Arma 3
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[SP/CO-OP 06] Power Struggle: NLA Advance
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa, OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
170.275 KB
26 Dec, 2017 @ 8:04pm
27 Dec, 2017 @ 3:28am
3 Change Notes ( view )

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[SP/CO-OP 06] Power Struggle: NLA Advance

Description
This is a 6-player, action-packed CO-OP scenario based on my FarCry 2 inspired campaign 'Search For The Jackal'. The NLA (National Liberators of Africa) is a nationalistic paramilitary organisation that the players fight in the latter half of the campaign. Power Struggle may or may not become a full campaign. It all depends on how popular it gets and how many scenarios I am able to make without it becoming repetitive.

Backstory: (Spoiler free for Search For The Jackal)
After The government collapsed and chaos broke out, several factions, with political, religious and no agenda were born and began fighting each other for power over the country. Altough a quite new organisation, the NLA has grown extremely popular thanks to a surprisingly effective propaganda campaign and an efficient 'purge' of smaller, militia-like factions. The NLA started recruiting ex-government soldiers to train their troops with tactics and firing drills, thus being more organized and better equipped than most other factions in the civil war. Now the NLA is stronger than ever and currently it seems like they are going to win this war within a few months.

Scenario:
The NLA mobilizes motorized units with technical support against a village where the HQ for a relatively small militia is located.

Features:
- Custom Sountrack
- Intense firefights
- Modded content
- NVGs even though it's daytime

Mods: Pretty basic (by my standards)

NOTE #1 If there are any issues during your gameplay, please let me know and I'll fix it as soon as I can.
NOTE #2 The mission is entirely plyable without the Custom Sountracks for Zeus mod, but there will be no music.
NOTE #3 Happy Holidays :D
Popular Discussions View All (1)
0
26 Dec, 2017 @ 8:44pm
Issues and feedback
RandomTShirtGuy
4 Comments
RandomTShirtGuy  [author] 21 Apr, 2018 @ 4:05pm 
Oh yeah, sometimes the AI does that kind of things. Sadly I'm not aware of a fix to this quite common problem. Thanks for the feedback! :D
wuffman 21 Apr, 2018 @ 1:43pm 
Was fine, lot's of AI to engage and break from. Can't kill 'em all om first stand so one can flank, and misdirect and all that good stuff. The only barb I have is the one bad guy who stayed on the troop transport in teh end. Took awhle to find the one guy holding up the trigger.But I enjoyed it. Thanks again!
RandomTShirtGuy  [author] 8 Jan, 2018 @ 11:01am 
I don't question that, but would you be able to tell me why it's shit so that I can make it better?
8 Jan, 2018 @ 6:45am 
One of the shittiest missions I've ever played