Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a BSP primitive built from the Builder Brush(the red box).
You can add volumes based on the Builder Brush by clicking on the "Add Volume" button on the bottom of the left tools panel.
Alternatively, since there isn't technically swimming support in the game, you may need to use a Low Gravity volume and add some force to it that simulates buoyancy like we did in the Sewer level's water volume.
Hmm, maybe post a threat on the forums.
If you can, select your block of actions and variables and stuff in kismet that have to do with the incinerator and then hit Ctrl+C
Then paste that into your forum post, should allow me to look at it, see if anything is odd there.
Maybe do the same with the actors in the level, namely the trigger volume and the VCIncinerator_Fireplace_Horror actor if you can.