Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

45 ratings
Divinity Plugins [Vanilla]
   
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177.072 KB
1 Nov, 2014 @ 8:37am
8 Nov, 2014 @ 7:44pm
6 Change Notes ( view )

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Divinity Plugins [Vanilla]

Description
[OP Plugins Warning!! Subscribe and use at your own risk!]

What?
A civ mod I made to separate other features my "Valkyrie - Oracle" mod had
such as colonists, cargo, and spacecraft for user convenience/choice.

Latest Changelog:
- Version 6.0 [New]
> Fixed minor typos on actual yield of Divine Beings.
> Fixed issues with reloaded games after city creation respawning units for "Divine Mothership" and "Kindered Machinery".
~ Credits to derekl5000 for bringing up the bug.
~ Credits to Whys for his SaveUtil.lua script to help fix the bug.

- Version 5.0 [Old]
> Divine Beings now provide AI players with Old Earth Relic.
> White Mages now provide AI players with Clinic.
~ Players can re-enable default modifiers by editing the Lua file. Follow the green lines instruction carefully.

Description:
A mod that adds Valkyrie related plug-ins such as colonists,spacecraft, and cargo.
Colonists:
- Divine Beings (+20 Research, +20 Energy, +25 culture, and +45 production per city).
- White Mages (+30 health per city)

Cargo:
- Portable Orbital Catapult (Free Launch Complex at capital)
- Compact Pentacore Computers (Free Computing tech on start)
- Kindered Machinery (Free CNDR on start of game)

Craft:
- Divine Mother-ship (Reveal continent lines, petrol, titanium, geo-energy, firaxite, and aliens.
Grant a starting army and a larger deploy field.)

External Download:
http://www.mediafire.com/download/hc4ltq9pyzelkqr/Divinity+Plugins+%28v+6%29.CivBEmod

[Installation]
1.) Subscribe to Mod
2.) Open Civ Beyond Earth
3.) Go to mods and let it download.
4.) Tick the checkbox on the mod and start game.

[Installation - External]
1.) Download mod using external download.
2.) Use a zip extraction program to extract files to folder with the same name. (Create folder if none)
3.) Drag folder to CIV:BE mod directory.
4.) Launch CIV:BE
5.) Tick checkbox on the mod and start game.

[Uninstall]
1.) Unsubscribe to the mod.
2.) (Optional) Delete "Divinity Plugin (v #)" to free up space on your CIV:BE Mods folder.

Plans:
- Add Spacecraft parts[High Priority]
- Furnish Loadout Icons [Medium Priority]
- Possibly add more plugins. [Low Priority]
- Fix any future Bugs [Medium Priority]

Known Bugs:
- None at the time [Report if any]

Art by:
Nubee (Icons, Character)
Jason Hazelroth (Atlas Icon]
Ichigo Kurosaki (Atlas Icon]
Kleinzach (LUA Script reference)
Vicevirtuoso (LUA Script reference)
Whys (SaveUtil.lua Script)
35 Comments
Sk1tz0Path 25 Feb, 2018 @ 11:53pm 
I know I'm late to the party but dose this work with rising tide
Lilithvia 20 Sep, 2016 @ 6:49am 
Long time no see. How's my favorite Civ 5 author, now that I have Rising Tides?
Computer 29 Nov, 2015 @ 5:20pm 
apparently works with rising tides

30/30/30 is broken as fuck on water maps. just sayin.
Icen  [author] 16 Oct, 2015 @ 8:09am 
@Violet Not sure as I don't have Rising Tide yet. You're welcome to try if it works although I don't guarantee if it works.
Violet Eclipse 16 Oct, 2015 @ 7:04am 
This works with Rising Tide, right?
dcc105ruler 4 Mar, 2015 @ 7:52pm 
NO
Icen  [author] 19 Nov, 2014 @ 10:56pm 
Just a heads-up people! I will be suspending updates/progress on my CIV:BE mods to avoid more work being stacked on the upcoming patch the devs are working on. Stay tuned for updates after the patch comes in :)
Icen  [author] 14 Nov, 2014 @ 12:16pm 
@Satsuki Oracle should have a diplo screen but it will only appear when you set your leader options for CIV:BE to minimal. Fireaxis should be fixing that issue on their upcoming update though =)
V.V. 14 Nov, 2014 @ 12:00pm 
Hey Ice, Is it possible you can add a picture of the Oracles when you select their city? I'd love to see that instead of staring at nothing q_q
Icen  [author] 9 Nov, 2014 @ 5:53pm 
@Yuki No problem and enjoy ^.^/
@Waifu Should be up in a couple of mins :)