Portal 2

Portal 2

110 ratings
Orders from the Sentient Cloud
   
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6.938 MB
10 Nov, 2013 @ 2:01pm
17 Nov, 2013 @ 2:34pm
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Orders from the Sentient Cloud

Description
These ♥♥♥♥♥♥♥ cubes are flying waaaaaaay too much!
EDIT: Revised according to wildgoosespeeder's suggestions.
Contains Cubes, Redirectors, Faith Plates, Portals, and even some Retractable Glass. Pretty easy. If you have found what you believe is one of the couple thousand mistakes I probably left in there, don't be afraid to tell me, always open to constructive criticism here.

Hint 1: Orders are everything for the Sentient Cloud.
Hint 2: Is the cube fizzling when you put it in the button? Wrong button.
12 Comments
ZKtheMAN  [author] 3 Mar, 2014 @ 6:57pm 
Holdup, I wanna see how you did it.
Szkodnix 1 Mar, 2014 @ 2:23pm 
Not insane but just common grabbing technique :D
ZKtheMAN  [author] 1 Mar, 2014 @ 9:30am 
@Szkodnix: The light bridge was there to help you stop the cubes from hitting the Emancipation Grill. How is it you didn't use it? Some insane grabbing techniques?
Szkodnix 1 Mar, 2014 @ 6:26am 
I like your map :) +1
However I don't understand what is that light bridge for. I didn't use it.
ZKtheMAN  [author] 19 Nov, 2013 @ 9:46pm 
rollinglight, that's actually a side effect of the buttons being hooked up. As soon as you put the first one on the button again, it fizzles the second, so you have to get it again. A little side effect I didn't notice until playing it through. If it's a problem, let me know.
rollinglight 18 Nov, 2013 @ 9:23am 
Personally I hate when the buttons that deploy a cube are too easy to push - I ended up destroying two out of three cubes and had to grab them again before putting everything in the right order. That said, I like having to put the cubes in the right order. Not a bad test.
ZKtheMAN  [author] 17 Nov, 2013 @ 9:59am 
Thanks for trying the map, Warthog Algebra; it was one of my first tries at mapmaking for Portal 2, so there's bound to be a thousand mistakes around.
Focused Bokeh 17 Nov, 2013 @ 9:47am 
Thanks for sharing this map; it was pretty fun, but I'd like to metion of a few things. First of all I suggest you make the angled glass panel at 90 degrees instead of 45: It's posible to just walk over it by crouching. Also there was only on place in the whole test chamber that uses portals. You mentioned that it is, 'Pretty complicated, and not too easy' in my oppinion this was a very easy map. Again, this is just my personal oppinion; I'm not trying to be mean =)
Eagleshadow 16 Nov, 2013 @ 7:00am 
cubes getting fizzled randomly was a bit annoying, and the whole thing wasn't much of a puzzle, it was more like a set of sequential chores player needs to do. Too easy I guess. Here is my playthrough: http://www.mediafire.com/download/vmxk3bi5qiccw0w/my_demo2.dem
ZKtheMAN  [author] 13 Nov, 2013 @ 8:36pm 
The mighty wildgoosespeeder has spoken.