Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													



 
			 
						





As for score, tall empires tend to get it out of wonders, population and religion. It's common to slip behind in the Classical and Medieval eras only to roar back later on when your infrastructure's really got going.
If you have trouble handling happiness, prioritise getting the Notre Dame Wonder. Tall cities working a lot of hills should make it easy to build, and typically the +10 happiness should solve any happiness woes for quite some time.
In G&K, be sure to grab Humanism in the Rationalism tree if you're having Renaissance-era happiness trouble. The Forbidden Palace also cuts unhappiness from population.
Happiness is a little harder in BNW. I'll see how everything goes when this guide is eventually remade.