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Awesome mod
You should make some more screenshots for various situations and the warning and description.
Right now it is not quite appealing and informative for a glance.
*Malaria Riddled Pawn fucking explodes*
For your 2nd question, if I'm understanding it correctly, no, it doesn't use a threshold. But that's a good idea, I might be able to add that.
I also raised the default medical level requirement to 12.
Eg 94% disease but with slow growth rate vs immunity 83% but grows rapidly?
In other words, does it check approximate time for disease reaching 100%
vs immunity approximately reaching 100% and then compares that time or does it only compare gain rate?
2) is there some kind of threshold in calculations if disease time and immunity time are quite similar no matter the side that says “risky prognosis” or something like that to motivate player to use extra methods of busting immunity to make sure the risks are minimized?