Space Engineers

Space Engineers

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SpAS - Speed Adaptive Suspension
   
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23 Feb, 2018 @ 3:27am
23 Feb, 2018 @ 8:35am
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SpAS - Speed Adaptive Suspension

Description
This script allows you to adapt your suspension to the speed at which you are moving.
When driving fast the suspension becomes more rigid, and the center of mass is go down, which improves cornering.

For the program it is necessary to have:
- A group of blocks "Chassis" consisting of suspension wheels. An example of a group is shown in the image above.
- If the script controls the suspension of the tank, it is recommended to configure the outer rollers separately. To do this, they need to be combined into a separate group "Rollers" (do not keep the blocks in both groups!).
- If the presence of outer rollers at the suspension is not provided (eg, the car) or you just do not want to allocate them separately, then go to the program and replace the value of the variable RollersAvailability to "false".
- A remote control unit called "Remote control".

Setting up the program is made in its text

The first tank on which this system was applied: BESOGON Object 811-040 [MBT]
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1303214868
5 Comments
JaggedNel  [author] 18 Aug, 2018 @ 5:41am 
The problem is that the script has no protection against errors, this system was not a separate project, but only part of a more important one. I will not make such under-releases in the future. There are no pending updates to this script.
JaggedNel  [author] 18 Aug, 2018 @ 5:36am 
You should have "Remote control" , groups named "Chassis" and "Rollers" of wheel suspensions. Check names for typos. this is the most likely cause. Or you are trying to use a cab that is not provided in the script, then you should replace the words "IMyRemoteControl" with " IMyShipController"
Sniperleo 18 Aug, 2018 @ 3:19am 
Error: Object reference not set to an instance of an object.
Quantum23 4 Apr, 2018 @ 2:30pm 
Just wondering would this work with things like Skid steering?
CTH2004 23 Feb, 2018 @ 1:01pm 
Awsome!