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Link: https://discord.gg/uWP4G4F
Somewhat agree on how snarequake should be bought earlier, but disagree about what you said about range. Range on AA makes it insanely easier to land stun punches from distances away, and by doing so will allow you land more throws, securing kills. Secondly, slow is also very good against large nauts such as Derpl or Sentry because it's completely shuts down their mobility after they have been thrown.
Snarequake should be your second item vs a Frog that's waiting to dash behind you or a Dizzy.
Dot quake is also underrated compared to range quake, should only go slow throw if you're against squishies who are constantly getting away. Gnome/briefs gives a lot more damage/damage potential otherwise.
Guide was good, build order needs to be looked at. Maybe look more into how you should build vs specific characters since it's key to top Skolldir play.