STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Zsinj's Criminal Empire (EAWX Submod | TR 3.4)
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Game Type: FOC
File Size
Posted
Updated
445.311 MB
1 Mar @ 3:29am
2 Mar @ 1:03am
4 Change Notes ( view )
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Zsinj's Criminal Empire (EAWX Submod | TR 3.4)

Description
Disclaimer: This is an unofficial submod for Thrawn’s Revenge, not made by the EAWX team.

To my fellow Zsinj fans, and to the Consortium players, other modders, raptorheads, hero hunters, crimelords, and strategists, I bid you all Dark Greetings.

Zsinj’s Criminal Empire is a major overhaul for Zsinj’s Empire in Thrawn’s Revenge, allowing you to integrate the CSA and Hutts, as well as form the Criminal Empire with Tyber Zann as an alternative to Palpatine’s Dark Empire.

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Features:

Pirate Base build timer debuff reduced by roughly half.
Defiler build limit has been completely removed. Build as many defilers as you want.
The Victory II Star Destroyer has been replaced with the Victory I in Zsinj's roster.
Zsinj no longer starts with his Raptor Troopers in era 1 starts. They are now unlocked through a research option that becomes available in cycle 10.
Raptor Trooper starting forces in era 1 have been replaced with Stormtroopers
Tie Raptors were replaced with Tie Interceptors until the aforementioned raptor research is completed.
New hero: Sliro Barsha, a spy hero automatically unlocked in both era starts.
You can now integrate the CSA as Zsinj, even if you are not the highest legitimacy empire, Doing so unlocks the ship market.
Once the CSA is integrated, Sliro Barsha can be upgraded to also give economic benefits.
CSA is automatically integrated in Era 2 starts.
The Hutt Cartels can also be integrated, doing so unlocks the Barabbula frigate, Karraga destroyer, Vontor destroyer and Voracious Carrier, buildable in Pirate Bases.
Integrating the Hutts also lets you upgrade Teubbo the Hutt into a Dor’bulla Warship, the Ootmian.
Armored Hutts can be built for Zsinj’s Empire if the upgraded Teubbo is in orbit.
All Imperial factions now have the option to refuse the Dark Empire, once unlocked.

The Criminal Empire:
After certain criteria are met, Tyber Zann pledges the idea of the Criminal Empire, a powerful upgrade to your faction that unlocks a bunch of new units.
To unlock the Criminal Empire you must have unlocked the Zann Consortium legitimacy group, have integrated the Hutt Cartels and refuse the Dark Empire when given the option (Make sure to only refuse the Dark Empire after all the other criteria has been met, otherwise the Criminal Empire will not be unlocked).
The Criminal Empire gives you two new heroes, Silri, a Nightsister that comes paired with a Rancor, and Darth Glovoc, a Sith Lord that can be used both on ground and in space in his Interdictor Star Destroyer, the Shattered Sun.
Two new buildings are unlocked, the Consortium Base, and Consortium Chop Shop, which is where all of your new ground units are built. The Consortium Buildings need a Pirate Base in orbit to be built.
Consortium Base Units are as follows: Light Mercenaries, Mercenaries, Elite Mercenaries, Droideka MKII, Sith Advanced Troopers, Dark Jedi and Flare-S Swoop Bikes.
Consortium Chop Shops are as follows: Bantha 2 Skiff, MAL Artillery, MZ-8 Tanks and PDF Canderous Assault Tanks.
Following space units are unlocked for construction in Pirate Bases: Hutt Boarding Shuttle, Dor’bulla Warship and the Darksaber.

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STEAMMOD=3436238772 STEAMMOD=1125571106


Note: Likely not compatible with most other submods, though you have my full permission to make and upload compatibility patches for Zsinj's Criminal Empire, should you wish to do so.

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Massive thanks to Greene7z for figuring out how to make the CSA and Hutts integratable, and being generally helpful, and other members of the EAWX community for guiding me through mod making and coming up with cool ideas, many of which ended up in this mod.
Popular Discussions View All (1)
45
23 Aug @ 1:11am
PINNED: Bug reports and suggestions
xXTaxEvaderXx
142 Comments
xXTaxEvaderXx  [author] 21 Oct @ 10:14pm 
It is most likely not
Tankmaster9195 21 Oct @ 2:09pm 
Do you think that this submod will be compatible with No Cruiser Left Behind?
xXTaxEvaderXx  [author] 11 Sep @ 11:03pm 
Thanks
Ocelot 11 Sep @ 10:42pm 
this is pretty amazing
xXTaxEvaderXx  [author] 28 Aug @ 1:15pm 
Easy enough to do yourself, just go into factions .xml and change all instances of Space_Tactical_Unit_Cap from 300 to 500
xXTaxEvaderXx  [author] 28 Aug @ 1:13pm 
No
Gniadex 28 Aug @ 12:23pm 
Can you change space cap pop to 500 like in many other faction mods? Pretty please!! :(
Mihajlo961x 17 Aug @ 3:13am 
Just discovered this recently. +1 to the Sabbath squadron + battleship idea!
xXTaxEvaderXx  [author] 14 Aug @ 3:06pm 
I was thinking of giving him an AT-TE, as it goes well with his roster, but that's about it for Clone Wars stuff. Sabaoth squadron stuff could be neat, actually, good idea
nikvelichko 14 Aug @ 10:40am 
Maelstrom Battlecruiser or CIS Dreadknoughts