PAYDAY 2

PAYDAY 2

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The English Medic Loadout! [PD:UE]
By Perseus
This loadout is another one of those themed ones I made about a month ago. I said I'd make one a week after that. Sorry bout that, here is the long awaited sequel to the best selling German WW2 Machinegunner loadout!

Anyways, this could be OD Viable and I have done it and made it work. If you are not stupid and have a high IQ, you can find a way to make how I used it work. So yeah go read how to be a real British/English Medic.
   
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Primary: L85A2 (Queen's Wrath)
Primary: Queen's Wrath
*Standard issue weapon for the British military and police I believe in certain scenarios. .Originates in the United Kingdom. Bullpup rifle. Uses magazines similar to what a M16 type weapon uses and such. Pretty important for an English person right? This weapon has a large ammo pool, high stability, and a solid damage model which is fantastic. Sadly some of it's unique attachments are card drops only. This weapon is also able to be made into a stealth rifle if you really want one, when in my honest opinion, waste of time to do. Just use the cavity 9mm.

Attachments:
-Prodigious Barrel: Increased accuracy, thats really it. If you care about concealment in loud then use a dodge build.

-Competitor's Compensator: Increased threat, +12 to stability, +4 to accuracy, +2 to damage. -2 concealment. This compensator only makes you stronger at the cost of stability. Plus, it make it look cool!

-Versatile Foregrip: +1 to concealment, great who cares. +4 to stability, fantastic. Look I can't come up with snarky comments for concealment. I'm trying here.

-Compact Laser Module (Optional): It's a green laser. What more do you want.

-Delightful Grip: Stability Increase of 4. Take it and run you fool.

-Speed Pull Magazine OR Expert Mag: Speed Pull lets you reload faster, while Expert mag gives you 4 more rounds and +4 stability, either works really.

-Sight (Optional): Hey it's your call man

-Accuracy Boost(Optional): Hey if you really want to, your choice.[[previewimg=10260093;sizeFull,floatRight;l85a2.jpg][/previewimg]
Secondary: SIG-P226R (Sig .40)
Secondary: Signature .40
*Now this weapon is basically a better crosskill. Has very little to lose when your using it. The Payday 2 Wiki says it's practically a direct upgrade. Any attachments used just buff the thing, only loss is that max ammo is limited. Also, I chose it because from what I found it is what the Brit's use as their secondary in the armed forces.
Attachments:

-Ergo Grip: Increase in stability by 4. -1 in concealment. If you have not noticed concealment means nothing here.

Extended Mag.: Addition of 8 rounds to the magazine. More bullets in gun = more to shoot.

-Long Slide: It may not provide more damage like the Two Tone, BUT it does boost accuracy by 8 and you still get the same amount of stability added in. The only loss from using it is +1 of damage isntead of +2 damage and threat from the two tone. If you had a innaccurate gun then the damage would mean nothing. This one is personal preference really.

Ventilated .40: Decrease of Accuracy by +4. This is why I chose long slide in this guide. It adds a +2 damage and +5 threat, which means your getting +3 damage now, and a more threatening and still accurate side arm. Good trade offs in my opinion.
Melee: Rivertown Glen Bottle!
Melee: Rivertown Glen Bottle
*Hey, who does not like alcohol? England lets you drink at 16-17. I tried my best ok, I wasn't going to have you use clovers weird club, I like this better!


Throwables & Deployables!
Deployables:

Doctor Bag:
*Hey, if your running inspire on Overdrill, this might be helpful. Plus why not be a british medic.

First aid kit:
*To provide heals of upwards to 14 times, this can be a lifesaver if used correctly.

(Your basically a medic, deal with it.)

Throwables:

Concussion Grenade:
*Stuns enemies, so you can flank and whatever. 6 uses I believe.

Molotov:
*Burn stuff. That's it. 3 uses.

Dynamite:
*Blow up stuff. That's it to. 3 uses.

Kingpink Injector (If Kingpin is used):
*All damage taken heals you. Infinite uses, but timed on each. Every 4 points of damage heals you HP by 3, and it is used instantly with no animation. Also heal's alot of health from my experience.
Armor!
Armor:

-LCTV: Pretty easy to know what to use this for. Massive armor and your the doc.

-Light weight Ballistic Vest: So your light and able to also have some form of defense. Your able to run fast of course and with that you can quickly revive your allies.




Perk Decks!
Perk Decks:

Crew Chief:
*I know people give this bad views and stuff. But realisically, your the doctor, I wouldn't really be upfront and fighting unless I had support. Which is exactly what you should be in a way. This perk deck increases your health. You also give your team a increased stamina, health and armor. You also can get a damage reduction if you have hostages, so if your on Overdrill and you have cops as hostages, boom your helping your team to some degree.


Gambler:

*Your a dispenser from TF2. Literally. You go and get ammo, your team gets ammo and health. You run and grab ammo boxes on a weapon that has high ammo rate and stuff, you easily can grab alot of ammo and healing for your team to keep them alive.

Infiltrator:
*You recieve less damage the closer you are to enemies. Upgraded, you gain more damage if you were to cause a melee hit. Max upgraded, a melee hit regenerates 20% of your health, so you can survive and be able to help your teammates survive by staying alive.

Grinder:
* If your using the LWBV, then this can help you quite a bit. You dealing damage means you gain health via histamine. Maxed it lets you have 4 life points gained every .3 seconds for 4.2 seconds, so your constantly healing. Possibly a better infiltator, but you just gain health and your stuck on LWBV.

Anarchist:
*Constant armor regen, increases armor at the cost of health. Dealing damage gives you 30 armor. It has a typo by saying 10 armor lol. Preferred with ICTV

Kingpin:
*I've already ran through the injector, so I will just explain what else the perk deck helps you win. You gain more health upwards to 70% and the injector effects is increased when your 50% below health. You also can cause damage to reduce the injector time by 1, which is nice. Also, you become a more preferrable target, so you can easily cause a drawing away from the rest of your team as a medic. Your practically the medic on the Zeal, always getting targeted.

Muscle:
*Basic health increase. Panic ability is nice to have, plus health regen at max. Standard issue health based perk deck, works well for a medic.

Armorer:
*Gain more armor, increased armor regen. When armor breaks you get invincibility for 2 seconds to hit cover or to inspire someone, which is fantastic and can save you quickly. Also gives you and your team a 10% faster recovery rate at max
Skills!
Skills:
*Im not going into the specifics. Do what you can to follow this pattern. My math is not perfect, so you do not have to follow these. Suggestions is all that this is. Try and follow them if you can though. What I show here is considering if you have Infamy 5 or not. If you do not, try and follow this as best as you can, centering on the medic style of play, being a support. It also matters if you run ICTV or not, which can let you have much more points to play around with. This also matters on perk decks and such, so yeah fiddle around with these and see what works for you.

Mastermind:

Medic:

-Combat Medic Aced
-Painkillers Aced
-Combat Doctor Aced
-Inspire Aced

Enforcer:


Armor Skills
-Resilience Aced
-Bullseye Aced
-Iron Man Aced

Ammo Skills
-Scavenger Basic

Technician

Engineer
-Third Law Basic
-Eco Sentry Basic
-Jack of all Trades Aced

Oppressor
-Steady Grip Basic

Ghost
*If you have points to spare here for not using ICTV, use the following. This is really optional.

-Second Wind Aced
-Duck and Cover Basic



Extras!
Armor Camo: British Paratrooper
*It has "British" in the name. What's the reason to not use it?

Mask(Hat): Sterlings Beret
*It's a red British Beret, take it.

Character: Hoxton
*He's British, what else do you want from me?











Thanks for reading or doing!
I hope you guys enjoyed this loadout of mine! Sorry for creating it so late, just stuff has like actually ruined all the time I planned on doing this.

Rating are greatly appreciated and favorites. If I get enough I might make some more thematic loadouts. Who knows what will happen next!

Thanks and see you on the streets!

Also, join my group to suggest themes, stay in contact with me, or to just have general fun with me in the group!

Group: http://gtm.steamproxy.vip/groups/minsguides

-Min

P.S. Don’t let the fuzz catch you.
7 Comments
Perseus  [author] 11 Mar, 2018 @ 4:42pm 
Might update this guide
spookyfungus 9 Dec, 2017 @ 10:25pm 
your guides are pretty neat
Perseus  [author] 19 Nov, 2017 @ 12:52pm 
Of course! It is your choice on melee, I just did that bottle cause it sounds english lmao.
Gomuła 19 Nov, 2017 @ 12:21pm 
Can I use Trautman Knife instead of Rivertown Glen Bottle?
Perseus  [author] 25 Oct, 2017 @ 3:17pm 
Wdym by the people?
Laffey gameing 25 Oct, 2017 @ 9:27am 
Also please update people on the guides on in the group
Laffey gameing 25 Oct, 2017 @ 9:21am 
I wish i couldm ake this build but i dont have the dlc. i still like the idea