 @ 8:25pm
A Sad Note
ash.matheson
21 Comments
Mechero 31 Aug, 2024 @ 4:09pm 
Great mod but the Indian Ocean wind directions are innaccurate and accidentally make European conquest too easy.
mizu key 9 Aug, 2024 @ 1:31pm 
does this require an update?
Aelfric 11 Oct, 2019 @ 12:05am 
theres meant to be routes from mallaca and india to cape of new hope
月光长城 22 Dec, 2018 @ 12:44am 
I'm sorry. I made a mistake
月光长城 22 Dec, 2018 @ 12:29am 
no use , i sorry. i juse use mod , but no change maybe i see wrong,
I didn't see the colony grow, maybe I'm using Chinese, maybe I don't understand your introduction
MilkAndLettuce  [author] 23 Sep, 2018 @ 10:48am 
@Always RM Yes, it did. There was nothing to update, though - Paradox hasn't touched the trade winds system in literally years.
AlwaysRM 23 Sep, 2018 @ 10:14am 
Wait a min this got updated?
MilkAndLettuce  [author] 6 Dec, 2015 @ 2:09am 
@Discordion Using the Random New World feature will disable all trade winds - both the new ones added by this mod, plus the original ones in the vanilla game.
RealLifeHobgoblin 6 Dec, 2015 @ 1:16am 
How does this work with RNW?
NobuNobu Douga 31 Oct, 2015 @ 3:25pm 
Okay, thanks for the fast response