Crusader Kings III

Crusader Kings III

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Immersive Toponyms
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23.390 MB
11 Oct, 2020 @ 2:23pm
9 Sep @ 1:59pm
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Immersive Toponyms

Description
Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:



Another mods of mine:
Popular Discussions View All (1)
1
5 Nov, 2024 @ 1:43pm
Suggestions
Scratchmen
359 Comments
Balmung 14 hours ago 
I'm aware that it will be a long process, but I eagerly await the update. It's so *weird* looking at the map and seeing "Hungary" and "Croatia" instead of "Magyarorzag" and "Hravstka". And of course "Byzantine Empire" instead of "Latin Csaszarzag" =P (last game was wild, byzzies got absolutely smashed by a first crusade Frankokratia)
Scratchmen  [author] 29 Oct @ 3:52pm 
@Альфа 1918 Hmm ... well :D First I have to update the mod. Which won't be an easy process. I have to transfer everything one by one to the new version. Dunno when I can finish it. Then the new content can come :)
Альфа 1918 29 Oct @ 3:10pm 
So much for "fully covered" hmm? :)
terratian 24 Oct @ 5:22pm 
ive had this mod since 2022 and i wanted to say that its one of my favorites
Scratchmen  [author] 12 Oct @ 6:55am 
@JMPaintain I didn't modify them, only the location names. Possibly other mods cause the problem.
JMPaintain 11 Oct @ 9:50am 
How can I stop the culture,heritage and faith names from changing in the various languages? This mod never used to change these aspects aswell?
Balmung 1 Oct @ 3:00pm 
Like, I can hybridize Permian (Finnic-Ugric) and Chuvash (Turkic), keep both the Permo-Ugric Heritage and Language, and still wind up with Turkic toponyms. Ideally, I'd use the Finnic-Ugric toponyms where they exist, and then the Turkic ones where the former don't
Balmung 1 Oct @ 2:52pm 
When hybridizing cultures, what determines whose toponyms are used?
Scratchmen  [author] 30 Sep @ 2:14am 
@abdullah.m Strange, because in my side I don't see any problem with the Canaries
abdullah.m 29 Sep @ 1:55pm 
so i just noticed a bug the country of Achinech in the canary islands seems to be bugged because the county shows no culture or faith when the mod is activated, ive put it in the playset alone and found it is definetely this mod causing the bug however it is not that damaging to gameplay but just thought id let you know