Total War: WARHAMMER II

Total War: WARHAMMER II

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Longuer Main Vortex rituals
   
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Tags: mod, Campaign
File Size
Posted
Updated
146.659 KB
7 Oct, 2017 @ 5:31am
21 Dec, 2019 @ 6:41am
9 Change Notes ( view )

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Longuer Main Vortex rituals

In 2 collections by Trakaan - Adventurers Guild Inc.
Trakaan's Mortal Empire Mod Compilation
21 items
Trakaan's Vortex Mod Bundle
11 items
Description
Modified Vortex rituals - Trakaan's Mods :

News : Updated for the twisted and the twilight

This mods makes the Vortex race slow down, and thus makes the Vortex campaign a bit longer.
It also gives the player and the AI more turns to intervene during the late game vortex rituals.

In vanilla Vortex Campaigns :
---------Cost--------time to cast-----------Failure cooldown
Lvl 1---350--------------10-----------------------6
Lvl 2---1060------------10-----------------------7
Lvl 3---2040------------10-----------------------8
Lvl 4---3325------------10-----------------------9
Final---5000------------20-----------------------10

With this mod :
Modifies the number of vortex ritual currency needed to begin a vortex rirual
Progression is now as follow : 500, 1500, 3000, 5000, 7500

Modifies the number of turns needed to complete a ritual (and adjust the number of turn for the "ritual in progress" bonus accordingly)
Progression is now as follow : 5, 10, 15, 20, 30

Modifies the number of turns of the cooldown after a failed Vortex Ritual:
Progression is now as follow : 5, 5, 5, 5, 10

What is NOT changed by this mod :
  • The intervention delay  (10 turns) : so you (and the AI) will be able to launch multiple interventions during late game rituals.
  • The intervention cost
  • The « invading waves » number and difficulty
  • The final battle difficulty (which should be easier since you had more time to get strong)
There are some great mods dealing with those features and they should be compatible with this one, if not, ask in the comment and I will give it a look !

Important Notes :
This mod makes the campaign longuer so it recommended to use :
- A mod dealing with lord levels (+20 levels is relevant)
- A mod dealing with Ritual currency bonus received by the AI due to diffculty level so they don't outpace you very fast. (currency /1.5 or /2 are good numbers)
- Optionnaly mods dealing with growth, reserach time, etc. at yout own apreciation

Recommended Mods:
See below for the mods I use when I play the Vortex Campaign
Vortex mod Bundle

Compatibility
Compatible with all mods that do not modify Vortex Rituals in the "rituals" or "ritual_payload_effect_bundle" table
Save game compatible but all vortex rituals started or completed before the mod was activated will still count as started or completed even if due to the mod modifications you do not have the required vortex ritual currency.(for example : before the mod you reached 2500 ritual currency and valited rituals 1, 2 and 3. With the mod, the progress bar will now be between 2 (1500) and 3 (3000) but ritual number 3 will still be validated.) Visual bugs with the "ritual progression bar" may happen with saved game.

Feedback welcomed and rating apreciated !
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61 Comments
Trakaan - Adventurers Guild Inc.  [author] 12 Feb, 2022 @ 7:35am 
No update from now-on. TWH2 uninstalled to make space for TWH3 ;) . The mod will be ported to TWH3 IF needed and when I feel like it. Might not be before the combined, map might not be at all we will see !
Holy Fool Sehrael 17 Jul, 2021 @ 1:04pm 
Hey, may I request something if you've got time for it? I don't know if they work and it would be pretty time consuming to test them, but the "Vortex No Thanks"-mods that basically prevent the AI to perform the rituals seem to be horribly outdated and abandoned. So my request would be something like preventing the AI from performing the last ritual if that would be something that's doable. I accept if you say no, of course. I think that kind of mod is sorely missed to play it like ME^^ Have a nice evening/day.
Trakaan - Adventurers Guild Inc.  [author] 14 Jul, 2021 @ 9:14am 
updated no change
Trakaan - Adventurers Guild Inc.  [author] 4 Dec, 2020 @ 8:18am 
updated no changes
Trakaan - Adventurers Guild Inc.  [author] 24 May, 2020 @ 6:35am 
updated no changes
Trakaan - Adventurers Guild Inc.  [author] 21 Dec, 2019 @ 6:42am 
updated
Trakaan - Adventurers Guild Inc.  [author] 16 Sep, 2019 @ 3:38am 
Updated and it works on my side but the update doesn't want to upload for an unknown reason ... Since there are no changes it should work with the version on the workshop. If not please tell me and I will try to solve this.

@Alexusher_92 : the table you are looking for is the "rituals_table" for the delay and cost and for the 2 other things I don't know how to do that myself but I know that Gleen Cross (go back in the comments to find him) tried to make mods about that.
Rachel L 10 Sep, 2019 @ 5:00am 
How dare you put your IRL work before modding? You shouldn't even dare to eat or sleep until your mod is updated and bug free.

Serious now, its all good man. Dont worry about it.
Trakaan - Adventurers Guild Inc.  [author] 10 Sep, 2019 @ 4:53am 
Update warning : With my IRL workload at the moment don't expect any update of this mod before 1 or 2 weeks after the new game update of this wednesday (11th of September) (so that gets us around mid or end of september). Sorry for the inconvenience.
alexusher_92 27 Aug, 2019 @ 1:20pm 
Is there any way to change the values myself? Also i would like to try out stuff like:
The intervention delay
The intervention cost
The « invading waves » number and difficulty
The final battle difficulty

but i cant find any mods on that. Also i play SFO currently.
Any help appreciated :)