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Early Game Skills
1. Barrier (+ Energetic Defense) – Protects the party.
2. Winter’s Grasp** – Freezes and controls enemies.
3. Immolate – Fire AoE for damage.
4. Flashpoint – Next spell has no cooldown after a critical hit.
5. Energy Barrage (+ Energy Bombardment) – Deals elemental damage.
6. Peaceful Aura– Reduces threat.
7. Dispel** – Removes summoned enemies and effects.
8. Conductive Current – Increases damage as mana depletes.
1. Veilstrike (+ Punching Down) – AoE knockdown and weaken.
2. Stonefist (+ Shatterstone) – High-damage AoE knockdown.
3. Encircling Veil – Increases status duration.
4. Twisting Veil – Boosts damage on weakened enemies.
5. Winter Stillness – Mana regeneration boost when still.
6. Ice Mine (+ Brittle Glyph) – Freezes and reduces enemy armor.
7. Ice Armor– Reduces incoming damage.
8. Blizzard (+ Winter Winds) – High AoE damage.
9. Firestorm– Focus ability for large targets (like dragons).
Support & Passives
Dispel – Stops enemy summoning.
Peaceful Aura – Reduces enemy focus.
Conductive Current – Boosts damage with lower mana.
Clean Burn – Reduces spell cooldowns.
If you're doing a Solas build, you can use just the template and it'll work, but like you said there'll be a lot of points left. You can add some Mage general skills if you want, but the build might lose some efficiency since the AI will have more options and it's really bad at choosing optimally.
What I suggest is you use the extra points in passives that support the build, give party bonuses or increase survivalibity. Since there are too many possibilities, I stuck to the core of the builds, that way you can focus on what to beeline for and get the full build working faster. Feel free to experiment.