Counter-Strike 2

Counter-Strike 2

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"Sneak peek!"
6 Comments
Dukk 24 Jun, 2014 @ 9:49am 
so sweg
picnic 20 Jun, 2014 @ 1:36am 
JIZZZ
joop  [author] 19 Jun, 2014 @ 4:11pm 
Hey guys! Not yet. Or ever haha. It all depends on whether Valve wants to use it or not :D:

Regardless, here's a link to the workshop entry - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=272577501 . It's currently invisible until my awesome art team finishes their work!

And thanks agent! Also for that one, you have to set the "random range parameters" in the workbench to 0! That is, have the max and min boundaries be equal.
boolin 19 Jun, 2014 @ 2:45pm 
could you actually use this in a comp game or just offline?
_Dias_0scuros_ 19 Jun, 2014 @ 10:31am 
Swerg thumbs up
joop  [author] 18 Jun, 2014 @ 5:39pm 
Hey Agent! It's a little complicated and requires some fiddling around with your game files, but I'll try to summarize:

Use notepad++ to open 'pak01_dir' in your csgo folder. Within pak01_dir you should find strings that dictate both a w_model (world model, i.e. third person model) and v_model (viewmodel, i.e. first person model) skin pathway. You just need to have it point to your own vtf!

One thing to keep in mind is that the pathway has to be the exact amount of characters as it currently is, otherwise no textures will load. :D: